exitArea = new EditorItem(new ItemStack(Material.BARRIER, 1), "&8Exit Area")
                .addExecutor((Player p, Location bloc) -> {
                    p.sendMessage("ExitArea Location Placed");
                    editing.get(p.getUniqueId()).getExitArea().add(bloc);
                    addShulker(bloc, PINK, Material.BARRIER, editing.get(p.getUniqueId()));