200ok-ch/organice

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src/actions/org.js

Summary

Maintainability
C
7 hrs
Test Coverage

Function insertPendingCapture has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

export const insertPendingCapture = () => (dispatch, getState) => {
  const path = getState().org.present.get('path');
  const pendingCapture = getState().org.present.get('pendingCapture');
  const templateName = pendingCapture.get('captureTemplateName');
  const captureContent = pendingCapture.get('captureContent');
Severity: Minor
Found in src/actions/org.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function parseFile has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

export const parseFile = (path, contents) => (dispatch) => {
  if (localStorageAvailable && !path.startsWith(STATIC_FILE_PREFIX)) {
    saveFileContentsToLocalStorage(path, contents);
    const opennessState = readOpennessState();
    if (!!opennessState) {
Severity: Minor
Found in src/actions/org.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function sync has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

export const sync = (options) => (dispatch, getState) => {
  // Don't do anything if the browser is not online. When it gets back
  // from an offline state, a new `sync`action will be triggered then.
  if (getState().base.get('online')) {
    // If the user hits the 'sync' button, no matter if there's a sync
Severity: Minor
Found in src/actions/org.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Unexpected console statement.
Open

              console.error(err);
Severity: Minor
Found in src/actions/org.js by eslint

disallow the use of console (no-console)

In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console should be stripped before being pushed to production.

console.log("Made it here.");
console.error("That shouldn't have happened.");

Rule Details

This rule disallows calls to methods of the console object.

Examples of incorrect code for this rule:

/*eslint no-console: "error"*/

console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");

Examples of correct code for this rule:

/*eslint no-console: "error"*/

// custom console
Console.log("Hello world!");

Options

This rule has an object option for exceptions:

  • "allow" has an array of strings which are allowed methods of the console object

Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] } option:

/*eslint no-console: ["error", { allow: ["warn", "error"] }] */

console.warn("Log a warn level message.");
console.error("Log an error level message.");

When Not To Use It

If you're using Node.js, however, console is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.

Related Rules

Unexpected console statement.
Open

      console.log('forcing sync');
Severity: Minor
Found in src/actions/org.js by eslint

disallow the use of console (no-console)

In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console should be stripped before being pushed to production.

console.log("Made it here.");
console.error("That shouldn't have happened.");

Rule Details

This rule disallows calls to methods of the console object.

Examples of incorrect code for this rule:

/*eslint no-console: "error"*/

console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");

Examples of correct code for this rule:

/*eslint no-console: "error"*/

// custom console
Console.log("Hello world!");

Options

This rule has an object option for exceptions:

  • "allow" has an array of strings which are allowed methods of the console object

Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] } option:

/*eslint no-console: ["error", { allow: ["warn", "error"] }] */

console.warn("Log a warn level message.");
console.error("Log an error level message.");

When Not To Use It

If you're using Node.js, however, console is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.

Related Rules

Similar blocks of code found in 2 locations. Consider refactoring.
Open

export const setSelectedListItemId = (listItemId) => (dispatch) => {
  dispatch({ type: 'SET_SELECTED_LIST_ITEM_ID', listItemId });

  if (!!listItemId) {
    dispatch(selectHeader(null));
Severity: Major
Found in src/actions/org.js and 1 other location - About 1 hr to fix
src/actions/org.js on lines 238..245

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 71.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

export const selectHeader = (headerId) => (dispatch) => {
  dispatch({ type: 'SELECT_HEADER', headerId });

  if (!!headerId) {
    dispatch(setSelectedTableCellId(null));
Severity: Major
Found in src/actions/org.js and 1 other location - About 1 hr to fix
src/actions/org.js on lines 569..576

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 71.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 3 locations. Consider refactoring.
Open

  client
    .getFileContentsAndMetadata(path)
    .then(({ contents, lastModifiedAt }) => {
      const isDirty = getState().org.present.getIn(['files', path, 'isDirty']);
      const lastServerModifiedAt = parseISO(lastModifiedAt);
Severity: Major
Found in src/actions/org.js and 2 other locations - About 40 mins to fix
src/actions/sync_backend.js on lines 126..141
src/actions/sync_backend.js on lines 155..167

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 49.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

export const updateLogEntryTime = (headerId, entryIndex, entryType, newTime) => ({
  type: 'UPDATE_LOG_ENTRY_TIME',
  headerId,
  entryIndex,
  entryType,
Severity: Minor
Found in src/actions/org.js and 1 other location - About 40 mins to fix
src/actions/org.js on lines 385..392

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 48.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

export const refileSubtree = (sourcePath, sourceHeaderId, targetPath, targetHeaderId) => ({
  type: 'REFILE_SUBTREE',
  sourcePath,
  sourceHeaderId,
  targetPath,
Severity: Minor
Found in src/actions/org.js and 1 other location - About 40 mins to fix
src/actions/org.js on lines 736..743

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 48.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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