hatch = new EditorItem(new ItemStack(Material.TRAP_DOOR, 1), "&5Hatch")
                .addExecutor((Player p, Location bloc) -> {
                    p.sendMessage("Hatch Location Placed");
                    editing.get(p.getUniqueId()).getPossibleHatchLocations().add(bloc);
                    addShulker(bloc, PURPLE, Material.TRAP_DOOR, editing.get(p.getUniqueId()));