webgme/webgme-cli

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Function new has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

SeedManager.prototype.new = function (args, callback) {
  var gmeConfigPath = utils.getGMEConfigPath(),
    gmeConfig = require(gmeConfigPath),
    projectName = args.project,
    name = (args.seedName || projectName).replace(/\.js(on)?$/, ""),
Severity: Minor
Found in src/SeedManager.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function createSubCommands has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

var createSubCommands = function (dir, defArgs, descTs, opts) {
  var components = getSupportedSubCommands(dir),
    componentNames = {},
    program,
    inferrable,
Severity: Minor
Found in src/BinUtils.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function rm has 34 lines of code (exceeds 25 allowed). Consider refactoring.
Open

ComponentManager.prototype.rm = function (args, callback) {
  var name = args.name,
    config = utils.getConfig(),
    type =
      config.components[this._group][name] !== undefined
Severity: Minor
Found in src/ComponentManager.js - About 1 hr to fix

    Function createSubCommands has 32 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    var createSubCommands = function (dir, defArgs, descTs, opts) {
      var components = getSupportedSubCommands(dir),
        componentNames = {},
        program,
        inferrable,
    Severity: Minor
    Found in src/BinUtils.js - About 1 hr to fix

      Function _createPkgJson has 31 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      BaseManager.prototype._createPkgJson = function (project, name) {
        var pkgJsonTemplatePath = path.join(
            __dirname,
            "res",
            "package.template.json"
      Severity: Minor
      Found in src/BaseManager.js - About 1 hr to fix

        Function getWebGMEConfigContent has 31 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        var getWebGMEConfigContent = function (startPath) {
          var arrays,
            config = getConfig(startPath),
            paths = {},
            categories = ["components", "dependencies"],
        Severity: Minor
        Found in src/utils.js - About 1 hr to fix

          Function _getJsonForConfig has 30 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

          ComponentManager.prototype._getJsonForConfig = function (
            installInfo,
            callback
          ) {
            var self = this;
          Severity: Minor
          Found in src/ComponentManager.js - About 1 hr to fix

            Function new has 30 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

            VisualizerManager.prototype.new = function (options, callback) {
              // Set the config options from the command line flags
              var self = this,
                visualizerGenerator = new VisualizerGenerator(this._logger, options),
                id = options.visualizerID,
            Severity: Minor
            Found in src/VisualizerManager.js - About 1 hr to fix

              Function _invokePlugin has 29 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

              Enableable.prototype._invokePlugin = function (args, action, callback) {
                if (!(args.name && args.project)) {
                  this._logger.error(
                    "Usage: webgme " +
                      action +
              Severity: Minor
              Found in src/mixins/Enableable/Enableable.js - About 1 hr to fix

                Function mount has 28 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                RouterManager.prototype.mount = function (options, callback) {
                  var config = utils.getConfig(),
                    routerName = options.name,
                    mountPt = options.mountPt,
                    types = Object.keys(config),
                Severity: Minor
                Found in src/RouterManager.js - About 1 hr to fix

                  Function import has 28 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                  VisualizerManager.prototype.import = function (options, callback) {
                    var self = this;
                    ComponentManager.prototype.import.call(this, options, function (err, result) {
                      if (err) {
                        return callback(err);
                  Severity: Minor
                  Found in src/VisualizerManager.js - About 1 hr to fix

                    Function updateWebGMEConfig has 27 lines of code (exceeds 25 allowed). Consider refactoring.
                    Open

                    var updateWebGMEConfig = function (startPath) {
                      var root = getRootPath(startPath),
                        content = getWebGMEConfigContent(startPath),
                        templatePath = path.join(__dirname, "res", "config.template.js.ejs"),
                        template = _.template(fs.readFileSync(templatePath)),
                    Severity: Minor
                    Found in src/utils.js - About 1 hr to fix

                      Function mount has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
                      Open

                      RouterManager.prototype.mount = function (options, callback) {
                        var config = utils.getConfig(),
                          routerName = options.name,
                          mountPt = options.mountPt,
                          types = Object.keys(config),
                      Severity: Minor
                      Found in src/RouterManager.js - About 55 mins to fix

