radare/radare2-webui

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Identical blocks of code found in 2 locations. Consider refactoring.
Open

        for (var i in cells) {
            if (cells[i].className !== undefined) {
                var dword = cells[i].className.split(' ').filter(function(x) { return x.substr(0, 'dword_'.length) == 'dword_'; });
                $('.' + dword).addClass('autohighlighti');
            }
Severity: Major
Found in www/p/lib/js/panels/hex_panel.js and 1 other location - About 3 hrs to fix
www/p/lib/js/panels/hex_panel.js on lines 246..251

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 108.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        for (var i in cells) {
            if (cells[i].className !== undefined) {
                var dword = cells[i].className.split(' ').filter(function(x) { return x.substr(0, 'dword_'.length) == 'dword_'; });
                $('.' + dword).addClass('autohighlighti');
            }
Severity: Major
Found in www/p/lib/js/panels/hex_panel.js and 1 other location - About 3 hrs to fix
www/p/lib/js/panels/hex_panel.js on lines 238..243

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 108.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function render_functions has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring.
Open

function render_functions(functions) {
    var imports = null;
    r2.cmdj('iij', function(x) {
        imports = x;
    });
Severity: Minor
Found in www/p/lib/js/main.js - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

            li.addEventListener('mouseenter', (evt) => {
                // Cleaning old "active"
                var subactives = Array.prototype.slice.call(evt.target.parentNode.getElementsByClassName('subactive'));
                for (var x = 0 ; x < subactives.length ; x++) {
                    subactives[x].classList.remove('subactive');
Severity: Major
Found in www/m/js/modules/hexdump/Hexdump.js and 1 other location - About 3 hrs to fix
www/m/js/modules/disasm/Disassembly.js on lines 702..709

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 106.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

            li.addEventListener('mouseenter', function(evt) {
                // Cleaning old "active"
                var subactives = Array.prototype.slice.call(evt.target.parentNode.getElementsByClassName('subactive'));
                for (var x = 0 ; x < subactives.length ; x++) {
                    subactives[x].classList.remove('subactive');
Severity: Major
Found in www/m/js/modules/disasm/Disassembly.js and 1 other location - About 3 hrs to fix
www/m/js/modules/hexdump/Hexdump.js on lines 849..856

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 106.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function handleKeypress has 88 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function handleKeypress(inEvent) {
    var keynum = inEvent.keyCode || inEvent.charCode || inEvent.which || 0;
    var key = String.fromCharCode(keynum);
    // console.log(key);

Severity: Major
Found in www/p/lib/js/panels/disasm_panel.js - About 3 hrs to fix

    Function new_frame has 88 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      this.new_frame = function (name, body, update, pos, cb) {
        var nf = {};
        nf.name = name = name || this.defname();
    
        var obj_title = document.createElement('div');
    Severity: Major
    Found in www/t/js/tiled.js - About 3 hrs to fix

      Function filter_asm has 88 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      r2.filter_asm = function(x, display) {
          var curoff = backward ? prev_curoff : next_curoff;
          var lastoff = backward ? prev_lastoff : next_lastoff;
          var lines = x.split(/\n/g);
          r2.cmd('s', function(x) {
      Severity: Major
      Found in www/lib/r2.js - About 3 hrs to fix

        `` has 29 functions (exceeds 20 allowed). Consider refactoring.
        Open

        enyo.kind({
            name: 'MainPanel',
            classes: 'onyx',
            kind: 'FittableRows',
            classes: 'enyo-fit',
        Severity: Minor
        Found in www/enyo/js/mainpanel.js - About 3 hrs to fix

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              t.new_frame(n, disasmbody, function (obj) {
                var code = _(n + '_code');
                if (code) {
                  var top = code.style.offsetTop;
                  var pos = findPos(code);
          Severity: Major
          Found in www/t/js/main.js and 1 other location - About 3 hrs to fix
          www/t/js/main.js on lines 368..376

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 105.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              t.new_frame(n, settbody, function (obj) {
                var code = _(n + '_settings');
                if (code) {
                  var top = code.style.offsetTop;
                  var pos = findPos(code);
          Severity: Major
          Found in www/t/js/main.js and 1 other location - About 3 hrs to fix
          www/t/js/main.js on lines 385..393

