Showing 124 of 206 total issues
Method handleDrawing
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void handleDrawing(Vector2 playerPos, InputComponent incComp, Vector2 mouse) {
Preferences prefs = GameSettings.getPreferences();
int pathDrawRadius = prefs.getInteger(GameSettings.KEY_WEAPON_PATHDRAW_RADIUS);
incComp.moveState = MoveState.PATH_FOLLOW;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method generate
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public void generate(CAGridComponents gridComps) {
gridComps.cellCount = 0;
for (int i = 0; i < gridComps.states.length; i++) {
for (int j = 0; j < gridComps.states[0].length; j++) {
int newState = util.ca_rule(i, j, gridComps);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method _shootTo
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private static void _shootTo(Vector2 pos, Entity shooter, EventManager eventMan, EntityFactory entFact, Weapon weapon) {
if (weapon == null) {
eventMan.pushEvent(new EntityEvent(EntityEvent.NO_ENTITY, GameEvent.PLAYER_WEAPON_EMPTY));
return;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method adjustCASpawns
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void adjustCASpawns(int score, Entity player) {
SpontaneousGenerationList genList = player.getComponent(SpontaneousGenerationList.class);
genList.frequency = getCASpawnFreq(score);
setCASpawnLayers(genList, score);
if (score > 1000 * SCL) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"