CleverStack/cleverstack-cli

View on GitHub
lib/util/locations.js

Summary

Maintainability
F
3 days
Test Coverage

Function find has a Cognitive Complexity of 44 (exceeds 5 allowed). Consider refactoring.
Open

var find = exports.find = function() {
  return new Promise( function( resolve, reject ) {
    var cwd      = process.cwd();

    lib.utils.running( 'Finding seeds to target...' );
Severity: Minor
Found in lib/util/locations.js - About 6 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function find has 116 lines of code (exceeds 25 allowed). Consider refactoring.
Open

var find = exports.find = function() {
  return new Promise( function( resolve, reject ) {
    var cwd      = process.cwd();

    lib.utils.running( 'Finding seeds to target...' );
Severity: Major
Found in lib/util/locations.js - About 4 hrs to fix

    Function reverseMatchIfStillNotFound has 47 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            function reverseMatchIfStillNotFound( list, callback ) {
              var behind  = cwd.split( path.sep )
                , found   = false
                , newList = [];
    
    
    Severity: Minor
    Found in lib/util/locations.js - About 1 hr to fix

      Function get has 31 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      var get = exports.get = function( useCWD, fn ) {
        return new Promise( function( resolve, reject ) {
          if ( typeof useCWD === 'function' ) {
            fn      = useCWD;
            useCWD  = false;
      Severity: Minor
      Found in lib/util/locations.js - About 1 hr to fix

        Function walkChildren has 28 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

                function walkChildren( list, seedFound, callback ) {
                  var newList = [];
        
                  if ( !!seedFound ) {
                    newList.push( seedFound );
        Severity: Minor
        Found in lib/util/locations.js - About 1 hr to fix

          Function findAvailableCommands has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
          Open

          exports.findAvailableCommands = function ( ) {
            return new Promise( function( resolve, reject ) {
              get()
                .then( function( locations ) {
                  var useNPM    = false
          Severity: Minor
          Found in lib/util/locations.js - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Consider simplifying this complex logical expression.
          Open

                          if ( !!stats.isDirectory() ) {
                            var packageJson = fs.readdirSync( thePath ).indexOf( 'package.json' ) !== -1 ? require( path.resolve( [ thePath, 'package.json' ].join( path.sep ) ) ) : false
                              , isCleverStack = !!packageJson && !!packageJson.author && !!packageJson.author.name &&  packageJson.author.name.toLowerCase() === 'cleverstack'
                              , isNodeSeed = isCleverStack && packageJson.name === 'node-seed'
                              , isAngularSeed = isCleverStack && packageJson.name === 'angular-seed';
          Severity: Major
          Found in lib/util/locations.js - About 40 mins to fix

            Consider simplifying this complex logical expression.
            Open

                          if ( !!stats.isDirectory() ) {
                            var packageJson = fs.readdirSync( thePath ).indexOf( 'package.json' ) !== -1 ? require( path.resolve( [ thePath, 'package.json' ].join( path.sep ) ) ) : false
                              , isCleverStack = !!packageJson && !!packageJson.author && !!packageJson.author.name &&  packageJson.author.name.toLowerCase() === 'cleverstack'
                              , isNodeSeed = isCleverStack && packageJson.name === 'node-seed'
                              , isAngularSeed = isCleverStack && packageJson.name === 'angular-seed';
            Severity: Major
            Found in lib/util/locations.js - About 40 mins to fix

              Identical blocks of code found in 2 locations. Consider refactoring.
              Open

                              var packageJson = fs.readdirSync( thePath ).indexOf( 'package.json' ) !== -1 ? require( path.resolve( [ thePath, 'package.json' ].join( path.sep ) ) ) : false
                                , isCleverStack = !!packageJson && !!packageJson.author && !!packageJson.author.name &&  packageJson.author.name.toLowerCase() === 'cleverstack'
                                , isNodeSeed = isCleverStack && packageJson.name === 'node-seed'
                                , isAngularSeed = isCleverStack && packageJson.name === 'angular-seed';
              Severity: Major
              Found in lib/util/locations.js and 1 other location - About 6 hrs to fix
              lib/util/locations.js on lines 112..115

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 156.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Identical blocks of code found in 2 locations. Consider refactoring.
              Open

                                var packageJson = fs.readdirSync( thePath ).indexOf( 'package.json' ) !== -1 ? require( path.resolve( [ thePath, 'package.json' ].join( path.sep ) ) ) : false
                                  , isCleverStack = !!packageJson && !!packageJson.author && !!packageJson.author.name &&  packageJson.author.name.toLowerCase() === 'cleverstack'
                                  , isNodeSeed = isCleverStack && packageJson.name === 'node-seed'
                                  , isAngularSeed = isCleverStack && packageJson.name === 'angular-seed';
              Severity: Major
              Found in lib/util/locations.js and 1 other location - About 6 hrs to fix
              lib/util/locations.js on lines 68..71

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 156.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              There are no issues that match your filters.

              Category
              Status