BUTR/Bannerlord.YellToInspire

View on GitHub

Showing 6 of 18 total issues

Method AffectTroops has a Cognitive Complexity of 31 (exceeds 20 allowed). Consider refactoring.
Open

        public static (TroopStatistics Statistics, List<WeakReference<Agent>> AffectedAgents) AffectTroops(Agent causingAgent, Settings settings)
        {
            var vec2Pos = causingAgent.Position.AsVec2;
            var team = causingAgent.Team;

Severity: Minor
Found in src/Bannerlord.YellToInspire/Utils/CommonUtils.cs - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method AffectTroops has 48 lines of code (exceeds 25 allowed). Consider refactoring.
Open

        public static (TroopStatistics Statistics, List<WeakReference<Agent>> AffectedAgents) AffectTroops(Agent causingAgent, Settings settings)
        {
            var vec2Pos = causingAgent.Position.AsVec2;
            var team = causingAgent.Team;

Severity: Minor
Found in src/Bannerlord.YellToInspire/Utils/CommonUtils.cs - About 1 hr to fix

    Method ShowDetailedMessage has 33 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            public static void ShowDetailedMessage(TroopStatistics troopsStatistics, bool showDetailedMessageText)
            {
                if (showDetailedMessageText)
                {
                    InformationManager.DisplayMessage(new(Strings.AlliesInspired.SetTextVariable("INSPIRED", troopsStatistics.Inspired).ToString()));
    Severity: Minor
    Found in src/Bannerlord.YellToInspire/Utils/CommonUtils.cs - About 1 hr to fix

      Method DelayAndReact has 32 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

              protected virtual void DelayAndReact()
              {
                  if (Settings is not { } settings) return;
      
                  foreach (var weakReference in _affectedAgents.ToList())

        Avoid too many return statements within this method.
        Open

                    if (!state.CanInspire()) return;

          Avoid too many return statements within this method.
          Open

                      if (!state.CanInspire(out _)) return;
            Severity
            Category
            Status
            Source
            Language