Method monitor_socket
has a Cognitive Complexity of 63 (exceeds 5 allowed). Consider refactoring. Open
def monitor_socket
# Skip if we are using a passive dispatcher
return if self.passive_service
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File packet_dispatcher.rb
has 462 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'rex/post/meterpreter/command_mapper'
require 'rex/post/meterpreter/packet_response_waiter'
require 'rex/exceptions'
require 'pathname'
Method monitor_socket
has 87 lines of code (exceeds 25 allowed). Consider refactoring. Open
def monitor_socket
# Skip if we are using a passive dispatcher
return if self.passive_service
Method send_packet_wait_response
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
def send_packet_wait_response(packet, timeout)
if packet.type == PACKET_TYPE_REQUEST && commands.present?
# XXX: Remove this condition once the payloads gem has had another major version bump from 2.x to 3.x and
# rapid7/metasploit-payloads#451 has been landed to correct the `enumextcmd` behavior on Windows. Until then, skip
# proactive validation of Windows core commands. This is not the only instance of this workaround.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method send_packet
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def send_packet(packet, opts={})
if self.pivot_session
opts[:session_guid] = self.session_guid
opts[:tlv_enc_key] = self.tlv_enc_key
return self.pivot_session.send_packet(packet, opts)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method send_packet
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
def send_packet(packet, opts={})
if self.pivot_session
opts[:session_guid] = self.session_guid
opts[:tlv_enc_key] = self.tlv_enc_key
return self.pivot_session.send_packet(packet, opts)
Method on_passive_request
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def on_passive_request(cli, req)
begin
resp = Rex::Proto::Http::Response.new(200, "OK")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dispatch_inbound_packet
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def dispatch_inbound_packet(packet)
handled = false
log_packet(packet, :recv)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method on_passive_request
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def on_passive_request(cli, req)
begin
resp = Rex::Proto::Http::Response.new(200, "OK")
Method send_packet_wait_response
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def send_packet_wait_response(packet, timeout)
if packet.type == PACKET_TYPE_REQUEST && commands.present?
# XXX: Remove this condition once the payloads gem has had another major version bump from 2.x to 3.x and
# rapid7/metasploit-payloads#451 has been landed to correct the `enumextcmd` behavior on Windows. Until then, skip
# proactive validation of Windows core commands. This is not the only instance of this workaround.
Method log_packet_to_file
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def log_packet_to_file(packet, packet_type)
pathname = ::Pathname.new(self.tlv_log_file_path.split('file:').last)
begin
if self.tlv_log_file.nil? || self.tlv_log_file.path != pathname.to_s
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method pivot_keepalive_start
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def pivot_keepalive_start
return unless self.send_keepalives
self.receiver_thread = Rex::ThreadFactory.spawn("PivotKeepalive", false) do
while self.alive
begin
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
rescue ::Exception => e
dlog("Exception caught in monitor_socket: #{e.class}: #{e}", 'meterpreter', LEV_1)
dlog("Call stack: #{e.backtrace.join("\n")}", 'meterpreter', LEV_2)
self.alive = false
break
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 28.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
rescue ::Exception => e
dlog("Exception caught in pivot keepalive: #{e.class}: #{e}", 'meterpreter', LEV_1)
dlog("Call stack: #{e.backtrace.join("\n")}", 'meterpreter', LEV_2)
self.alive = false
break
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 28.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76