Showing 321 of 611 total issues
Function ajaxConvert
has 59 lines of code (exceeds 25 allowed). Consider refactoring. Open
function ajaxConvert( s, response, jqXHR, isSuccess ) {
var conv2, current, conv, tmp, prev,
converters = {},
// Work with a copy of dataTypes in case we need to modify it for conversion
Consider simplifying this complex logical expression. Open
if (i2 && i2.type === "childList" && i2.addedNodes && i2.addedNodes) {
for (var o2 = i2.addedNodes[0]; o2 && o2 !== document && !o2.host; )
o2 = o2.parentNode;
var r2 = o2 && (o2.URL || o2._URL || o2.host && o2.host.localName) || "";
r2 = r2.split("/?").shift().split("/").pop();
Consider simplifying this complex logical expression. Open
*/},{key:"open",value:function open(t,i){var n=this;if(!(this.$element.hasClass("is-open")||this.isRevealed||this.isInCanvas)){var s=this;i&&(this.$lastTrigger=i);"top"===this.options.forceTo?window.scrollTo(0,0):"bottom"===this.options.forceTo&&window.scrollTo(0,document.body.scrollHeight);this.options.transitionTime&&"overlap"!==this.options.transition?this.$element.siblings("[data-off-canvas-content]").css("transition-duration",this.options.transitionTime):this.$element.siblings("[data-off-canvas-content]").css("transition-duration","");this.$element.addClass("is-open").removeClass("is-closed");this.$triggers.attr("aria-expanded","true");this.$element.attr("aria-hidden","false");this.$content.addClass("is-open-"+this.position);if(false===this.options.contentScroll){e("body").addClass("is-off-canvas-open").on("touchmove",this._stopScrolling);this.$element.on("touchstart",this._recordScrollable);this.$element.on("touchmove",this,this._preventDefaultAtEdges);this.$element.on("touchstart","[data-off-canvas-scrollbox]",this._recordScrollable);this.$element.on("touchmove","[data-off-canvas-scrollbox]",this,this._scrollboxTouchMoved)}true===this.options.contentOverlay&&this.$overlay.addClass("is-visible");true===this.options.closeOnClick&&true===this.options.contentOverlay&&this.$overlay.addClass("is-closable");true===this.options.autoFocus&&this.$element.one(transitionend(this.$element),(function(){if(s.$element.hasClass("is-open")){var e=s.$element.find("[data-autofocus]");e.length?e.eq(0).focus():s.$element.find("a, button").eq(0).focus()}}));if(true===this.options.trapFocus){this.$content.attr("tabindex","-1");l.trapFocus(this.$element)}"push"===this.options.transition&&this._fixStickyElements();this._addContentClasses();this.$element.trigger("opened.zf.offCanvas");this.$element.one(transitionend(this.$element),(function(){n.$element.trigger("openedEnd.zf.offCanvas")}))}}
Function validateModifiers
has 57 lines of code (exceeds 25 allowed). Consider refactoring. Open
function validateModifiers(modifiers) {
modifiers.forEach(function(modifier) {
[].concat(Object.keys(modifier), VALID_PROPERTIES).filter(function(value, index, self) {
return self.indexOf(value) === index;
}).forEach(function(key) {
Method definition
has 57 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.definition(q, options = {})
Elasticsearch::DSL::Search.search do
sort do
by '_score' if options[:sort_by] == 'score'
by :published_at, order: 'desc'
Function G
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
useMUI:true};var N={dropdown:{cssClass:"dropdown",plugin:H},drilldown:{cssClass:"drilldown",plugin:A},accordion:{cssClass:"accordion-menu",plugin:O}};var G=function(t){_inherits(ResponsiveMenu,t);var n=_createSuper(ResponsiveMenu);function ResponsiveMenu(){_classCallCheck(this,ResponsiveMenu);return n.apply(this,arguments)}_createClass(ResponsiveMenu,[{key:"_setup",value:
/**
* Creates a new instance of a responsive menu.
* @class
* @name ResponsiveMenu
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function addToJquery
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
reflow:function reflow(t,i){"undefined"===typeof i?i=Object.keys(this._plugins):"string"===typeof i&&(i=[i]);var n=this;e.each(i,(function(i,s){var a=n._plugins[s];var o=e(t).find("[data-"+s+"]").addBack("[data-"+s+"]").filter((function(){return"undefined"===typeof e(this).data("zfPlugin")}));o.each((function(){var t=e(this),i={reflow:true};t.attr("data-options")&&t.attr("data-options").split(";").forEach((function(e){var t=e.split(":").map((function(e){return e.trim()}));t[0]&&(i[t[0]]=parseValue(t[1]))}));try{t.data("zfPlugin",new a(e(this),i))}catch(e){console.error(e)}finally{return}}))}))},getFnName:functionName,addToJquery:function addToJquery(){
/**
* The Foundation jQuery method.
