Dallinger/Dallinger

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demos/dlgr/demos/mcmcp/static/scripts/experiment.js

Summary

Maintainability
C
1 day
Test Coverage

Function has too many statements (41). Maximum allowed is 30.
Open

drawAnimal = function (animal, side) {

enforce a maximum number of statements allowed in function blocks (max-statements)

The max-statements rule allows you to specify the maximum number of statements allowed in a function.

function foo() {
  var bar = 1; // one statement
  var baz = 2; // two statements
  var qux = 3; // three statements
}

Rule Details

This rule enforces a maximum number of statements allowed in function blocks.

Options

This rule has a number or object option:

  • "max" (default 10) enforces a maximum number of statements allows in function blocks

Deprecated: The object property maximum is deprecated; please use the object property max instead.

This rule has an object option:

  • "ignoreTopLevelFunctions": true ignores top-level functions

max

Examples of incorrect code for this rule with the default { "max": 10 } option:

/*eslint max-statements: ["error", 10]*/
/*eslint-env es6*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;

  var foo11 = 11; // Too many.
}

let foo = () => {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;

  var foo11 = 11; // Too many.
};

Examples of correct code for this rule with the default { "max": 10 } option:

/*eslint max-statements: ["error", 10]*/
/*eslint-env es6*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  return function () {

    // The number of statements in the inner function does not count toward the
    // statement maximum.

    return 42;
  };
}

let foo = () => {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  return function () {

    // The number of statements in the inner function does not count toward the
    // statement maximum.

    return 42;
  };
}

ignoreTopLevelFunctions

Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

/*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  var foo11 = 11;
}

Related Rules

  • [complexity](complexity.md)
  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

Infix operators must be spaced.
Open

  frontLeg1 = paper.path("M" + shoulderJointX + "," + shoulderJointY + "L" + (shoulderJointX - footSpreadPx/2) + "," + (shoulderJointY + bodyHeightPx));

require spacing around infix operators (space-infix-ops)

While formatting preferences are very personal, a number of style guides require spaces around operators, such as:

var sum = 1 + 2;

The proponents of these extra spaces believe it make the code easier to read and can more easily highlight potential errors, such as:

var sum = i+++2;

While this is valid JavaScript syntax, it is hard to determine what the author intended.

Rule Details

This rule is aimed at ensuring there are spaces around infix operators.

Options

This rule accepts a single options argument with the following defaults:

"space-infix-ops": ["error", {"int32Hint": false}]

int32Hint

Set the int32Hint option to true (default is false) to allow write a|0 without space.

var foo = bar|0; // `foo` is forced to be signed 32 bit integer

Examples of incorrect code for this rule:

/*eslint space-infix-ops: "error"*/
/*eslint-env es6*/

a+b

a+ b

a +b

a?b:c

const a={b:1};

var {a=0}=bar;

function foo(a=0) { }

Examples of correct code for this rule:

/*eslint space-infix-ops: "error"*/
/*eslint-env es6*/

a + b

a       + b

a ? b : c

const a = {b:1};

var {a = 0} = bar;

function foo(a = 0) { }

Source: http://eslint.org/docs/rules/

Infix operators must be spaced.
Open

  frontLeg2 = paper.path("M" + shoulderJointX + "," + shoulderJointY + "L" + (shoulderJointX + footSpreadPx/2) + "," + (shoulderJointY + bodyHeightPx));

require spacing around infix operators (space-infix-ops)

While formatting preferences are very personal, a number of style guides require spaces around operators, such as:

var sum = 1 + 2;

The proponents of these extra spaces believe it make the code easier to read and can more easily highlight potential errors, such as:

var sum = i+++2;

While this is valid JavaScript syntax, it is hard to determine what the author intended.

Rule Details

This rule is aimed at ensuring there are spaces around infix operators.

Options

This rule accepts a single options argument with the following defaults:

"space-infix-ops": ["error", {"int32Hint": false}]

int32Hint

Set the int32Hint option to true (default is false) to allow write a|0 without space.

var foo = bar|0; // `foo` is forced to be signed 32 bit integer

Examples of incorrect code for this rule:

/*eslint space-infix-ops: "error"*/
/*eslint-env es6*/

a+b

a+ b

a +b

a?b:c

const a={b:1};

var {a=0}=bar;

function foo(a=0) { }

Examples of correct code for this rule:

/*eslint space-infix-ops: "error"*/
/*eslint-env es6*/

a + b

a       + b

a ? b : c

const a = {b:1};

var {a = 0} = bar;

function foo(a = 0) { }

Source: http://eslint.org/docs/rules/

Similar blocks of code found in 2 locations. Consider refactoring.
Open

create_agent = function() {
  dallinger.createAgent()
    .done(function (resp) {
      my_node_id = resp.node.id;
      get_infos();
Severity: Major
Found in demos/dlgr/demos/mcmcp/static/scripts/experiment.js and 1 other location - About 4 hrs to fix
demos/dlgr/demos/function_learning/static/scripts/experiment.js on lines 10..25

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 126.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  frontLeg2 = paper.path("M" + shoulderJointX + "," + shoulderJointY + "L" + (shoulderJointX + footSpreadPx/2) + "," + (shoulderJointY + bodyHeightPx));
Severity: Major
Found in demos/dlgr/demos/mcmcp/static/scripts/experiment.js and 1 other location - About 1 hr to fix
demos/dlgr/demos/mcmcp/static/scripts/experiment.js on lines 88..88

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      } else {
        animal_0 = JSON.parse(resp.infos[1].contents);
        animal_1 = JSON.parse(resp.infos[0].contents);
      }
Severity: Major
Found in demos/dlgr/demos/mcmcp/static/scripts/experiment.js and 1 other location - About 1 hr to fix
demos/dlgr/demos/mcmcp/static/scripts/experiment.js on lines 26..29

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  frontLeg1 = paper.path("M" + shoulderJointX + "," + shoulderJointY + "L" + (shoulderJointX - footSpreadPx/2) + "," + (shoulderJointY + bodyHeightPx));
Severity: Major
Found in demos/dlgr/demos/mcmcp/static/scripts/experiment.js and 1 other location - About 1 hr to fix
demos/dlgr/demos/mcmcp/static/scripts/experiment.js on lines 92..92

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      if (resp.infos[0].id > resp.infos[1].id) {
        animal_0 = JSON.parse(resp.infos[0].contents);
        animal_1 = JSON.parse(resp.infos[1].contents);
      } else {
Severity: Major
Found in demos/dlgr/demos/mcmcp/static/scripts/experiment.js and 1 other location - About 1 hr to fix
demos/dlgr/demos/mcmcp/static/scripts/experiment.js on lines 29..32

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  tail = paper.path("M" + (shoulderJointX + bodyX) + "," + (shoulderJointY + bodyY) + "l" + tailX + "," + tailY);
Severity: Minor
Found in demos/dlgr/demos/mcmcp/static/scripts/experiment.js and 1 other location - About 50 mins to fix
demos/dlgr/demos/mcmcp/static/scripts/experiment.js on lines 104..104

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 51.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  head = paper.path("M" + (shoulderJointX + neckX) + "," + (shoulderJointY + neckY) + "l" + headX + "," + headY);
Severity: Minor
Found in demos/dlgr/demos/mcmcp/static/scripts/experiment.js and 1 other location - About 50 mins to fix
demos/dlgr/demos/mcmcp/static/scripts/experiment.js on lines 124..124

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 51.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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