tra/spawnling

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Method fork_it has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring.
Open

  def self.fork_it(options)
    # The problem with rails is that it only has one connection (per class),
    # so when we fork a new process, we need to reconnect.
    @@logger.debug "spawn> parent PID = #{Process.pid}" if @@logger
    child = fork do
Severity: Minor
Found in lib/spawnling.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method clear_reloadable_connections! has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
Open

      def self.clear_reloadable_connections!
        if @@allow_concurrency
          # Hash keyed by thread_id in @@active_connections. Hash of hashes.
          @@active_connections.each do |thread_id, conns|
            conns.each do |name, conn|
Severity: Minor
Found in lib/patches.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method fork_it has 35 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def self.fork_it(options)
    # The problem with rails is that it only has one connection (per class),
    # so when we fork a new process, we need to reconnect.
    @@logger.debug "spawn> parent PID = #{Process.pid}" if @@logger
    child = fork do
Severity: Minor
Found in lib/spawnling.rb - About 1 hr to fix

    Method run has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
    Open

      def self.run(opts = {}, &block)
        raise "Must give block of code to be spawned" unless block_given?
        options = @@default_options.merge(symbolize_options(opts))
        # setting options[:method] will override configured value in default_options[:method]
        case options.fetch(:method)
    Severity: Minor
    Found in lib/spawnling.rb - About 55 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method kill_punks has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
    Open

      def self.kill_punks
        @@punks.each do |punk|
          if alive?(punk)
            @@logger.info "spawn> parent(#{Process.pid}) killing child(#{punk})" if @@logger
            begin
    Severity: Minor
    Found in lib/spawnling.rb - About 45 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method wait has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

      def self.wait(sids = [])
        # wait for all threads and/or forks (if a single sid passed in, convert to array first)
        Array(sids).each do |sid|
          if sid.type == :thread
            sid.handle.join()
    Severity: Minor
    Found in lib/spawnling.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

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