taye/interact.js

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packages/actions/gesture.ts

Summary

Maintainability
A
2 hrs
Test Coverage
A
98%

Function install has 40 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function install (scope: Scope) {
  const {
    actions,
    Interactable,
    interactions,
Severity: Minor
Found in packages/actions/gesture.ts - About 1 hr to fix

    Function checker has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

      checker (_pointer, _event, _interactable, _element, interaction: { pointers: { length: number } }) {
    Severity: Minor
    Found in packages/actions/gesture.ts - About 35 mins to fix

      Function updateGestureProps has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

      function updateGestureProps ({ interaction, iEvent, event, phase }: GestureSignalArg) {
        if (interaction.prepared.name !== 'gesture') { return }
      
        const pointers = interaction.pointers.map(p => p.pointer)
        const starting = phase === 'start'
      Severity: Minor
      Found in packages/actions/gesture.ts - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

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