Function analyzeModels
has a Cognitive Complexity of 55 (exceeds 5 allowed). Consider refactoring. Open
exports.analyzeModels = function(models, fields) {
'use strict';
var model;
var modelPageName;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function analyzeForms
has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring. Open
exports.analyzeForms = function(forms) {
'use strict';
for (var formName in forms) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function analyzeModels
has 83 lines of code (exceeds 25 allowed). Consider refactoring. Open
exports.analyzeModels = function(models, fields) {
'use strict';
var model;
var modelPageName;
File generateGraph.js
has 298 lines of code (exceeds 250 allowed). Consider refactoring. Open
//////////////////////////////////////////
// Requirements //
//////////////////////////////////////////
var fs = require('fs-extra');
Function gefxExport
has 50 lines of code (exceeds 25 allowed). Consider refactoring. Open
exports.gefxExport = function(nodes, edges) {
'use strict';
var node;
var edge;
Function analyzeForms
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
exports.analyzeForms = function(forms) {
'use strict';
for (var formName in forms) {
Function analyzeFields
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
exports.analyzeFields = function(fields) {
'use strict';
for (var fieldName in fields) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function analyzeFields
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
exports.analyzeFields = function(fields) {
'use strict';
for (var fieldName in fields) {
Function getColor
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
exports.getColor = function(type) {
'use strict';
if (type) {
if (type === 'Form') {
return 'r="73" g="199" b="232"';
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if (model.items) {
modelId = model.items.id;
}
Avoid deeply nested control flow statements. Open
if (modelId) {
var edgeId = formPageName + '-' + modelName;
// Ignore wikitext attributes, since they are directly written into the form template
if (!exports.edges[edgeId] && !model.wikitext) {
Avoid deeply nested control flow statements. Open
} else if (exports.nodes[modelPageName]) {
edge = _.cloneDeep(edgeTemplate);
// Checks if first char is uppercase. If it is, it references to a Template
Avoid deeply nested control flow statements. Open
for (var i = 0; i < inspect.form.length; i++) {
edge = _.cloneDeep(edgeTemplate);
var target = inspect.form[i];
Avoid too many return
statements within this function. Open
return 'r="165" g="165" b="165"';
Avoid too many return
statements within this function. Open
return 'r="125" g="235" b="143"';
Avoid too many return
statements within this function. Open
return 'r="149" g="91" b="244"';
Avoid too many return
statements within this function. Open
return 'r="209" g="110" b="244"';
Avoid too many return
statements within this function. Open
return 'r="244" g="91" b="91"';
Similar blocks of code found in 2 locations. Consider refactoring. Open
exports.nodes[formPageName] = {
id: formPageName,
label: formPageName,
niceLabel: form.title || formPageName,
filepath: form.$filepath || '',
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 105.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
exports.nodes[modelPageName] = {
id: modelPageName,
label: modelPageName,
niceLabel: model.title || modelPageName,
filepath: model.$filepath || '',
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 105.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76