chest = new EditorItem(new ItemStack(Material.CHEST, 1), "&1Chest")
                .addExecutor((Player p, Location bloc) -> {
                    p.sendMessage("Chest placed!");
                    editing.get(p.getUniqueId()).getPossibleChestSpawns().add(bloc);
                    addShulker(bloc, D_BLUE, Material.CHEST, editing.get(p.getUniqueId()));