zhulik/pinball

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Method inject has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    def inject(target)
      target.class.dependencies.each do |dep|
        unless target.respond_to?(dep)
          target.define_singleton_method dep do
            begin
Severity: Minor
Found in lib/pinball/container.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method check_pinball has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  def check_pinball
    unless is_a? Pinball
      extend Pinball
      send(:include, Pinball::Methods)

Severity: Minor
Found in lib/pinball/class.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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