radare/radare2-webui

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Unnecessary semicolon.
Open

    return '0x' + offset.toString(16);;
Severity: Minor
Found in www/lib/r2ui.js by eslint

disallow unnecessary semicolons (no-extra-semi)

Typing mistakes and misunderstandings about where semicolons are required can lead to semicolons that are unnecessary. While not technically an error, extra semicolons can cause confusion when reading code.

Rule Details

This rule disallows unnecessary semicolons.

Examples of incorrect code for this rule:

/*eslint no-extra-semi: "error"*/

var x = 5;;

function foo() {
    // code
};

Examples of correct code for this rule:

/*eslint no-extra-semi: "error"*/

var x = 5;

var foo = function() {
    // code
};

When Not To Use It

If you intentionally use extra semicolons then you can disable this rule.

Related Rules

Expected '===' and instead saw '=='.
Open

    if (x.status == 200) {
Severity: Minor
Found in www/graph/index.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Expected '===' and instead saw '=='.
Open

    if(url.indexOf(stripExtension(links[i].href)) == 0) {
Severity: Minor
Found in www/graph/index.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

'i' is already defined.
Open

            for (var i in x) {
Severity: Minor
Found in www/lib/disasm.js by eslint

disallow variable redeclaration (no-redeclare)

In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

Rule Details

This rule is aimed at eliminating variables that have multiple declarations in the same scope.

Examples of incorrect code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
var a = 10;

Examples of correct code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
// ...
a = 10;

Options

This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

builtinGlobals

Examples of incorrect code for the { "builtinGlobals": true } option:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/

var Object = 0;

Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/

var top = 0;

The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

Expected '!==' and instead saw '!='.
Open

    if (typeof ('alert') != 'undefined') {
Severity: Minor
Found in www/lib/r2.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Expected return with your callback function.
Open

                    cb(x);
Severity: Minor
Found in www/lib/r2.js by eslint

Enforce Return After Callback (callback-return)

The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

function doSomething(err, callback) {
    if (err) {
        return callback(err);
    }
    callback();
}

To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

Rule Details

This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

Options

The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

Default callback names

Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

/*eslint callback-return: "error"*/

function foo(err, callback) {
    if (err) {
        callback(err);
    }
    callback();
}

Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

/*eslint callback-return: "error"*/

function foo(err, callback) {
    if (err) {
        return callback(err);
    }
    callback();
}

Supplied callback names

Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

/*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/

function foo(err, done) {
    if (err) {
        done(err);
    }
    done();
}

function bar(err, send) {
    if (err) {
        send.error(err);
    }
    send.success();
}

Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

/*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/

function foo(err, done) {
    if (err) {
        return done(err);
    }
    done();
}

function bar(err, send) {
    if (err) {
        return send.error(err);
    }
    send.success();
}

Known Limitations

Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

  • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
  • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

Passing the callback by reference

The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

Example of a false negative when this rule reports correct code:

/*eslint callback-return: "error"*/

function foo(err, callback) {
    if (err) {
        setTimeout(callback, 0); // this is bad, but WILL NOT warn
    }
    callback();
}

Triggering the callback within a nested function

The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

Example of a false negative when this rule reports correct code:

/*eslint callback-return: "error"*/

function foo(err, callback) {
    if (err) {
        process.nextTick(function() {
            return callback(); // this is bad, but WILL NOT warn
        });
    }
    callback();
}

If/else statements

The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

Example of a false positive when this rule reports incorrect code:

/*eslint callback-return: "error"*/

function foo(err, callback) {
    if (err) {
        callback(err); // this is fine, but WILL warn
    } else {
        callback();    // this is fine, but WILL warn
    }
}

When Not To Use It

There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

Further Reading

Related Rules

A regular expression literal can be confused with '/='.
Open

                    var kv = elems[j].split(/=/);
Severity: Minor
Found in www/lib/r2.js by eslint

Disallow Regexs That Look Like Division (no-div-regex)

Require regex literals to escape division operators.

function bar() { return /=foo/; }

Rule Details

This is used to disambiguate the division operator to not confuse users.

Examples of incorrect code for this rule:

/*eslint no-div-regex: "error"*/

function bar() { return /=foo/; }

Examples of correct code for this rule:

/*eslint no-div-regex: "error"*/

function bar() { return /\=foo/; }

Related Rules

'mtop' is already defined.
Open

      var mtop = topmargin;
Severity: Minor
Found in www/t/js/tiled.js by eslint

disallow variable redeclaration (no-redeclare)

In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

Rule Details

This rule is aimed at eliminating variables that have multiple declarations in the same scope.

