hunter = new EditorItem(new ItemStack(Material.WOOL, 1, (short) 15), "&0Hunter")
                .addExecutor((Player p, Location bloc) -> {
                    p.sendMessage("Hunter Spawn Placed");
                    editing.get(p.getUniqueId()).getPossibleHunterSpawns().add(bloc);
                    addShulker(bloc, BLACK, Material.WOOL, editing.get(p.getUniqueId()));