if (rotateA === 0) {
      offsetCanvasX = Math.abs(centerY - viewBox[1]) * scale + offsetX;
      offsetCanvasY = Math.abs(centerX - viewBox[0]) * scale + offsetY;
      width = Math.abs(viewBox[3] - viewBox[1]) * scale;
      height = Math.abs(viewBox[2] - viewBox[0]) * scale;