Examples of incorrect code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
var a = 10;

Examples of correct code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
// ...
a = 10;

Options

This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

builtinGlobals

Examples of incorrect code for the { "builtinGlobals": true } option:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/

var Object = 0;

Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/

var top = 0;

The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

'row' is already defined.
Open

        var row = +this.curframe[2];
Severity: Minor
Found in www/t/js/tiled.js by eslint

disallow variable redeclaration (no-redeclare)

In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

Rule Details

This rule is aimed at eliminating variables that have multiple declarations in the same scope.

Examples of incorrect code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
var a = 10;

Examples of correct code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
// ...
a = 10;

Options

This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

builtinGlobals

Examples of incorrect code for the { "builtinGlobals": true } option:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/

var Object = 0;

Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/

var top = 0;

The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

'row' is already defined.
Open

              for (var row in this.frames[col]) {
Severity: Minor
Found in www/t/js/tiled.js by eslint

disallow variable redeclaration (no-redeclare)

In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

Rule Details

This rule is aimed at eliminating variables that have multiple declarations in the same scope.

Examples of incorrect code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
var a = 10;

Examples of correct code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
// ...
a = 10;

Options

This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

builtinGlobals

Examples of incorrect code for the { "builtinGlobals": true } option:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/

var Object = 0;

Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/

var top = 0;

The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

'col' is already defined.
Open

        var col = +this.curframe[1];
Severity: Minor
Found in www/t/js/tiled.js by eslint

disallow variable redeclaration (no-redeclare)

In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

Rule Details

This rule is aimed at eliminating variables that have multiple declarations in the same scope.

Examples of incorrect code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
var a = 10;

Examples of correct code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
// ...
a = 10;

Options

This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

builtinGlobals

Examples of incorrect code for the { "builtinGlobals": true } option:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/

var Object = 0;

Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/

var top = 0;

The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

Expected '===' and instead saw '=='.
Open

        if ((ins.type == 'jmp' || ins.type == 'cjmp') && ins.jump !== undefined && ins.jump !== null) {
Severity: Minor
Found in www/lib/disasm.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

It's not necessary to initialize 'ret' to undefined.
Open

    var ret = undefined;
Severity: Minor
Found in www/t/js/tiled.js by eslint

Disallow Initializing to undefined (no-undef-init)

In JavaScript, a variable that is declared and not initialized to any value automatically gets the value of undefined. For example:

var foo;

console.log(foo === undefined);     // true

It's therefore unnecessary to initialize a variable to undefined, such as:

var foo = undefined;

It's considered a best practice to avoid initializing variables to undefined.

Rule Details

This rule aims to eliminate variable declarations that initialize to undefined.

Examples of incorrect code for this rule:

/*eslint no-undef-init: "error"*/
/*eslint-env es6*/

var foo = undefined;
let bar = undefined;

Examples of correct code for this rule:

/*eslint no-undef-init: "error"*/
/*eslint-env es6*/

var foo;
let bar;
const baz = undefined;

When Not To Use It

There is one situation where initializing to undefined behaves differently than omitting the initialization, and that's when a var declaration occurs inside of a loop. For example:

Example of incorrect code for this rule:

for (i = 0; i < 10; i++) {
    var x = undefined;
    console.log(x);
    x = i;
}

In this case, the var x is hoisted out of the loop, effectively creating:

var x;

for (i = 0; i < 10; i++) {
    x = undefined;
    console.log(x);
    x = i;
}

If you were to remove the initialization, then the behavior of the loop changes:

for (i = 0; i < 10; i++) {
    var x;
    console.log(x);
    x = i;
}

This code is equivalent to:

var x;

for (i = 0; i < 10; i++) {
    console.log(x);
    x = i;
}

This produces a different outcome than defining var x = undefined in the loop, as x is no longer reset to undefined each time through the loop.

If you're using such an initialization inside of a loop, then you should disable this rule.

