cabinet = new EditorItem(new ItemStack(Material.BOOKSHELF, 1), "&cCabinet")
                .addExecutor((Player p, Location bloc) -> {
                    p.sendMessage("Cabinet Placed");
                    editing.get(p.getUniqueId()).getCabinetLocations().add(bloc);
                    addShulker(bloc, L_RED, Material.BOOKSHELF, editing.get(p.getUniqueId()));