Source/InfraworldRuntime/Private/InfraworldRuntime.cpp
/*
* Copyright 2018 Vizor Games LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.See the
* License for the specific language governing permissions and limitations
* under the License.
*/
#include "InfraworldRuntime.h"
DEFINE_LOG_CATEGORY(LogInfraworldRuntime);
#define LOCTEXT_NAMESPACE "FInfraworldRuntimeModule"
void FInfraworldRuntimeModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FInfraworldRuntimeModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FInfraworldRuntimeModule, InfraworldRuntime)