react-dnd/dnd-core

View on GitHub

Showing 11 of 11 total issues

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  removeTarget(targetId) {
    invariant(this.getTarget(targetId), 'Expected an existing target.');
    this.store.dispatch(removeTarget(targetId));

    asap(() => {
Severity: Major
Found in src/HandlerRegistry.js and 1 other location - About 2 hrs to fix
src/HandlerRegistry.js on lines 136..144

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 82.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  removeSource(sourceId) {
    invariant(this.getSource(sourceId), 'Expected an existing source.');
    this.store.dispatch(removeSource(sourceId));

    asap(() => {
Severity: Major
Found in src/HandlerRegistry.js and 1 other location - About 2 hrs to fix
src/HandlerRegistry.js on lines 146..154

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 82.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function dragOperation has 50 lines of code (exceeds 25 allowed). Consider refactoring.
Open

export default function dragOperation(state = initialState, action) {
  switch (action.type) {
    case BEGIN_DRAG:
      return {
        ...state,
Severity: Minor
Found in src/reducers/dragOperation.js - About 2 hrs to fix

    Function dirtyHandlerIds has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
    Open

    export default function dirtyHandlerIds(state = NONE, action, dragOperation) {
      switch (action.type) {
        case HOVER:
          break;
        case ADD_SOURCE:
    Severity: Minor
    Found in src/reducers/dirtyHandlerIds.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function dirtyHandlerIds has 43 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    export default function dirtyHandlerIds(state = NONE, action, dragOperation) {
      switch (action.type) {
        case HOVER:
          break;
        case ADD_SOURCE:
    Severity: Minor
    Found in src/reducers/dirtyHandlerIds.js - About 1 hr to fix

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      function validateSourceContract(source) {
        invariant(typeof source.canDrag === 'function', 'Expected canDrag to be a function.');
        invariant(typeof source.beginDrag === 'function', 'Expected beginDrag to be a function.');
        invariant(typeof source.endDrag === 'function', 'Expected endDrag to be a function.');
      }
      Severity: Major
      Found in src/HandlerRegistry.js and 1 other location - About 1 hr to fix
      src/HandlerRegistry.js on lines 18..22

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 63.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      function validateTargetContract(target) {
        invariant(typeof target.canDrop === 'function', 'Expected canDrop to be a function.');
        invariant(typeof target.hover === 'function', 'Expected hover to be a function.');
        invariant(typeof target.drop === 'function', 'Expected beginDrag to be a function.');
      }
      Severity: Major
      Found in src/HandlerRegistry.js and 1 other location - About 1 hr to fix
      src/HandlerRegistry.js on lines 12..16

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 63.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function drop has 31 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      export function drop() {
        const monitor = this.getMonitor();
        const registry = this.getRegistry();
        invariant(
          monitor.isDragging(),
      Severity: Minor
      Found in src/actions/dragDrop.js - About 1 hr to fix

        Function subscribeToStateChange has 26 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          subscribeToStateChange(listener, options = {}) {
            const { handlerIds } = options;
            invariant(
              typeof listener === 'function',
              'listener must be a function.',
        Severity: Minor
        Found in src/DragDropMonitor.js - About 1 hr to fix

          Avoid too many return statements within this function.
          Open

                return index > -1;
          Severity: Major
          Found in src/DragDropMonitor.js - About 30 mins to fix

            Function beginDrag has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
            Open

            export function beginDrag(sourceIds, options = { publishSource: true, clientOffset: null }) {
              const { publishSource, clientOffset, getSourceClientOffset } = options;
              invariant(isArray(sourceIds), 'Expected sourceIds to be an array.');
            
              const monitor = this.getMonitor();
            Severity: Minor
            Found in src/actions/dragDrop.js - About 25 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Severity
            Category
            Status
            Source
            Language