Showing 51 of 51 total issues
Function new
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
SeedManager.prototype.new = function (args, callback) {
var gmeConfigPath = utils.getGMEConfigPath(),
gmeConfig = require(gmeConfigPath),
projectName = args.project,
name = (args.seedName || projectName).replace(/\.js(on)?$/, ""),
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createSubCommands
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
var createSubCommands = function (dir, defArgs, descTs, opts) {
var components = getSupportedSubCommands(dir),
componentNames = {},
program,
inferrable,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function rm
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
ComponentManager.prototype.rm = function (args, callback) {
var name = args.name,
config = utils.getConfig(),
type =
config.components[this._group][name] !== undefined
Function createSubCommands
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
var createSubCommands = function (dir, defArgs, descTs, opts) {
var components = getSupportedSubCommands(dir),
componentNames = {},
program,
inferrable,
Function _createPkgJson
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
BaseManager.prototype._createPkgJson = function (project, name) {
var pkgJsonTemplatePath = path.join(
__dirname,
"res",
"package.template.json"
Function getWebGMEConfigContent
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
var getWebGMEConfigContent = function (startPath) {
var arrays,
config = getConfig(startPath),
paths = {},
categories = ["components", "dependencies"],
Function _getJsonForConfig
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
ComponentManager.prototype._getJsonForConfig = function (
installInfo,
callback
) {
var self = this;
Function new
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
VisualizerManager.prototype.new = function (options, callback) {
// Set the config options from the command line flags
var self = this,
visualizerGenerator = new VisualizerGenerator(this._logger, options),
id = options.visualizerID,
Function _invokePlugin
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
Enableable.prototype._invokePlugin = function (args, action, callback) {
if (!(args.name && args.project)) {
this._logger.error(
"Usage: webgme " +
action +
Function mount
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
RouterManager.prototype.mount = function (options, callback) {
var config = utils.getConfig(),
routerName = options.name,
mountPt = options.mountPt,
types = Object.keys(config),
Function import
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
VisualizerManager.prototype.import = function (options, callback) {
var self = this;
ComponentManager.prototype.import.call(this, options, function (err, result) {
if (err) {
return callback(err);
Function updateWebGMEConfig
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
var updateWebGMEConfig = function (startPath) {
var root = getRootPath(startPath),
content = getWebGMEConfigContent(startPath),
templatePath = path.join(__dirname, "res", "config.template.js.ejs"),
template = _.template(fs.readFileSync(templatePath)),
Function mount
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
RouterManager.prototype.mount = function (options, callback) {
var config = utils.getConfig(),
routerName = options.name,
mountPt = options.mountPt,
types = Object.keys(config),
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function loadCommand
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
var loadCommand = function (name, base) {
var result = {},
subcommand,
command;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
var setupConfig = R.mapObjIndexed(
function (empty, type) {
return `${type}/decorators/${name}Decorator`;
},
{ src: null }
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
var setupConfig = R.mapObjIndexed(
function (empty, type) {
return `${type}/addons/${name}`;
},
{ src: null }
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function _getPathFromGME
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
ComponentManager.prototype._getPathFromGME = function (installInfo) {
const pkgProject = installInfo.pkg;
const { name } = installInfo;
const gmeConfigPath = utils.getGMEConfigPath(pkgProject.toLowerCase());
const configEntry = this._getGMEConfigEntry(gmeConfigPath);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function init
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
BaseManager.prototype.init = function (args, callback) {
// Create new project
var project, name, err;
project = path.resolve(args.name || process.cwd());
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getRequireJSPaths
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
var getRequireJSPaths = function (config, startPath) {
var componentTypes = Object.keys(config.dependencies),
components,
paths = [],
names,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function rm
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
ComponentManager.prototype.rm = function (args, callback) {
var name = args.name,
config = utils.getConfig(),
type =
config.components[this._group][name] !== undefined
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"