* @param {String|Array} method - An action to perform on the current jQuery object.
*/
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function resolveIfNotPlainOrUrl
has 56 lines of code (exceeds 25 allowed). Consider refactoring. Open
function resolveIfNotPlainOrUrl (relUrl, parentUrl) {
// strip off any trailing query params or hashes
const queryHashIndex = parentUrl.indexOf('?', parentUrl.indexOf('#') === -1 ? parentUrl.indexOf('#') : parentUrl.length);
if (queryHashIndex !== -1)
parentUrl = parentUrl.slice(0, queryHashIndex);
Function remove
has 54 lines of code (exceeds 25 allowed). Consider refactoring. Open
remove: function( elem, types, handler, selector, mappedTypes ) {
var j, handleObj, tmp,
origCount, t, events,
special, handlers, type,
namespaces, origType,
Function Piece
has 54 lines of code (exceeds 25 allowed). Consider refactoring. Open
e.Piece = function(n2) {
function i(t3, n3) {
n3 == null && (n3 = {}), i.__super__.constructor.apply(this, arguments), this.attributes = e.Hash.box(n3);
}
return t2(i, n2), i.types = {}, i.registerType = function(t3, e2) {
Function GetExplicitOffsets
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
*/function GetExplicitOffsets(e,t,i,n,s,a,o){var r=GetDimensions(e),l=t?GetDimensions(t):null;var c,h;if(null!==l){switch(i){case"top":c=l.offset.top-(r.height+s);break;case"bottom":c=l.offset.top+l.height+s;break;case"left":h=l.offset.left-(r.width+a);break;case"right":h=l.offset.left+l.width+a;break}switch(i){case"top":case"bottom":switch(n){case"left":h=l.offset.left+a;break;case"right":h=l.offset.left-r.width+l.width-a;break;case"center":h=o?a:l.offset.left+l.width/2-r.width/2+a;break}break;case"right":case"left":switch(n){case"bottom":c=l.offset.top-s+l.height-r.height;break;case"top":c=l.offset.top+s;break;case"center":c=l.offset.top+s+l.height/2-r.height/2;break}break}}return{top:c,left:h}}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function W
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
function _setup(t){this.$element=e(t);this.rules=this.$element.data("responsive-menu");this.currentMq=null;this.currentPlugin=null;this.className="ResponsiveMenu";this._init();this._events()}},{key:"_init",value:function _init(){i._init();if("string"===typeof this.rules){var t={};var n=this.rules.split(" ");for(var s=0;s<n.length;s++){var a=n[s].split("-");var o=a.length>1?a[0]:"small";var r=a.length>1?a[1]:a[0];null!==N[r]&&(t[o]=N[r])}this.rules=t}e.isEmptyObject(this.rules)||this._checkMediaQueries();this.$element.attr("data-mutate",this.$element.attr("data-mutate")||GetYoDigits(6,"responsive-menu"))}},{key:"_events",value:function _events(){var t=this;e(window).on("changed.zf.mediaquery",(function(){t._checkMediaQueries()}))}},{key:"_checkMediaQueries",value:function _checkMediaQueries(){var t,n=this;e.each(this.rules,(function(e){i.atLeast(e)&&(t=e)}));if(t&&!(this.currentPlugin instanceof this.rules[t].plugin)){e.each(N,(function(e,t){n.$element.removeClass(t.cssClass)}));this.$element.addClass(this.rules[t].cssClass);this.currentPlugin&&this.currentPlugin.destroy();this.currentPlugin=new this.rules[t].plugin(this.$element,{})}}},{key:"_destroy",value:function _destroy(){this.currentPlugin.destroy();e(window).off(".zf.ResponsiveMenu")}}]);return ResponsiveMenu}(C);G.defaults={};var W=function(t){_inherits(ResponsiveToggle,t);var n=_createSuper(ResponsiveToggle);function ResponsiveToggle(){_classCallCheck(this,ResponsiveToggle);return n.apply(this,arguments)}_createClass(ResponsiveToggle,[{key:"_setup",value:
/**
* Creates a new instance of Tab Bar.
* @class
* @name ResponsiveToggle
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function A
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
multiOpen:true};var A=function(t){_inherits(Drilldown,t);var i=_createSuper(Drilldown);function Drilldown(){_classCallCheck(this,Drilldown);return i.apply(this,arguments)}_createClass(Drilldown,[{key:"_setup",value:
/**
* Creates a new instance of a drilldown menu.
