yiisoft/yii2

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framework/console/controllers/AssetController.php

Summary

Maintainability
F
3 days
Test Coverage

Function loadTargets has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring.
Open

    protected function loadTargets($targets, $bundles)
    {
        // build the dependency order of bundles
        $registered = [];
        foreach ($bundles as $name => $bundle) {
Severity: Minor
Found in framework/console/controllers/AssetController.php - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

The class AssetController has an overall complexity of 115 which is very high. The configured complexity threshold is 50.
Open

class AssetController extends Controller
{
    /**
     * @var string controller default action ID.
     */

Function buildTarget has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
Open

    protected function buildTarget($target, $type, $bundles)
    {
        $inputFiles = [];
        foreach ($target->depends as $name) {
            if (isset($bundles[$name])) {
Severity: Minor
Found in framework/console/controllers/AssetController.php - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function adjustCssUrl has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
Open

    protected function adjustCssUrl($cssContent, $inputFilePath, $outputFilePath)
    {
        $inputFilePath = str_replace('\\', '/', $inputFilePath);
        $outputFilePath = str_replace('\\', '/', $outputFilePath);

Severity: Minor
Found in framework/console/controllers/AssetController.php - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function adjustDependency has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

    protected function adjustDependency($targets, $bundles)
    {
        $this->stdout("Creating new bundle configuration...\n");

        $map = [];
Severity: Minor
Found in framework/console/controllers/AssetController.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function deletePublishedAssets has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    private function deletePublishedAssets($bundles)
    {
        $this->stdout("Deleting source files...\n");

        if ($this->getAssetManager()->linkAssets) {
Severity: Minor
Found in framework/console/controllers/AssetController.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function getAssetManager has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    public function getAssetManager()
    {
        if (!is_object($this->_assetManager)) {
            $options = $this->_assetManager;
            if (!isset($options['class'])) {
Severity: Minor
Found in framework/console/controllers/AssetController.php - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function saveTargets has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    protected function saveTargets($targets, $bundleFile)
    {
        $array = [];
        foreach ($targets as $name => $target) {
            if (isset($this->targets[$name])) {
Severity: Minor
Found in framework/console/controllers/AssetController.php - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function composeCircularDependencyTrace has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    private function composeCircularDependencyTrace($circularDependencyName, array $registered)
    {
        $dependencyTrace = [];
        $startFound = false;
        foreach ($registered as $name => $value) {
Severity: Minor
Found in framework/console/controllers/AssetController.php - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function actionCompress has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    public function actionCompress($configFile, $bundleFile)
    {
        $this->loadConfiguration($configFile);
        $bundles = $this->loadBundles($this->bundles);
        $targets = $this->loadTargets($this->targets, $bundles);
Severity: Minor
Found in framework/console/controllers/AssetController.php - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

The method loadTargets() has an NPath complexity of 792. The configured NPath complexity threshold is 200.
Open

    protected function loadTargets($targets, $bundles)
    {
        // build the dependency order of bundles
        $registered = [];
        foreach ($bundles as $name => $bundle) {

NPathComplexity

Since: 0.1

The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.

Example

class Foo {
    function bar() {
        // lots of complicated code
    }
}

Source https://phpmd.org/rules/codesize.html#npathcomplexity

The method adjustCssUrl() has an NPath complexity of 1280. The configured NPath complexity threshold is 200.
Open

    protected function adjustCssUrl($cssContent, $inputFilePath, $outputFilePath)
    {
        $inputFilePath = str_replace('\\', '/', $inputFilePath);
        $outputFilePath = str_replace('\\', '/', $outputFilePath);

NPathComplexity

Since: 0.1

The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.

Example

class Foo {
    function bar() {
        // lots of complicated code
    }
}

Source https://phpmd.org/rules/codesize.html#npathcomplexity

The method loadTargets() has a Cyclomatic Complexity of 14. The configured cyclomatic complexity threshold is 10.
Open

    protected function loadTargets($targets, $bundles)
    {
        // build the dependency order of bundles
        $registered = [];
        foreach ($bundles as $name => $bundle) {

CyclomaticComplexity

Since: 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example

// Cyclomatic Complexity = 11
class Foo {
1   public function example() {
2       if ($a == $b) {
3           if ($a1 == $b1) {
                fiddle();
4           } elseif ($a2 == $b2) {
                fiddle();
            } else {
                fiddle();
            }
5       } elseif ($c == $d) {
6           while ($c == $d) {
                fiddle();
            }
7        } elseif ($e == $f) {
8           for ($n = 0; $n < $h; $n++) {
                fiddle();
            }
        } else {
            switch ($z) {
9               case 1:
                    fiddle();
                    break;
10              case 2:
                    fiddle();
                    break;
11              case 3:
                    fiddle();
                    break;
                default:
                    fiddle();
                    break;
            }
        }
    }
}

Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

The method adjustCssUrl() has a Cyclomatic Complexity of 15. The configured cyclomatic complexity threshold is 10.
Open

    protected function adjustCssUrl($cssContent, $inputFilePath, $outputFilePath)
    {
        $inputFilePath = str_replace('\\', '/', $inputFilePath);
        $outputFilePath = str_replace('\\', '/', $outputFilePath);

CyclomaticComplexity

Since: 0.1

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

Example

// Cyclomatic Complexity = 11
class Foo {
1   public function example() {
2       if ($a == $b) {
3           if ($a1 == $b1) {
                fiddle();
4           } elseif ($a2 == $b2) {
                fiddle();
            } else {
                fiddle();
            }
5       } elseif ($c == $d) {
6           while ($c == $d) {
                fiddle();
            }
7        } elseif ($e == $f) {
8           for ($n = 0; $n < $h; $n++) {
                fiddle();
            }
        } else {
            switch ($z) {
9               case 1:
                    fiddle();
                    break;
10              case 2:
                    fiddle();
                    break;
11              case 3:
                    fiddle();
                    break;
                default:
                    fiddle();
                    break;
            }
        }
    }
}

Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

Remove error control operator '@' on line 835.
Open

    private function deletePublishedAssets($bundles)
    {
        $this->stdout("Deleting source files...\n");

        if ($this->getAssetManager()->linkAssets) {

ErrorControlOperator

Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.

Example

function foo($filePath) {
    $file = @fopen($filPath); // hides exceptions
    $key = @$array[$notExistingKey]; // assigns null to $key
}

Source http://phpmd.org/rules/cleancode.html#errorcontroloperator

Remove error control operator '@' on line 523.
Open

    protected function compressJsFiles($inputFiles, $outputFile)
    {
        if (empty($inputFiles)) {
            return;
        }

ErrorControlOperator

Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.

Example

function foo($filePath) {
    $file = @fopen($filPath); // hides exceptions
    $key = @$array[$notExistingKey]; // assigns null to $key
}

Source http://phpmd.org/rules/cleancode.html#errorcontroloperator

Remove error control operator '@' on line 552.
Open

    protected function compressCssFiles($inputFiles, $outputFile)
    {
        if (empty($inputFiles)) {
            return;
        }

ErrorControlOperator

Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.

Example

function foo($filePath) {
    $file = @fopen($filPath); // hides exceptions
    $key = @$array[$notExistingKey]; // assigns null to $key
}

Source http://phpmd.org/rules/cleancode.html#errorcontroloperator

Remove error control operator '@' on line 832.
Open

    private function deletePublishedAssets($bundles)
    {
        $this->stdout("Deleting source files...\n");

        if ($this->getAssetManager()->linkAssets) {

ErrorControlOperator

Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.

Example

function foo($filePath) {
    $file = @fopen($filPath); // hides exceptions
    $key = @$array[$notExistingKey]; // assigns null to $key
}

Source http://phpmd.org/rules/cleancode.html#errorcontroloperator

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    protected function compressCssFiles($inputFiles, $outputFile)
    {
        if (empty($inputFiles)) {
            return;
        }
Severity: Major
Found in framework/console/controllers/AssetController.php and 1 other location - About 5 hrs to fix
framework/console/controllers/AssetController.php on lines 510..531

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 198.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    protected function compressJsFiles($inputFiles, $outputFile)
    {
        if (empty($inputFiles)) {
            return;
        }
Severity: Major
Found in framework/console/controllers/AssetController.php and 1 other location - About 5 hrs to fix
framework/console/controllers/AssetController.php on lines 539..560

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 198.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Avoid excessively long variable names like $outputFileRelativePathParts. Keep variable name length under 25.
Open

            $outputFileRelativePathParts = [];

LongVariable

Since: 0.2

Detects when a field, formal or local variable is declared with a long name.

Example

class Something {
    protected $reallyLongIntName = -3; // VIOLATION - Field
    public static function main( array $interestingArgumentsList[] ) { // VIOLATION - Formal
        $otherReallyLongName = -5; // VIOLATION - Local
        for ($interestingIntIndex = 0; // VIOLATION - For
             $interestingIntIndex < 10;
             $interestingIntIndex++ ) {
        }
    }
}

Source https://phpmd.org/rules/naming.html#longvariable

Avoid excessively long variable names like $inputFileRelativePathParts. Keep variable name length under 25.
Open

            $inputFileRelativePathParts = [];

LongVariable

Since: 0.2

Detects when a field, formal or local variable is declared with a long name.

Example

class Something {
    protected $reallyLongIntName = -3; // VIOLATION - Field
    public static function main( array $interestingArgumentsList[] ) { // VIOLATION - Formal
        $otherReallyLongName = -5; // VIOLATION - Local
        for ($interestingIntIndex = 0; // VIOLATION - For
             $interestingIntIndex < 10;
             $interestingIntIndex++ ) {
        }
    }
}

Source https://phpmd.org/rules/naming.html#longvariable

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