Showing 321 of 611 total issues
Function _addEventListeners
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
_addEventListeners() {
EventHandler.on(this._element, EVENT_KEYDOWN_DISMISS$1, (event) => {
if (event.key !== ESCAPE_KEY$1) {
return;
}
Function topLevelLoad
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
async function topLevelLoad (url, fetchOpts, source, nativelyLoaded, lastStaticLoadPromise) {
if (!shimMode)
acceptingImportMaps = false;
await importMapPromise;
if (importHook) await importHook(url, typeof fetchOpts !== 'string' ? fetchOpts : {}, '');
Function html
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
html: function( value ) {
return access( this, function( value ) {
var elem = this[ 0 ] || {},
i = 0,
l = this.length;
Function addHandler
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function addHandler(element, originalTypeEvent, handler, delegationFunction, oneOff) {
if (typeof originalTypeEvent !== "string" || !element) {
return;
}
let [isDelegated, callable, typeEvent] = normalizeParameters(originalTypeEvent, handler, delegationFunction);
Function getBoundingClientRect
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function getBoundingClientRect(element, includeScale, isFixedStrategy) {
if (includeScale === void 0) {
includeScale = false;
}
if (isFixedStrategy === void 0) {
Function computeAutoPlacement
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function computeAutoPlacement(state, options) {
if (options === void 0) {
options = {};
}
var _options = options, placement = _options.placement, boundary = _options.boundary, rootBoundary = _options.rootBoundary, padding = _options.padding, flipVariations = _options.flipVariations, _options$allowedAutoP = _options.allowedAutoPlacements, allowedAutoPlacements = _options$allowedAutoP === void 0 ? placements : _options$allowedAutoP;
Function featureDetectionPromise
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
const featureDetectionPromise = Promise.resolve(supportsImportMaps || supportsDynamicImportCheck).then(_supportsDynamicImport => {
if (!_supportsDynamicImport)
return;
supportsDynamicImport = true;
Function hide
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
hide() {
if (!this._isShown()) {
return;
}
const hideEvent = EventHandler.trigger(this._element, this.constructor.eventName(EVENT_HIDE$2));
Function finish
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
finish: function( type ) {
if ( type !== false ) {
type = type || "fx";
}
return this.each( function() {
Function off
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
off: function( types, selector, fn ) {
var handleObj, type;
if ( types && types.preventDefault && types.handleObj ) {
// ( event ) dispatched jQuery.Event
Function addClass
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
addClass: function( value ) {
var classes, elem, cur, curValue, clazz, j, finalValue,
i = 0;
if ( jQuery.isFunction( value ) ) {
Function fix
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
fix: function( event ) {
if ( event[ jQuery.expando ] ) {
return event;
}
Function show
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
show(relatedTarget) {
if (this._isShown) {
return;
}
const showEvent = EventHandler.trigger(this._element, EVENT_SHOW$3, {
Function _setListeners
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
_setListeners() {
const triggers = this._config.trigger.split(" ");
for (const trigger of triggers) {
if (trigger === "click") {
EventHandler.on(this._element, this.constructor.eventName(EVENT_CLICK$1), this._config.selector, (event) => {
Function _unsupportedIterableToArray
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
Open
import e from"jquery";function _typeof(e){_typeof="function"===typeof Symbol&&"symbol"===typeof Symbol.iterator?function(e){return typeof e}:function(e){return e&&"function"===typeof Symbol&&e.constructor===Symbol&&e!==Symbol.prototype?"symbol":typeof e};return _typeof(e)}function _classCallCheck(e,t){if(!(e instanceof t))throw new TypeError("Cannot call a class as a function")}function _defineProperties(e,t){for(var i=0;i<t.length;i++){var n=t[i];n.enumerable=n.enumerable||false;n.configurable=true;"value"in n&&(n.writable=true);Object.defineProperty(e,n.key,n)}}function _createClass(e,t,i){t&&_defineProperties(e.prototype,t);i&&_defineProperties(e,i);return e}function _inherits(e,t){if("function"!==typeof t&&null!==t)throw new TypeError("Super expression must either be null or a function");e.prototype=Object.create(t&&t.prototype,{constructor:{value:e,writable:true,configurable:true}});t&&_setPrototypeOf(e,t)}function _getPrototypeOf(e){_getPrototypeOf=Object.setPrototypeOf?Object.getPrototypeOf:function _getPrototypeOf(e){return e.