open func and(duration: TimeInterval, delay: TimeInterval = 0.0, springDamping: CGFloat, initialVelocity: CGFloat, options: UIViewAnimationOptions = [], animationBlock: @escaping AnimationBlock) -> Animate {
        return and(animation: SpringAnimation(duration: duration, delay: delay, damping: springDamping, velocity: initialVelocity, options: options, animationBlock: animationBlock))
    }