* @class
* @name Drilldown
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function ignoreMousedisappear
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
*/function ignoreMousedisappear(t){var i=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{},n=i.ignoreLeaveWindow,s=void 0!==n&&n,a=i.ignoreReappear,o=void 0!==a&&a;return function leaveEventHandler(i){for(var n=arguments.length,a=new Array(n>1?n-1:0),r=1;r<n;r++)a[r-1]=arguments[r];var l=t.bind.apply(t,[this,i].concat(a));if(null!==i.relatedTarget)return l();setTimeout((function leaveEventDebouncer(){if(!s&&document.hasFocus&&!document.hasFocus())return l();o||e(document).one("mouseenter",(function reenterEventHandler(t){if(!e(i.currentTarget).has(t.target).length){i.relatedTarget=t.target;l()}}))}),0)}}var t=Object.freeze({__proto__:null,rtl:rtl,GetYoDigits:GetYoDigits,RegExpEscape:RegExpEscape,transitionend:transitionend,onLoad:onLoad,ignoreMousedisappear:ignoreMousedisappear});window.matchMedia||(window.matchMedia=function(){var e=window.styleMedia||window.media;if(!e){var t=document.createElement("style"),i=document.getElementsByTagName("script")[0],n=null;t.type="text/css";t.id="matchmediajs-test";i?i.parentNode.insertBefore(t,i):document.head.appendChild(t);n="getComputedStyle"in window&&window.getComputedStyle(t,null)||t.currentStyle;e={matchMedium:function matchMedium(e){var i="@media "+e+"{ #matchmediajs-test { width: 1px; } }";t.styleSheet?t.styleSheet.cssText=i:t.textContent=i;return"1px"===n.width}}}return function(t){return{matches:e.matchMedium(t||"all"),media:t||"all"}}}());var i={queries:[],current:"",_init:function _init(){if(true===this.isInitialized)return this;this.isInitialized=true;var t=this;var i=e("meta.foundation-mq");i.length||e('<meta class="foundation-mq" name="foundation-mq" content>').appendTo(document.head);var n=e(".foundation-mq").css("font-family");var s;s=parseStyleToObject(n);t.queries=[];for(var a in s)s.hasOwnProperty(a)&&t.queries.push({name:a,value:"only screen and (min-width: ".concat(s[a],")")});this.current=this._getCurrentSize();this._watcher()},_reInit:function _reInit(){this.isInitialized=false;this._init()},
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function V
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
panelActiveClass:"is-active"};var V=function(t){_inherits(Toggler,t);var i=_createSuper(Toggler);function Toggler(){_classCallCheck(this,Toggler);return i.apply(this,arguments)}_createClass(Toggler,[{key:"_setup",value:
/**
* Creates a new instance of Toggler.
* @class
* @name Toggler
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function InputController
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
t2 = e.handleEvent, n = e.innerElementIsActive, e.InputController = function(o2) {
function r(n2) {
var i2;
this.element = n2, this.mutationObserver = new e.MutationObserver(this.element), this.mutationObserver.delegate = this;
for (i2 in this.events)
Function computeOffsets
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
function computeOffsets(_ref) {
var reference2 = _ref.reference, element = _ref.element, placement = _ref.placement;
var basePlacement = placement ? getBasePlacement(placement) : null;
var variation = placement ? getVariation(placement) : null;
var commonX = reference2.x + reference2.width / 2 - element.width / 2;
Consider simplifying this complex logical expression. Open
if ( ( mappedTypes || origType === handleObj.origType ) &&
( !handler || handler.guid === handleObj.guid ) &&
( !tmp || tmp.test( handleObj.namespace ) ) &&
( !selector || selector === handleObj.selector ||
selector === "**" && handleObj.selector ) ) {
Function HTMLSanitizer
has 50 lines of code (exceeds 25 allowed). Consider refactoring. Open
n = e.tagName, i = e.walkTree, t2 = e.nodeIsAttachmentElement, e.HTMLSanitizer = function(r2) {
function u(t3, e2) {
var n2;
n2 = e2 != null ? e2 : {}, this.allowedAttributes = n2.allowedAttributes, this.forbiddenProtocols = n2.forbiddenProtocols, this.forbiddenElements = n2.forbiddenElements, this.allowedAttributes == null && (this.allowedAttributes = c), this.forbiddenProtocols == null && (this.forbiddenProtocols = h), this.forbiddenElements == null && (this.forbiddenElements = l), this.body = p(t3);
}
Consider simplifying this complex logical expression. Open
if (t3 = n2(t3), !e3.childList && !e3.attributes && !e3.characterData || e3.attributeOldValue && !e3.attributes || e3.attributeFilter && e3.attributeFilter.length && !e3.attributes || e3.characterDataOldValue && !e3.characterData)
throw new SyntaxError();