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 105.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          File mainpanel.js has 311 lines of code (exceeds 250 allowed). Consider refactoring.
          Open

          enyo.kind({
              name: 'MainPanel',
              classes: 'onyx',
              kind: 'FittableRows',
              classes: 'enyo-fit',
          Severity: Minor
          Found in www/enyo/js/mainpanel.js - About 3 hrs to fix

            Function 'handleClick' has too many statements (45). Maximum allowed is 30.
            Open

            function handleClick(inEvent) {
            Severity: Minor
            Found in www/p/lib/js/panels/disasm_panel.js by eslint

            enforce a maximum number of statements allowed in function blocks (max-statements)

            The max-statements rule allows you to specify the maximum number of statements allowed in a function.

            function foo() {
              var bar = 1; // one statement
              var baz = 2; // two statements
              var qux = 3; // three statements
            }

            Rule Details

            This rule enforces a maximum number of statements allowed in function blocks.

            Options

            This rule has a number or object option:

            • "max" (default 10) enforces a maximum number of statements allows in function blocks

            Deprecated: The object property maximum is deprecated; please use the object property max instead.

            This rule has an object option:

            • "ignoreTopLevelFunctions": true ignores top-level functions

            max

            Examples of incorrect code for this rule with the default { "max": 10 } option:

            /*eslint max-statements: ["error", 10]*/
            /*eslint-env es6*/
            
            function foo() {
              var foo1 = 1;
              var foo2 = 2;
              var foo3 = 3;
              var foo4 = 4;
              var foo5 = 5;
              var foo6 = 6;
              var foo7 = 7;
              var foo8 = 8;
              var foo9 = 9;
              var foo10 = 10;
            
              var foo11 = 11; // Too many.
            }
            
            let foo = () => {
              var foo1 = 1;
              var foo2 = 2;
              var foo3 = 3;
              var foo4 = 4;
              var foo5 = 5;
              var foo6 = 6;
              var foo7 = 7;
              var foo8 = 8;
              var foo9 = 9;
              var foo10 = 10;
            
              var foo11 = 11; // Too many.
            };

            Examples of correct code for this rule with the default { "max": 10 } option:

            /*eslint max-statements: ["error", 10]*/
            /*eslint-env es6*/
            
            function foo() {
              var foo1 = 1;
              var foo2 = 2;
              var foo3 = 3;
              var foo4 = 4;
              var foo5 = 5;
              var foo6 = 6;
              var foo7 = 7;
              var foo8 = 8;
              var foo9 = 9;
              var foo10 = 10;
              return function () {
            
                // The number of statements in the inner function does not count toward the
                // statement maximum.
            
                return 42;
              };
            }
            
            let foo = () => {
              var foo1 = 1;
              var foo2 = 2;
              var foo3 = 3;
              var foo4 = 4;
              var foo5 = 5;
              var foo6 = 6;
              var foo7 = 7;
              var foo8 = 8;
              var foo9 = 9;
              var foo10 = 10;
              return function () {
            
                // The number of statements in the inner function does not count toward the
                // statement maximum.
            
                return 42;
              };
            }

            ignoreTopLevelFunctions

            Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

            /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
            
            function foo() {
              var foo1 = 1;
              var foo2 = 2;
              var foo3 = 3;
              var foo4 = 4;
              var foo5 = 5;
              var foo6 = 6;
              var foo7 = 7;
              var foo8 = 8;
              var foo9 = 9;
              var foo10 = 10;
              var foo11 = 11;
            }

            Related Rules

            • [complexity](complexity.md)
            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

            Function has a complexity of 21.
            Open

              _('body').onkeyup = function (e) {
            Severity: Minor
            Found in www/t/js/main.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Hexdump has 28 functions (exceeds 20 allowed). Consider refactoring.
            Open

            export class Hexdump extends RadareInfiniteBlock {
                
                constructor(containerElement, lineHeight, isBigEndian) {
                    super();
                    this.container = new FlexContainer(containerElement, 'hex');
            Severity: Minor
            Found in www/m/js/modules/hexdump/Hexdump.js - About 3 hrs to fix

              Function _loadDataFromUrl has 83 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  JqTreeWidget.prototype._loadDataFromUrl = function(url_info, parent_node, on_finished) {
                    var $el, addLoadingClass, handeLoadData, loadDataFromUrlInfo, parseUrlInfo, removeLoadingClass;
                    $el = null;
                    addLoadingClass = (function(_this) {
                      return function() {
              Severity: Major
              Found in www/p/lib/js/dependencies/tree.jquery.js - About 3 hrs to fix

                Function 'call' has too many statements (44). Maximum allowed is 30.
                Open

                (function() {

                enforce a maximum number of statements allowed in function blocks (max-statements)

                The max-statements rule allows you to specify the maximum number of statements allowed in a function.

                function foo() {
                  var bar = 1; // one statement
                  var baz = 2; // two statements
                  var qux = 3; // three statements
                }

                Rule Details

                This rule enforces a maximum number of statements allowed in function blocks.

