taye/interact.js

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packages/core/Interaction.ts

Summary

Maintainability
C
1 day
Test Coverage
A
95%

File Interaction.ts has 346 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import * as utils from '@interactjs/utils'
import Interactable from './Interactable'
import InteractEvent, { EventPhase } from './InteractEvent'
import PointerInfo from './PointerInfo'
import { ActionName } from './scope'
Severity: Minor
Found in packages/core/Interaction.ts - About 4 hrs to fix

    Interaction has 23 functions (exceeds 20 allowed). Consider refactoring.
    Open

    export class Interaction<T extends ActionName = any> {
      // current interactable being interacted with
      interactable: Interactable = null
    
      // the target element of the interactable
    Severity: Minor
    Found in packages/core/Interaction.ts - About 2 hrs to fix

      Function updatePointer has 44 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        updatePointer (pointer: Interact.PointerType, event: Interact.PointerEventType, eventTarget: Node, down?: boolean) {
          const id = utils.pointer.getPointerId(pointer)
          let pointerIndex = this.getPointerIndex(pointer)
          let pointerInfo = this.pointers[pointerIndex]
      
      
      Severity: Minor
      Found in packages/core/Interaction.ts - About 1 hr to fix

        Function pointerMove has 38 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          pointerMove (pointer: Interact.PointerType, event: Interact.PointerEventType, eventTarget: Node) {
            if (!this.simulation && !(this.modifiers && this.modifiers.endPrevented)) {
              this.updatePointer(pointer, event, eventTarget, false)
              utils.pointer.setCoords(this.coords.cur, this.pointers.map((p) => p.pointer), this._now())
            }
        Severity: Minor
        Found in packages/core/Interaction.ts - About 1 hr to fix

          Function _doPhase has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
          Open

            _doPhase (signalArg: Partial<Interact.SignalArg>) {
              const { event, phase, preEnd, type } = signalArg
              const beforeResult = this._signals.fire(`before-action-${phase}`, signalArg)
          
              if (beforeResult === false) {
          Severity: Minor
          Found in packages/core/Interaction.ts - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function pointerMove has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
          Open

            pointerMove (pointer: Interact.PointerType, event: Interact.PointerEventType, eventTarget: Node) {
              if (!this.simulation && !(this.modifiers && this.modifiers.endPrevented)) {
                this.updatePointer(pointer, event, eventTarget, false)
                utils.pointer.setCoords(this.coords.cur, this.pointers.map((p) => p.pointer), this._now())
              }
          Severity: Minor
          Found in packages/core/Interaction.ts - About 45 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function updatePointer has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

            updatePointer (pointer: Interact.PointerType, event: Interact.PointerEventType, eventTarget: Node, down?: boolean) {
              const id = utils.pointer.getPointerId(pointer)
              let pointerIndex = this.getPointerIndex(pointer)
              let pointerInfo = this.pointers[pointerIndex]
          
          
          Severity: Minor
          Found in packages/core/Interaction.ts - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

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