taye/interact.js

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packages/core/Interactable.ts

Summary

Maintainability
C
1 day
Test Coverage
D
67%

Interactable has 21 functions (exceeds 20 allowed). Consider refactoring.
Open

export class Interactable implements Partial<Eventable> {
  protected get _defaults (): Defaults {
    return {
      base: {},
      perAction: {},
Severity: Minor
Found in packages/core/Interactable.ts - About 2 hrs to fix

    Function setPerAction has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
    Open

      setPerAction (actionName, options: Interact.OrBoolean<Options>) {
        const defaults = this._defaults
    
        // for all the default per-action options
        for (const optionName in options) {
    Severity: Minor
    Found in packages/core/Interactable.ts - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function _onOff has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
    Open

      _onOff (method: 'on' | 'off', typeArg: Interact.EventTypes, listenerArg?: Interact.ListenersArg | null, options?: any) {
        if (is.object(typeArg) && !is.array(typeArg)) {
          options = listenerArg
          listenerArg = null
        }
    Severity: Minor
    Found in packages/core/Interactable.ts - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function unset has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
    Open

      unset () {
        events.remove(this.target as Node, 'all')
    
        if (is.string(this.target)) {
          // remove delegated events
    Severity: Minor
    Found in packages/core/Interactable.ts - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function setPerAction has 26 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      setPerAction (actionName, options: Interact.OrBoolean<Options>) {
        const defaults = this._defaults
    
        // for all the default per-action options
        for (const optionName in options) {
    Severity: Minor
    Found in packages/core/Interactable.ts - About 1 hr to fix

      Avoid too many return statements within this function.
      Open

          return false
      Severity: Major
      Found in packages/core/Interactable.ts - About 30 mins to fix

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