FrenchYeti/dexcalibur

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src/DeviceManager.js

Summary

Maintainability
F
3 days
Test Coverage

Function updateDeviceList has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring.
Open

    updateDeviceList( pCandidateList){
        let active = 0, b=null, d=null, id=null, dev=null;
        let devs = {};

        for(let i=0; i<pCandidateList.length; i++){
Severity: Minor
Found in src/DeviceManager.js - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File DeviceManager.js has 337 lines of code (exceeds 250 allowed). Consider refactoring.
Open

const _path_ = require("path");
const _fs_ = require("fs");
const _os_ = require('os');

var ut = require("./Utils.js");
Severity: Minor
Found in src/DeviceManager.js - About 4 hrs to fix

    Function enroll has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
    Open

        async enroll( pDevice, pOtions = {}){
    
    
    
            let device = null, success=false, pf=null, pm=PlatformManager.getInstance();
    Severity: Minor
    Found in src/DeviceManager.js - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function getDeviceByIP has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
    Open

        getDeviceByIP( pIpAddress, pPort=null, pUp=true){
            let d=null, b=null;
            for(let i in this.devices){
                d = this.devices[i];
                for(let k in d.bridges){
    Severity: Minor
    Found in src/DeviceManager.js - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    DeviceManager has 24 functions (exceeds 20 allowed). Consider refactoring.
    Open

    class DeviceManager
    {
        /**
         * To create an instance of DeviceManager
         * @param {Configuration} config The configuration object
    Severity: Minor
    Found in src/DeviceManager.js - About 2 hrs to fix

      Function enroll has 48 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          async enroll( pDevice, pOtions = {}){
      
      
      
              let device = null, success=false, pf=null, pm=PlatformManager.getInstance();
      Severity: Minor
      Found in src/DeviceManager.js - About 1 hr to fix

        Function updateDeviceList has 45 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            updateDeviceList( pCandidateList){
                let active = 0, b=null, d=null, id=null, dev=null;
                let devs = {};
        
                for(let i=0; i<pCandidateList.length; i++){
        Severity: Minor
        Found in src/DeviceManager.js - About 1 hr to fix

          Function scan has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
          Open

              async scan(){
                  let dev=[], wrapper=null, activeDev = 0, latestDefault=null;
          
                  latestDefault = this.getDefault();
          
          
          Severity: Minor
          Found in src/DeviceManager.js - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function scan has 34 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              async scan(){
                  let dev=[], wrapper=null, activeDev = 0, latestDefault=null;
          
                  latestDefault = this.getDefault();
          
          
          Severity: Minor
          Found in src/DeviceManager.js - About 1 hr to fix

            Function connect has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
            Open

                async connect( pIpAddress, pPortNumber, pDevice){
                    let success = false, wrapper=null;
            
                    
                    for(let i in this.bridges){
            Severity: Minor
            Found in src/DeviceManager.js - About 1 hr to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Avoid deeply nested control flow statements.
            Open

                                    if(d == null){
                                        devs[this.devices[i].uid] = this.devices[i];
                                    }
            Severity: Major
            Found in src/DeviceManager.js - About 45 mins to fix

              Avoid deeply nested control flow statements.
              Open

                                      if(d != null){
                                          devs[this.devices[i].uid] = this.devices[i];
                                      }
              Severity: Major
              Found in src/DeviceManager.js - About 45 mins to fix

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                        if(success){
                            this.status = new StatusMessage(30, this.status.append("[Device Manager] Profiling successfull.\n[Device Manager] Start Frida server install"));
                        }else{
                            this.status = StatusMessage.newError( this.status.append("[Device Manager] Fail to profile the device"));
                        }
                Severity: Minor
                Found in src/DeviceManager.js and 1 other location - About 50 mins to fix
                src/DeviceManager.js on lines 584..588

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 72.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                        if(success){
                            this.status = new StatusMessage(70, this.status.append("[Device Manager] Frida server installed.\n[Device Manager] Start platform install ..."));
                        }else{
                            this.status = StatusMessage.newError( this.status.append("[Device Manager] Fail"));
                        }
                Severity: Minor
                Found in src/DeviceManager.js and 1 other location - About 50 mins to fix
                src/DeviceManager.js on lines 559..563

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 72.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

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