__proto__||Object.getPrototypeOf(e)};return _getPrototypeOf(e)}function _setPrototypeOf(e,t){_setPrototypeOf=Object.setPrototypeOf||function _setPrototypeOf(e,t){e.__proto__=t;return e};return _setPrototypeOf(e,t)}function _isNativeReflectConstruct(){if("undefined"===typeof Reflect||!Reflect.construct)return false;if(Reflect.construct.sham)return false;if("function"===typeof Proxy)return true;try{Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],(function(){})));return true}catch(e){return false}}function _assertThisInitialized(e){if(void 0===e)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return e}function _possibleConstructorReturn(e,t){if(t&&("object"===typeof t||"function"===typeof t))return t;if(void 0!==t)throw new TypeError("Derived constructors may only return object or undefined");return _assertThisInitialized(e)}function _createSuper(e){var t=_isNativeReflectConstruct();return function _createSuperInternal(){var i,n=_getPrototypeOf(e);if(t){var s=_getPrototypeOf(this).constructor;i=Reflect.construct(n,arguments,s)}else i=n.apply(this,arguments);return _possibleConstructorReturn(this,i)}}function _superPropBase(e,t){while(!Object.prototype.hasOwnProperty.call(e,t)){e=_getPrototypeOf(e);if(null===e)break}return e}function _get(e,t,i){_get="undefined"!==typeof Reflect&&Reflect.get?Reflect.get:function _get(e,t,i){var n=_superPropBase(e,t);if(n){var s=Object.getOwnPropertyDescriptor(n,t);return s.get?s.get.call(i):s.value}};return _get(e,t,i||e)}function _slicedToArray(e,t){return _arrayWithHoles(e)||_iterableToArrayLimit(e,t)||_unsupportedIterableToArray(e,t)||_nonIterableRest()}function _arrayWithHoles(e){if(Array.isArray(e))return e}function _iterableToArrayLimit(e,t){var i=null==e?null:"undefined"!==typeof Symbol&&e[Symbol.iterator]||e["@@iterator"];if(null!=i){var n=[];var s=true;var a=false;var o,r;try{for(i=i.call(e);!(s=(o=i.next()).done);s=true){n.push(o.value);if(t&&n.length===t)break}}catch(e){a=true;r=e}finally{try{s||null==i.return||i.return()}finally{if(a)throw r}}return n}}function _unsupportedIterableToArray(e,t){if(e){if("string"===typeof e)return _arrayLikeToArray(e,t);var i=Object.prototype.toString.call(e).slice(8,-1);"Object"===i&&e.constructor&&(i=e.constructor.name);return"Map"===i||"Set"===i?Array.from(e):"Arguments"===i||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(i)?_arrayLikeToArray(e,t):void 0}}function _arrayLikeToArray(e,t){(null==t||t>e.length)&&(t=e.length);for(var i=0,n=new Array(t);i<t;i++)n[i]=e[i];return n}function _nonIterableRest(){throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}function rtl(){return"rtl"===e("html").attr("dir")}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function I
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
Open
type:"auto"};P.SPECIAL_QUERIES={landscape:"screen and (orientation: landscape)",portrait:"screen and (orientation: portrait)",retina:"only screen and (-webkit-min-device-pixel-ratio: 2), only screen and (min--moz-device-pixel-ratio: 2), only screen and (-o-min-device-pixel-ratio: 2/1), only screen and (min-device-pixel-ratio: 2), only screen and (min-resolution: 192dpi), only screen and (min-resolution: 2dppx)"};var I=function(t){_inherits(SmoothScroll,t);var i=_createSuper(SmoothScroll);function SmoothScroll(){_classCallCheck(this,SmoothScroll);return i.apply(this,arguments)}_createClass(SmoothScroll,[{key:"_setup",value:
/**
* Creates a new instance of SmoothScroll.
* @class
* @name SmoothScroll
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function UTF16String
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
e.UTF16String = function(t3) {
function e2(t4, e3) {
this.ucs2String = t4, this.codepoints = e3, this.length = this.codepoints.length, this.ucs2Length = this.ucs2String.length;
}
return s(e2, t3), e2.box = function(t4) {
Function setup
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
setup: function() {
if ( rformElems.test( this.nodeName ) ) {
// IE doesn't fire change on a check/radio until blur; trigger it on click
Function Object
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
e.Object = function(n2) {
function i() {
this.id = ++o;
}
var o;
Function ObjectGroup
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
e.ObjectGroup = function() {
function t2(t3, e2) {
var n, i;
this.objects = t3 != null ? t3 : [], i = e2.depth, n = e2.asTree, n && (this.depth = i, this.objects = this.constructor.groupObjects(this.objects, {asTree: n, depth: this.depth + 1}));
}