                Options

                This rule has a number or object option:

                • "max" (default 10) enforces a maximum number of statements allows in function blocks

                Deprecated: The object property maximum is deprecated; please use the object property max instead.

                This rule has an object option:

                • "ignoreTopLevelFunctions": true ignores top-level functions

                max

                Examples of incorrect code for this rule with the default { "max": 10 } option:

                /*eslint max-statements: ["error", 10]*/
                /*eslint-env es6*/
                
                function foo() {
                  var foo1 = 1;
                  var foo2 = 2;
                  var foo3 = 3;
                  var foo4 = 4;
                  var foo5 = 5;
                  var foo6 = 6;
                  var foo7 = 7;
                  var foo8 = 8;
                  var foo9 = 9;
                  var foo10 = 10;
                
                  var foo11 = 11; // Too many.
                }
                
                let foo = () => {
                  var foo1 = 1;
                  var foo2 = 2;
                  var foo3 = 3;
                  var foo4 = 4;
                  var foo5 = 5;
                  var foo6 = 6;
                  var foo7 = 7;
                  var foo8 = 8;
                  var foo9 = 9;
                  var foo10 = 10;
                
                  var foo11 = 11; // Too many.
                };

                Examples of correct code for this rule with the default { "max": 10 } option:

                /*eslint max-statements: ["error", 10]*/
                /*eslint-env es6*/
                
                function foo() {
                  var foo1 = 1;
                  var foo2 = 2;
                  var foo3 = 3;
                  var foo4 = 4;
                  var foo5 = 5;
                  var foo6 = 6;
                  var foo7 = 7;
                  var foo8 = 8;
                  var foo9 = 9;
                  var foo10 = 10;
                  return function () {
                
                    // The number of statements in the inner function does not count toward the
                    // statement maximum.
                
                    return 42;
                  };
                }
                
                let foo = () => {
                  var foo1 = 1;
                  var foo2 = 2;
                  var foo3 = 3;
                  var foo4 = 4;
                  var foo5 = 5;
                  var foo6 = 6;
                  var foo7 = 7;
                  var foo8 = 8;
                  var foo9 = 9;
                  var foo10 = 10;
                  return function () {
                
                    // The number of statements in the inner function does not count toward the
                    // statement maximum.
                
                    return 42;
                  };
                }

                ignoreTopLevelFunctions

                Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

                /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
                
                function foo() {
                  var foo1 = 1;
                  var foo2 = 2;
                  var foo3 = 3;
                  var foo4 = 4;
                  var foo5 = 5;
                  var foo6 = 6;
                  var foo7 = 7;
                  var foo8 = 8;
                  var foo9 = 9;
                  var foo10 = 10;
                  var foo11 = 11;
                }

                Related Rules

                • [complexity](complexity.md)
                • [max-depth](max-depth.md)
                • [max-len](max-len.md)
                • [max-nested-callbacks](max-nested-callbacks.md)
                • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

                Function getTextLogger has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring.
                Open

                r2.getTextLogger = function(obj) {
                    if (typeof (obj) != 'object') {
                        obj = {};
                    }
                    obj.last = 0;
                Severity: Minor
                Found in www/lib/r2.js - About 3 hrs to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function on_scroll has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring.
                Open

                function on_scroll(event) {
                    // console.log($(event.target).scrollTop());
                    if (!r2ui._dis.scrolling) {
                        var enyo = $('#radareApp').length ? true : false;
                        var panel_disas = false;
                Severity: Minor
                Found in www/lib/disasm.js - About 3 hrs to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function beforeOpen has 80 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                            beforeOpen: function(event, ui) {
                                var address = get_address_from_class(ui.target[0]);
                                var xrefs_to = [];
                                var xrefs_from = [];
                                var xrefto_submenu = null;
                Severity: Major
                Found in www/p/lib/js/panels/disasm_panel.js - About 3 hrs to fix
                  Severity
                  Category
                  Status
                  Source
                  Language