Example of correct code for this rule, because it is disabled on a specific line:

/*eslint no-undef-init: "error"*/

for (i = 0; i < 10; i++) {
    var x = undefined; // eslint-disable-line no-undef-init
    console.log(x);
    x = i;
}

Related Rules

The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
Open

        for (var l in lines) {
Severity: Minor
Found in www/lib/disasm.js by eslint

Require Guarding for-in (guard-for-in)

Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

for (key in foo) {
    doSomething(key);
}

Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

Rule Details

This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

Examples of incorrect code for this rule:

/*eslint guard-for-in: "error"*/

for (key in foo) {
    doSomething(key);
}

Examples of correct code for this rule:

/*eslint guard-for-in: "error"*/

for (key in foo) {
    if (Object.prototype.hasOwnProperty.call(foo, key)) {
        doSomething(key);
    }
    if ({}.hasOwnProperty.call(foo, key)) {
        doSomething(key);
    }
}

Related Rules

  • [no-prototype-builtins](no-prototype-builtins.md)

Further Reading

Expected return with your callback function.
Open

          cb(self, nf);
Severity: Minor
Found in www/t/js/tiled.js by eslint

Enforce Return After Callback (callback-return)

The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

function doSomething(err, callback) {
    if (err) {
        return callback(err);
    }
    callback();
}

To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

Rule Details

This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

Options

The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

Default callback names

Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

/*eslint callback-return: "error"*/

function foo(err, callback) {
    if (err) {
        callback(err);
    }
    callback();
}

Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

/*eslint callback-return: "error"*/

function foo(err, callback) {
    if (err) {
        return callback(err);
    }
    callback();
}

Supplied callback names

Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

/*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/

function foo(err, done) {
    if (err) {
        done(err);
    }
    done();
}

function bar(err, send) {
    if (err) {
        send.error(err);
    }
    send.success();
}

Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

/*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/

function foo(err, done) {
    if (err) {
        return done(err);
    }
    done();
}

function bar(err, send) {
    if (err) {
        return send.error(err);
    }
    send.success();
}

Known Limitations

Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

  • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
  • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

Passing the callback by reference

The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

Example of a false negative when this rule reports correct code:

/*eslint callback-return: "error"*/

function foo(err, callback) {
    if (err) {
        setTimeout(callback, 0); // this is bad, but WILL NOT warn
    }
    callback();
}

Triggering the callback within a nested function

The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

Example of a false negative when this rule reports correct code:

/*eslint callback-return: "error"*/

function foo(err, callback) {
    if (err) {
        process.nextTick(function() {
            return callback(); // this is bad, but WILL NOT warn
        });
    }
    callback();
}

If/else statements

The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

Example of a false positive when this rule reports incorrect code:

/*eslint callback-return: "error"*/

function foo(err, callback) {
    if (err) {
        callback(err); // this is fine, but WILL warn
    } else {
        callback();    // this is fine, but WILL warn
    }
}

When Not To Use It

There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

Further Reading

Related Rules

Expected '===' and instead saw '=='.
Open

        if (ins.type == 'ujmp') ins.type = 'jmp';
Severity: Minor
Found in www/lib/disasm.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
Open

    for (var col in this.frames) {
Severity: Minor
Found in www/t/js/tiled.js by eslint

Require Guarding for-in (guard-for-in)

Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

for (key in foo) {
    doSomething(key);
}

Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

Rule Details

This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

Examples of incorrect code for this rule:

/*eslint guard-for-in: "error"*/

for (key in foo) {
    doSomething(key);
}

Examples of correct code for this rule:

/*eslint guard-for-in: "error"*/

for (key in foo) {
    if (Object.prototype.hasOwnProperty.call(foo, key)) {
        doSomething(key);
    }
    if ({}.hasOwnProperty.call(foo, key)) {
        doSomething(key);
    }
}

Related Rules

  • [no-prototype-builtins](no-prototype-builtins.md)

Further Reading

The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
Open

        for (i in reps) {
Severity: Minor
Found in www/lib/disasm.js by eslint

Require Guarding for-in (guard-for-in)

Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

for (key in foo) {
    doSomething(key);
}

Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

Rule Details

This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

Examples of incorrect code for this rule:

/*eslint guard-for-in: "error"*/

for (key in foo) {
    doSomething(key);
}

Examples of correct code for this rule:

/*eslint guard-for-in: "error"*/

for (key in foo) {
    if (Object.prototype.hasOwnProperty.call(foo, key)) {
        doSomething(key);
    }
    if ({}.hasOwnProperty.call(foo, key)) {
        doSomething(key);
    }
}

Related Rules

  • [no-prototype-builtins](no-prototype-builtins.md)

Further Reading

Expected '===' and instead saw '=='.
Open

    if (ins.type == 'ret') {
Severity: Minor
Found in www/lib/disasm.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Expected '===' and instead saw '=='.
Open

    var l = t.className.split(' ').filter(function(x) { return x.substr(0, prefix.length) == type + '_'; });
Severity: Minor
Found in www/lib/disasm.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

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