Showing 16 of 16 total issues
File persistence.rb
has 508 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'builder'
module Taskinator
module Persistence
Method constantize
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def constantize(camel_cased_word)
# borrowed from activesupport/lib/active_support/inflector/methods.rb
names = camel_cased_word.split('::')
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class Process
has 21 methods (exceeds 20 allowed). Consider refactoring. Open
class Process
include ::Comparable
include Workflow
include Persistence
Method define_process
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def define_process(*arg_list, &block)
raise ProcessAlreadyDefinedError if respond_to?(:_create_process_)
factory = arg_list.last.respond_to?(:call) ?
arg_list.pop :
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method visit_tasks
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def visit_tasks(tasks)
builder.tag!('tasks', :count => tasks.count) do |xml|
tasks.each do |task|
xml.tag!('task', :key => task.key) do |xml2|
XmlSerializationVisitor.new(xml2, task, @base_visitor).visit
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method deserialize
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def deserialize(yaml)
values = YAML.load(yaml)
if values.is_a?(Array)
values = values.collect {|value|
(value.respond_to?(:model_id) && value.respond_to?(:find)) ? value.find : value
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method define_process
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def define_process(*arg_list, &block)
raise ProcessAlreadyDefinedError if respond_to?(:_create_process_)
factory = arg_list.last.respond_to?(:call) ?
arg_list.pop :
Method serialize
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def serialize(values)
# special case, convert models to global id's
if values.is_a?(Array)
values = values.collect {|value|
value.respond_to?(:to_global_id) ? value.to_global_id : value
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method payload_for
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def payload_for(state, additional={})
# need to cache here, since this method hits redis, so can't be part of multi statement following
process_key = self.process_key
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method for_each
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def for_each(method, options={}, &block)
raise ArgumentError, 'method' if method.nil?
raise NoMethodError, method unless @executor.respond_to?(method)
raise ArgumentError, 'block' unless block_given?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method visit_tasks
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def visit_tasks(tasks)
tasks.each do |task|
RedisSerializationVisitor.new(@conn, task, @base_visitor).visit
@conn.rpush "#{@key}:tasks", task.uuid
unless task.is_a?(Task::SubProcess)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method complete!
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def complete!
transition(:completed) do
instrument('taskinator.process.completed', completed_payload) do
complete if respond_to?(:complete)
# notify the parent task (if there is one) that this process has completed
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method fail!
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def fail!(error)
transition(:failed) do
instrument('taskinator.process.failed', failed_payload(error)) do
fail(error) if respond_to?(:fail)
# notify the parent task (if there is one) that this process has failed
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method pause!
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def pause!
return unless enqueued? || processing?
transition(:paused) do
instrument('taskinator.process.paused', paused_payload) do
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def inspect
%(#<#{self.class.name}:0x#{self.__id__.to_s(16)} uuid="#{uuid}", definition=:#{definition}, method=:#{method}, args=#{args}, current_state=:#{current_state}>)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 29.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def inspect
%(#<#{self.class.name}:0x#{self.__id__.to_s(16)} uuid="#{uuid}", definition=:#{definition}, job=#{job}, args=#{args}, current_state=:#{current_state}>)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 29.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76