senecajs/seneca

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lib/outward.ts

Summary

Maintainability
C
1 day
Test Coverage

Function act_error has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
Open

intern.act_error = function(instance: any, ctx: any, data: any) {
  var duration = ctx.duration
  var act_callpoint = ctx.callpoint
  var actdef = ctx.actdef || {}
  var origmsg = ctx.origmsg
Severity: Minor
Found in lib/outward.ts - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function outward_act_stats has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

function outward_act_stats(spec: any) {
  const ctx = spec.ctx
  const data = spec.data

  if (!ctx.actdef || ctx.cached$) {
Severity: Minor
Found in lib/outward.ts - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function outward_sub has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

function outward_sub(spec: any) {
  const ctx = spec.ctx
  const data = spec.data

  var meta = data.meta
Severity: Minor
Found in lib/outward.ts - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function outward_act_error has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

function outward_act_error(spec: any) {
  const ctx = spec.ctx
  const data = spec.data

  var delegate = ctx.seneca
Severity: Minor
Found in lib/outward.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function outward_make_error has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

function outward_make_error(spec: any) {
  const ctx = spec.ctx
  const data = spec.data

  if (!ctx.options.legacy.error) {
Severity: Minor
Found in lib/outward.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  if (parent_meta) {
    parent_meta.trace = parent_meta.trace || []
    parent_meta.trace.push({
      desc: Common.make_trace_desc(meta),
      trace: meta.trace || [],
Severity: Major
Found in lib/outward.ts and 1 other location - About 1 hr to fix
lib/outward.ts on lines 164..170

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 67.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  if (meta && reply_meta) {
    meta.trace = meta.trace || []
    meta.trace.push({
      desc: Common.make_trace_desc(reply_meta),
      trace: reply_meta.trace || [],
Severity: Major
Found in lib/outward.ts and 1 other location - About 1 hr to fix
lib/outward.ts on lines 173..179

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 67.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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