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docs/assets/js/getLatestReleaseDownloads.js

Summary

Maintainability
A
3 hrs
Test Coverage

Function GetLatestReleaseDownloads has 53 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function GetLatestReleaseDownloads () {
  console.info('latest release: ', window.latest_release.tag)
  var downloadBaseUrl = window.latest_release.download_url
  var OSName, downloads
  if (window.navigator.userAgent.indexOf('Windows') != -1) {
Severity: Major
Found in docs/assets/js/getLatestReleaseDownloads.js - About 2 hrs to fix

    Function 'GetLatestReleaseDownloads' has too many statements (33). Maximum allowed is 30.
    Open

    function GetLatestReleaseDownloads () {

    enforce a maximum number of statements allowed in function blocks (max-statements)

    The max-statements rule allows you to specify the maximum number of statements allowed in a function.

    function foo() {
      var bar = 1; // one statement
      var baz = 2; // two statements
      var qux = 3; // three statements
    }

    Rule Details

    This rule enforces a maximum number of statements allowed in function blocks.

    Options

    This rule has a number or object option:

    • "max" (default 10) enforces a maximum number of statements allows in function blocks

    Deprecated: The object property maximum is deprecated; please use the object property max instead.

    This rule has an object option:

    • "ignoreTopLevelFunctions": true ignores top-level functions

    max

    Examples of incorrect code for this rule with the default { "max": 10 } option:

    /*eslint max-statements: ["error", 10]*/
    /*eslint-env es6*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
    
      var foo11 = 11; // Too many.
    }
    
    let foo = () => {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
    
      var foo11 = 11; // Too many.
    };

    Examples of correct code for this rule with the default { "max": 10 } option:

    /*eslint max-statements: ["error", 10]*/
    /*eslint-env es6*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      return function () {
    
        // The number of statements in the inner function does not count toward the
        // statement maximum.
    
        return 42;
      };
    }
    
    let foo = () => {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      return function () {
    
        // The number of statements in the inner function does not count toward the
        // statement maximum.
    
        return 42;
      };
    }

    ignoreTopLevelFunctions

    Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

    /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      var foo11 = 11;
    }

    Related Rules

    • [complexity](complexity.md)
    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

    Function 'GetLatestReleaseDownloads' has a complexity of 8.
    Open

    function GetLatestReleaseDownloads () {

    Limit Cyclomatic Complexity (complexity)

    Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

    function a(x) {
        if (true) {
            return x; // 1st path
        } else if (false) {
            return x+1; // 2nd path
        } else {
            return 4; // 3rd path
        }
    }

    Rule Details

    This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

    Examples of incorrect code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else if (false) {
            return x+1;
        } else {
            return 4; // 3rd path
        }
    }

    Examples of correct code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else {
            return 4;
        }
    }

    Options

    Optionally, you may specify a max object property:

    "complexity": ["error", 2]

    is equivalent to

    "complexity": ["error", { "max": 2 }]

    Deprecated: the object property maximum is deprecated. Please use the property max instead.

    When Not To Use It

    If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

    Further Reading

    Related Rules

    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md)
    • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

    Function GetLatestReleaseDownloads has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

    function GetLatestReleaseDownloads () {
      console.info('latest release: ', window.latest_release.tag)
      var downloadBaseUrl = window.latest_release.download_url
      var OSName, downloads
      if (window.navigator.userAgent.indexOf('Windows') != -1) {
    Severity: Minor
    Found in docs/assets/js/getLatestReleaseDownloads.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Expected '!==' and instead saw '!='.
    Open

      if (window.navigator.userAgent.indexOf('Windows') != -1) {

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Expected '!==' and instead saw '!='.
    Open

      else if (window.navigator.userAgent.indexOf('Linux') != -1) {

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Unexpected string concatenation of literals.
    Open

        unavailableText.text('No download for ' + OSName || 'Unknown Operating System' + '.')

    Disallow unnecessary concatenation of strings (no-useless-concat)

    It's unnecessary to concatenate two strings together, such as:

    var foo = "a" + "b";

    This code is likely the result of refactoring where a variable was removed from the concatenation (such as "a" + b + "b"). In such a case, the concatenation isn't important and the code can be rewritten as:

    var foo = "ab";

    Rule Details

    This rule aims to flag the concatenation of 2 literals when they could be combined into a single literal. Literals can be strings or template literals.

    Examples of incorrect code for this rule:

    /*eslint no-useless-concat: "error"*/
    /*eslint-env es6*/
    
    // these are the same as "10"
    var a = `some` + `string`;
    var a = '1' + '0';
    var a = '1' + `0`;
    var a = `1` + '0';
    var a = `1` + `0`;

    Examples of correct code for this rule:

    /*eslint no-useless-concat: "error"*/
    
    // when a non string is included
    var c = a + b;
    var c = '1' + a;
    var a = 1 + '1';
    var c = 1 - 2;
    // when the string concatenation is multiline
    var c = "foo" +
        "bar";

    When Not To Use It

    If you don't want to be notified about unnecessary string concatenation, you can safely disable this rule. Source: http://eslint.org/docs/rules/

    The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
    Open

        for (var architecture in downloads) {

    Require Guarding for-in (guard-for-in)

    Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

    for (key in foo) {
        doSomething(key);
    }

    Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

    Rule Details

    This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

    Examples of incorrect code for this rule:

    /*eslint guard-for-in: "error"*/
    
    for (key in foo) {
        doSomething(key);
    }

    Examples of correct code for this rule:

    /*eslint guard-for-in: "error"*/
    
    for (key in foo) {
        if (Object.prototype.hasOwnProperty.call(foo, key)) {
            doSomething(key);
        }
        if ({}.hasOwnProperty.call(foo, key)) {
            doSomething(key);
        }
    }

    Related Rules

    • [no-prototype-builtins](no-prototype-builtins.md)

    Further Reading

    Expected '!==' and instead saw '!='.
    Open

      else if (window.navigator.userAgent.indexOf('Mac') != -1) {

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    There are no issues that match your filters.

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