BookBrainz/bookbrainz-site

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src/server/helpers/achievement.js

Summary

Maintainability
F
3 days
Test Coverage

Function testTiers has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

async function testTiers(orm, signal, editorId, tiers) {
    const tierPromise = tiers.map(async (tier) => {
        if (signal >= tier.threshold) {
            try {
                const achievementUnlock = await awardAchievement(orm, editorId, tier.name);
Severity: Minor
Found in src/server/helpers/achievement.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function awardTitle has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

async function awardTitle(orm, editorId, tier) {
    const {TitleType, TitleUnlock} = orm;
    if (tier.titleName) {
        const title = await new TitleType({title: tier.titleName})
            .fetch({require: false});
Severity: Minor
Found in src/server/helpers/achievement.js - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 6 locations. Consider refactoring.
Open

async function processWorkerBee(orm, editorId) {
    const {WorkRevision} = orm;
    const rowCount = await getTypeCreation(new WorkRevision(),
        'work_revision',
        editorId);
Severity: Major
Found in src/server/helpers/achievement.js and 5 other locations - About 3 hrs to fix
src/server/helpers/achievement.js on lines 238..257
src/server/helpers/achievement.js on lines 259..278
src/server/helpers/achievement.js on lines 280..301
src/server/helpers/achievement.js on lines 303..324
src/server/helpers/achievement.js on lines 349..370

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 100.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 6 locations. Consider refactoring.
Open

async function processLimitedEdition(orm, editorId) {
    const {EditionRevision} = orm;
    const rowCount = await getTypeCreation(new EditionRevision(), 'edition_revision', editorId);
    const tiers = [
        {
Severity: Major
Found in src/server/helpers/achievement.js and 5 other locations - About 3 hrs to fix
src/server/helpers/achievement.js on lines 238..257
src/server/helpers/achievement.js on lines 280..301
src/server/helpers/achievement.js on lines 303..324
src/server/helpers/achievement.js on lines 326..347
src/server/helpers/achievement.js on lines 349..370

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 100.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 6 locations. Consider refactoring.
Open

async function processPublisher(orm, editorId) {
    const {EditionGroupRevision} = orm;
    const rowCount = await getTypeCreation(new EditionGroupRevision(),
        'edition_group_revision',
        editorId);
Severity: Major
Found in src/server/helpers/achievement.js and 5 other locations - About 3 hrs to fix
src/server/helpers/achievement.js on lines 238..257
src/server/helpers/achievement.js on lines 259..278
src/server/helpers/achievement.js on lines 303..324
src/server/helpers/achievement.js on lines 326..347
src/server/helpers/achievement.js on lines 349..370

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 100.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 6 locations. Consider refactoring.
Open

async function processAuthorCreator(orm, editorId) {
    const {AuthorRevision} = orm;
    const rowCount = await getTypeCreation(new AuthorRevision(), 'author_revision', editorId);
    const tiers = [
        {
Severity: Major
Found in src/server/helpers/achievement.js and 5 other locations - About 3 hrs to fix
src/server/helpers/achievement.js on lines 259..278
src/server/helpers/achievement.js on lines 280..301
src/server/helpers/achievement.js on lines 303..324
src/server/helpers/achievement.js on lines 326..347
src/server/helpers/achievement.js on lines 349..370

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 100.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 6 locations. Consider refactoring.
Open

async function processSeriesCreator(orm, editorId) {
    const {SeriesRevision} = orm;
    const rowCount = await getTypeCreation(new SeriesRevision(),
        'series_revision',
        editorId);
Severity: Major
Found in src/server/helpers/achievement.js and 5 other locations - About 3 hrs to fix
src/server/helpers/achievement.js on lines 238..257
src/server/helpers/achievement.js on lines 259..278
src/server/helpers/achievement.js on lines 280..301
src/server/helpers/achievement.js on lines 303..324
src/server/helpers/achievement.js on lines 326..347

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 100.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 6 locations. Consider refactoring.
Open

async function processPublisherCreator(orm, editorId) {
    const {PublisherRevision} = orm;
    const rowCount = await getTypeCreation(new PublisherRevision(),
        'publisher_revision',
        editorId);
Severity: Major
Found in src/server/helpers/achievement.js and 5 other locations - About 3 hrs to fix
src/server/helpers/achievement.js on lines 238..257
src/server/helpers/achievement.js on lines 259..278
src/server/helpers/achievement.js on lines 280..301
src/server/helpers/achievement.js on lines 326..347
src/server/helpers/achievement.js on lines 349..370

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 100.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    return {
        alert,
        authorCreator,
        funRunner,
        hotOffThePress,
Severity: Major
Found in src/server/helpers/achievement.js and 1 other location - About 1 hr to fix
src/client/entity-editor/name-section/name-section.js on lines 171..185

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 66.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

async function processFunRunner(orm, editorId) {
    const rowCount = await getConsecutiveDaysWithEdits(orm, editorId, 6);
    const tiers = [
        {
            name: 'Fun Runner',
Severity: Minor
Found in src/server/helpers/achievement.js and 1 other location - About 55 mins to fix
src/server/helpers/achievement.js on lines 431..439

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 54.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

async function processMarathoner(orm, editorId) {
    const rowCount = await getConsecutiveDaysWithEdits(orm, editorId, 29);
    const tiers = [{
        name: 'Marathoner',
        threshold: 30,
Severity: Minor
Found in src/server/helpers/achievement.js and 1 other location - About 55 mins to fix
src/server/helpers/achievement.js on lines 419..429

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 54.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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