if (this._state.dragged === 0 && this._applyToFixedAndParseFloat(this._state.percentage[1], precision) < percentageWithAdjustedPrecision) {
                        this._state.percentage[0] = this._state.percentage[1];
                        this._state.dragged = 1;
                    } else if (this._state.dragged === 1 && this._applyToFixedAndParseFloat(this._state.percentage[0], precision) > percentageWithAdjustedPrecision) {
                        this._state.percentage[1] = this._state.percentage[0];