File Api.php
has 593 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
namespace Veksa\Carrot;
use Veksa\Carrot\Exceptions\Exception;
use Veksa\Carrot\Exceptions\HttpException;
Api
has 31 functions (exceeds 20 allowed). Consider refactoring. Open
class Api
{
/**
* HTTP codes
*
Method sendConversationMessage
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function sendConversationMessage(
$id,
$message,
$type = 'note',
$botName = 'Bot',
Function getConversations
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
public function getConversations(
$userId = null,
$limit = 20,
$offset = 0,
$closed = null,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method sendConversationMessage
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
$id,
$message,
$type = 'note',
$botName = 'Bot',
$fromUser = false,
Function sendConversationMessage
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public function sendConversationMessage(
$id,
$message,
$type = 'note',
$botName = 'Bot',
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method deleteTag
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function deleteTag($id, $tag, $fromAdminId = null, $botName = 'Bot', $randomId = 0)
{
if ($this->isEmptyId($id)) {
throw new InvalidArgumentException;
}
Method addTag
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function addTag($id, $tag, $fromAdminId = null, $botName = 'Bot', $randomId = 0)
{
if ($this->isEmptyId($id)) {
throw new InvalidArgumentException;
}
Method getConversations
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
$userId = null,
$limit = 20,
$offset = 0,
$closed = null,
$assigned = null,
Method setTyping
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public function setTyping($id, $message, $botName = null, $fromUser = false, $fromAdmin = 0)
Method assignConversation
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public function assignConversation($id, $adminId, $fromAdminId = null, $botName = 'Bot', $randomId = 0)
Method deleteTag
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public function deleteTag($id, $tag, $fromAdminId = null, $botName = 'Bot', $randomId = 0)
Method getLeads
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public function getLeads($filters = [], $prop = '$last_seen', $order = 'desc', $limit = 20, $offset = 0)
Method addTag
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public function addTag($id, $tag, $fromAdminId = null, $botName = 'Bot', $randomId = 0)
Function setProps
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function setProps($id, $props, $isSystem = true)
{
if ($this->isEmptyString($id)) {
throw new InvalidArgumentException;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function deleteTag
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function deleteTag($id, $tag, $fromAdminId = null, $botName = 'Bot', $randomId = 0)
{
if ($this->isEmptyId($id)) {
throw new InvalidArgumentException;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function assignConversation
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function assignConversation($id, $adminId, $fromAdminId = null, $botName = 'Bot', $randomId = 0)
{
if ($this->isEmptyId($id)) {
throw new InvalidArgumentException;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function addTag
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function addTag($id, $tag, $fromAdminId = null, $botName = 'Bot', $randomId = 0)
{
if ($this->isEmptyId($id)) {
throw new InvalidArgumentException;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function deleteProps
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function deleteProps($id, $props, $isSystem = true)
{
if ($this->isEmptyString($id)) {
throw new InvalidArgumentException;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function addTag($id, $tag, $fromAdminId = null, $botName = 'Bot', $randomId = 0)
{
if ($this->isEmptyId($id)) {
throw new InvalidArgumentException;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 211.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function deleteTag($id, $tag, $fromAdminId = null, $botName = 'Bot', $randomId = 0)
{
if ($this->isEmptyId($id)) {
throw new InvalidArgumentException;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 211.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function deleteProps($id, $props, $isSystem = true)
{
if ($this->isEmptyString($id)) {
throw new InvalidArgumentException;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 182.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function setProps($id, $props, $isSystem = true)
{
if ($this->isEmptyString($id)) {
throw new InvalidArgumentException;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 182.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76