                      Cognitive Complexity

                      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                      A method's cognitive complexity is based on a few simple rules:

                      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                      • Code is considered more complex for each "break in the linear flow of the code"
                      • Code is considered more complex when "flow breaking structures are nested"

                      Further reading

                      Function loadCommand has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
                      Open

                      var loadCommand = function (name, base) {
                        var result = {},
                          subcommand,
                          command;
                      
                      
                      Severity: Minor
                      Found in bin/completion.js - About 45 mins to fix

                      Cognitive Complexity

                      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                      A method's cognitive complexity is based on a few simple rules:

                      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                      • Code is considered more complex for each "break in the linear flow of the code"
                      • Code is considered more complex when "flow breaking structures are nested"

                      Further reading

                      Similar blocks of code found in 2 locations. Consider refactoring.
                      Open

                          var setupConfig = R.mapObjIndexed(
                            function (empty, type) {
                              return `${type}/decorators/${name}Decorator`;
                            },
                            { src: null }
                      Severity: Minor
                      Found in src/DecoratorManager.js and 1 other location - About 40 mins to fix
                      src/AddonManager.js on lines 77..82

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 49.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Similar blocks of code found in 2 locations. Consider refactoring.
                      Open

                          var setupConfig = R.mapObjIndexed(
                            function (empty, type) {
                              return `${type}/addons/${name}`;
                            },
                            { src: null }
                      Severity: Minor
                      Found in src/AddonManager.js and 1 other location - About 40 mins to fix
                      src/DecoratorManager.js on lines 72..77

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 49.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Function _getPathFromGME has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                      Open

                      ComponentManager.prototype._getPathFromGME = function (installInfo) {
                        const pkgProject = installInfo.pkg;
                        const { name } = installInfo;
                        const gmeConfigPath = utils.getGMEConfigPath(pkgProject.toLowerCase());
                        const configEntry = this._getGMEConfigEntry(gmeConfigPath);
                      Severity: Minor
                      Found in src/ComponentManager.js - About 35 mins to fix

                      Cognitive Complexity

                      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                      A method's cognitive complexity is based on a few simple rules:

                      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                      • Code is considered more complex for each "break in the linear flow of the code"
                      • Code is considered more complex when "flow breaking structures are nested"

                      Further reading

                      Function init has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                      Open

                      BaseManager.prototype.init = function (args, callback) {
                        // Create new project
                        var project, name, err;
                      
                        project = path.resolve(args.name || process.cwd());
                      Severity: Minor
                      Found in src/BaseManager.js - About 35 mins to fix

                      Cognitive Complexity

                      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                      A method's cognitive complexity is based on a few simple rules:

                      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                      • Code is considered more complex for each "break in the linear flow of the code"
                      • Code is considered more complex when "flow breaking structures are nested"

                      Further reading

                      Function getRequireJSPaths has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                      Open

                      var getRequireJSPaths = function (config, startPath) {
                        var componentTypes = Object.keys(config.dependencies),
                          components,
                          paths = [],
                          names,
                      Severity: Minor
                      Found in src/utils.js - About 25 mins to fix

                      Cognitive Complexity

                      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                      A method's cognitive complexity is based on a few simple rules:

                      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                      • Code is considered more complex for each "break in the linear flow of the code"
                      • Code is considered more complex when "flow breaking structures are nested"

                      Further reading

                      Function rm has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                      Open

                      ComponentManager.prototype.rm = function (args, callback) {
                        var name = args.name,
                          config = utils.getConfig(),
                          type =
                            config.components[this._group][name] !== undefined
                      Severity: Minor
                      Found in src/ComponentManager.js - About 25 mins to fix

                      Cognitive Complexity

                      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                      A method's cognitive complexity is based on a few simple rules:

                      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                      • Code is considered more complex for each "break in the linear flow of the code"
                      • Code is considered more complex when "flow breaking structures are nested"

                      Further reading

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