hunted = new EditorItem(new ItemStack(Material.WOOL, 1, (short) 0), "&fHunted")
                .addExecutor((Player p, Location bloc) -> {
                    p.sendMessage("Hunted Spawn Placed");
                    editing.get(p.getUniqueId()).getPossibleHuntedSpawns().add(bloc);
                    addShulker(bloc, WHITE, Material.WOOL, editing.get(p.getUniqueId()));