vizor-games/InfraworldRuntime

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Source/InfraworldRuntime/Public/GrpcIncludesEnd.h

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/*
 * Copyright 2018 Vizor Games LLC
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */

// Since GRPC actively uses winapi, we need to forbid windows macros
// (such as GetMessage, MemoryBarrier, etc.) in our remaining code.
// To do it, we 'wrap' all the C++ file's including ANY GRPC header files
// content into Allow/Hide WindowsPlatformTypes.
// We're unable to 'isolate' the WinAPI usage within a single C++ file thanks to Unity Build.
#if PLATFORM_WINDOWS
    #pragma warning(pop)
    #ifndef UE4_MINIMAL_WINDOWS_INCLUDE
        #define UE4_MINIMAL_WINDOWS_INCLUDE
    #endif
    #include "Windows/AllowWindowsPlatformTypes.h"
#elif PLATFORM_COMPILER_CLANG
    #pragma clang diagnostic pop
#endif