((ownPoints[j].y > objPoints[i].y) != (ownPoints[k].y > objPoints[i].y)) &&
                    (objPoints[i].x < (ownPoints[k].x - ownPoints[j].x) * (objPoints[i].y - ownPoints[j].y) / (ownPoints[k].y - ownPoints[j].y) + ownPoints[j].x)