vizor-games/InfraworldRuntime

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Source/InfraworldRuntime/Private/InfraworldRuntime.cpp

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/*
 * Copyright 2018 Vizor Games LLC
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */
#include "InfraworldRuntime.h"

DEFINE_LOG_CATEGORY(LogInfraworldRuntime);

#define LOCTEXT_NAMESPACE "FInfraworldRuntimeModule"

void FInfraworldRuntimeModule::StartupModule()
{
    // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}

void FInfraworldRuntimeModule::ShutdownModule()
{
    // This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading,
    // we call this function before unloading the module.
}

#undef LOCTEXT_NAMESPACE

IMPLEMENT_MODULE(FInfraworldRuntimeModule, InfraworldRuntime)