Showing 428 of 428 total issues
Method shadowing_assignment
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def shadowing_assignment(argument)
return unless argument.referenced?
assignment_without_argument_usage(argument) do |node, location_known|
assignment_without_usage_pos = node.source_range.begin_pos
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method unsafe_method_used?
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def unsafe_method_used?(method_chain, method)
return true if unsafe_method?(method)
method.each_ancestor(:send).any? do |ancestor|
break true unless config.for_cop('Lint/SafeNavigationChain')['Enabled']
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method on_new_investigation
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def on_new_investigation
processed_source.comments.each do |comment|
next unless /\A#+[^#\s=:+-]/.match?(comment.text)
next if comment.loc.line == 1 && allowed_on_first_line?(comment)
next if doxygen_comment_style?(comment)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
module Cop
module Style
# Checks for uses of if with a negated condition. Only ifs
# without else are considered. There are three different styles:
#
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 68.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
module Cop
module Style
# Checks for uses of unless with a negated condition. Only unless
# without else are considered. There are three different styles:
#
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 68.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method check
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def check(node, args)
args.each do |arg|
# Argument names might be "_" or prefixed with "_" to indicate they
# are unused. Trim away this prefix and only analyse the basename.
name_child = arg.children.first
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate_enforced_styles
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def validate_enforced_styles(valid_cop_names) # rubocop:todo Metrics/AbcSize
valid_cop_names.each do |name|
styles = @config[name].select { |key, _| key.start_with?('Enforced') }
styles.each do |style_name, style|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method investigate
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def investigate(processed_source)
return if processed_source.blank?
dependency_declarations(processed_source.ast)
.each_cons(2) do |previous, current|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method each_bad_cons
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def each_bad_cons(node)
node.children.each_cons(2) do |child_node1, child_node2|
# `'abc' 'def'` -> (dstr (str "abc") (str "def"))
next unless string_literals?(child_node1, child_node2)
next unless child_node1.last_line == child_node2.first_line
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method correct_node
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def correct_node(corrector, node, offending_name, preferred_name)
return unless node
node.each_node(:lvar, :lvasgn, :masgn) do |child_node|
next unless variable_name_matches?(child_node, offending_name)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method argument_in_method_call
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def argument_in_method_call(node, kind) # rubocop:todo Metrics/CyclomaticComplexity
node.each_ancestor(:send, :block).find do |a|
# If the node is inside a block, it makes no difference if that block
# is an argument in a method call. It doesn't count.
break false if a.block_type?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method on_send
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def on_send(node)
return unless (count, proc_name = times_call?(node))
return if count > 1
# Get the block node if applicable
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method each_missing_space
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def each_missing_space(tokens)
tokens.each_cons(2) do |token1, token2|
next unless kind(token1)
next unless space_missing?(token1, token2)
next unless space_required_before?(token2)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ineffective_modifier
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def ineffective_modifier(node, ignored_methods = nil, modifier = nil, &block)
node.each_child_node do |child|
case child.type
when :send
modifier = child if access_modifier?(child)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method assignment_without_argument_usage
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def assignment_without_argument_usage(argument)
argument.assignments.reduce(true) do |location_known, assignment|
assignment_node = assignment.meta_assignment_node || assignment.node
# Shorthand assignments always use their arguments
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method on_if
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def on_if(node)
return unless should_check?(node)
target = find_target(node.condition)
return unless target
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method each_escape
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def each_escape(node)
node.parsed_tree&.traverse&.reduce(0) do |char_class_depth, (event, expr)|
yield(expr.text[1], expr.ts, !char_class_depth.zero?) if expr.type == :escape
if expr.type == :set
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method offense?
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def offense?(node)
condition = node.condition
if safe_assignment?(condition)
!safe_assignment_allowed?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method each_escape
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def each_escape(node)
node.parsed_tree&.traverse&.reduce(0) do |char_class_depth, (event, expr)|
yield(expr.text[1], expr.start_index, !char_class_depth.zero?) if expr.type == :escape
if expr.type == :set
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method of
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def self.of(target_node, scope: nil)
([target_node] + target_node.ancestors).each do |node|
return nil unless node.parent
return nil unless scope.include?(node)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"