Showing 134 of 168 total issues
Method compare_browser_versions
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def compare_browser_versions(browser, version1, version2)
assert_type browser, :String, :browser
assert_type version1, :String, :version1
assert_type version2, :String, :version2
index1 = index2 = nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method installer
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def self.installer(type, installer_opts = {}, &locator)
locator ||= lambda{|to| to}
loc_method = "install_location_for_#{type}".to_sym
define_method("simple_#{loc_method}", locator)
define_method(loc_method) do |to, options|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method perform!
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def perform!
$command = args.shift
command_class = Compass::Commands[$command]
unless command_class
args.unshift($command)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method grad_point
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def grad_point(position)
original_value = position
position = unless position.is_a?(Sass::Script::Value::List)
opts(list([position], :space))
else
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method opposite_position
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def opposite_position(position)
position = unless position.is_a?(Sass::Script::Value::List)
list(position, :space)
else
list(position.value.dup, position.separator)
Function cookie
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
jQuery.cookie = function(name, value, options) {
if (typeof value != 'undefined') { // name and value given, set cookie
options = options || {};
if (value === null) {
value = '';
Method font_url
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
def font_url(path, only_path = bool(false), cache_buster = bool(true))
path = path.value # get to the string value of the literal.
# Short curcuit if they have provided an absolute url.
if absolute_path?(path)
Method item_tree
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def item_tree(item, options = {})
crumb = item[:crumb] || item[:title]
options[:heading_level] ||= 1 if options.fetch(:headings, true)
child_html = ""
if options.fetch(:depth,1) > 0
Method set_options
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def set_options(opts)
if $command == "create"
opts.banner = %Q{
Usage: compass create path/to/project [options]
Method serialize
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def serialize
contents = ""
(required_libraries || []).each do |lib|
contents << %Q{require '#{lib}'\n}
end
Method grad_point
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def grad_point(position)
original_value = position
position = unless position.is_a?(Sass::Script::Value::List)
opts(list([position], :space))
else
Method configuration_for
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def configuration_for(config, filename = nil, defaults = nil)
if config.nil?
nil
elsif config.is_a?(Compass::Configuration::Data)
config
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method compute_cache_buster
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def compute_cache_buster(path, real_path)
file = nil
if Compass.configuration.asset_cache_buster
args = [path]
if Compass.configuration.asset_cache_buster.arity > 1
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Brush
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
function Brush()
{
function process(match, regexInfo)
{
var constructor = SyntaxHighlighter.Match,
Method perform
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def perform
if options[:display]
if Compass.configuration.respond_to?(options[:display])
puts Compass.configuration.send(options[:display])
else
Method normalize_stops
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def normalize_stops(color_list)
positions = color_list.value.map{|obj| obj.dup}
# fill in the start and end positions, if unspecified
positions.first.stop = number(0) unless positions.first.stop
positions.last.stop = number(100, "%") unless positions.last.stop
Method sprite_position
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def sprite_position(map, sprite = nil, offset_x = ZERO, offset_y = ZERO, use_percentages = BOOL_FALSE)
assert_type offset_x, :Number
assert_type offset_y, :Number
sprite = convert_sprite_name(sprite)
verify_map(map, "sprite-position")
Method pretty_print
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def pretty_print(skip_patterns = false)
result = ""
max = Compass::Frameworks::ALL.inject(0) do |gm, framework|
fm = framework.template_directories.inject(0) do |lm,pattern|
[lm, 7 + framework.name.size + pattern.size].max
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parse_string
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def parse_string(contents, filename)
bind = get_binding
eval(contents, bind, filename)
local_vars_set = eval("local_variables", bind)
local_vars_set.each do |local_var|
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method functions
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def functions(item)
sass_tree = tree(item)
functions = []
comment = nil
sass_tree.children.each do |child|
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"