Gottwik/Enduro

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libs/juicebox/juicebox.js

Summary

Maintainability
B
6 hrs
Test Coverage

File juicebox.js has 256 lines of code (exceeds 250 allowed). Consider refactoring.
Open

// * ———————————————————————————————————————————————————————— * //
// *     juicebox
// *    deals with lack of persistent storage plus adds backup and versioning
// * ———————————————————————————————————————————————————————— * //
const juicebox = function () {}
Severity: Minor
Found in libs/juicebox/juicebox.js - About 2 hrs to fix

    Function pull has 46 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    juicebox.prototype.pull = function (force) {
        const self = this
    
        // if juicebox is not enabled or disabled by flags
        if (!enduro.config.juicebox_enabled) {
    Severity: Minor
    Found in libs/juicebox/juicebox.js - About 1 hr to fix

      Function force_pack has 34 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      juicebox.prototype.force_pack = function (user) {
          return new Promise(function (resolve, reject) {
      
              // sets user to developer if juicing is caused by console
              user = user || 'developer'
      Severity: Minor
      Found in libs/juicebox/juicebox.js - About 1 hr to fix

        'self' is defined but never used
        Open

            const self = this
        Severity: Minor
        Found in libs/juicebox/juicebox.js by eslint

        Disallow Unused Variables (no-unused-vars)

        Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

        Rule Details

        This rule is aimed at eliminating unused variables, functions, and parameters of functions.

        A variable is considered to be used if any of the following are true:

        • It represents a function that is called (doSomething())
        • It is read (var y = x)
        • It is passed into a function as an argument (doSomething(x))

        A variable is not considered to be used if it is only ever assigned to (var x = 5) or declared.

        Examples of incorrect code for this rule:

        /*eslint no-unused-vars: "error"*/
        /*global some_unused_var*/
        
        //It checks variables you have defined as global
        some_unused_var = 42;
        
        var x;
        
        var y = 10;
        y = 5;
        
        // By default, unused arguments cause warnings.
        (function(foo) {
            return 5;
        })();
        
        // Unused recursive functions also cause warnings.
        function fact(n) {
            if (n < 2) return 1;
            return n * fact(n - 1);
        }

        Examples of correct code for this rule:

        /*eslint no-unused-vars: "error"*/
        
        var x = 10;
        alert(x);
        
        // foo is considered used here
        myFunc(function foo() {
            // ...
        }.bind(this));
        
        (function(foo) {
            return foo;
        })();

        exported

        In environments outside of CommonJS or ECMAScript modules, you may use var to create a global variable that may be used by other scripts. You can use the /* exported variableName */ comment block to indicate that this variable is being exported and therefore should not be considered unused.

        Note that /* exported */ has no effect for any of the following:

        • when the environment is node or commonjs
        • when parserOptions.sourceType is module
        • when ecmaFeatures.globalReturn is true

        Options

        This rule takes one argument which can be a string or an object. The string settings are the same as those of the vars property (explained below).

        By default this rule is enabled with all option for variables and after-used for arguments.

        {
            "rules": {
                "no-unused-vars": ["error", { "vars": "all", "args": "after-used" }]
            }
        }

        vars

        The vars option has two settings:

        • all checks all variables for usage, including those in the global scope. This is the default setting.
        • local checks only that locally-declared variables are used but will allow global variables to be unused.

        vars: local

        Examples of correct code for the { "vars": "local" } option:

        /*eslint no-unused-vars: ["error", { "vars": "local" }]*/
        /*global some_unused_var */
        
        some_unused_var = 42;

        varsIgnorePattern

        The varsIgnorePattern option specifies exceptions not to check for usage: variables whose names match a regexp pattern. For example, variables whose names contain ignored or Ignored.

        Examples of correct code for the { "varsIgnorePattern": "[iI]gnored" } option:

        /*eslint no-unused-vars: ["error", { "varsIgnorePattern": "[iI]gnored" }]*/
        
        var firstVarIgnored = 1;
        var secondVar = 2;
        console.log(secondVar);

        args

        The args option has three settings:

        • after-used - only the last argument must be used. This allows you, for instance, to have two named parameters to a function and as long as you use the second argument, ESLint will not warn you about the first. This is the default setting.
        • all - all named arguments must be used.
        • none - do not check arguments.

        args: after-used

        Examples of incorrect code for the default { "args": "after-used" } option:

        /*eslint no-unused-vars: ["error", { "args": "after-used" }]*/
        
        // 1 error
        // "baz" is defined but never used
        (function(foo, bar, baz) {
            return bar;
        })();

        Examples of correct code for the default { "args": "after-used" } option:

        /*eslint no-unused-vars: ["error", {"args": "after-used"}]*/
        
        (function(foo, bar, baz) {
            return baz;
        })();

        args: all

        Examples of incorrect code for the { "args": "all" } option:

        /*eslint no-unused-vars: ["error", { "args": "all" }]*/
        
        // 2 errors
        // "foo" is defined but never used
        // "baz" is defined but never used
        (function(foo, bar, baz) {
            return bar;
        })();

        args: none

        Examples of correct code for the { "args": "none" } option:

        /*eslint no-unused-vars: ["error", { "args": "none" }]*/
        
        (function(foo, bar, baz) {
            return bar;
        })();

        argsIgnorePattern

        The argsIgnorePattern option specifies exceptions not to check for usage: arguments whose names match a regexp pattern. For example, variables whose names begin with an underscore.

        Examples of correct code for the { "argsIgnorePattern": "^_" } option:

        /*eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }]*/
        
        function foo(x, _y) {
            return x + 1;
        }
        foo();

        caughtErrors

        The caughtErrors option is used for catch block arguments validation.

        It has two settings:

        • none - do not check error objects. This is the default setting.
        • all - all named arguments must be used.

        caughtErrors: none

        Not specifying this rule is equivalent of assigning it to none.

        Examples of correct code for the { "caughtErrors": "none" } option:

        /*eslint no-unused-vars: ["error", { "caughtErrors": "none" }]*/
        
        try {
            //...
        } catch (err) {
            console.error("errors");
        }

        caughtErrors: all

        Examples of incorrect code for the { "caughtErrors": "all" } option:

        /*eslint no-unused-vars: ["error", { "caughtErrors": "all" }]*/
        
        // 1 error
        // "err" is defined but never used
        try {
            //...
        } catch (err) {
            console.error("errors");
        }

        caughtErrorsIgnorePattern

        The caughtErrorsIgnorePattern option specifies exceptions not to check for usage: catch arguments whose names match a regexp pattern. For example, variables whose names begin with a string 'ignore'.

        Examples of correct code for the { "caughtErrorsIgnorePattern": "^ignore" } option:

        /*eslint no-unused-vars: ["error", { "caughtErrorsIgnorePattern": "^ignore" }]*/
        
        try {
            //...
        } catch (ignoreErr) {
            console.error("errors");
        }

        When Not To Use It

        If you don't want to be notified about unused variables or function arguments, you can safely turn this rule off. Source: http://eslint.org/docs/rules/

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

                return get_latest_juice()
                    .then((juice) => {
                        pull_juice = juice
                        return get_juicebox_by_name(juice.latest.hash + EXTENSION)
                    }, err)
        Severity: Minor
        Found in libs/juicebox/juicebox.js and 1 other location - About 45 mins to fix
        libs/juicebox/juicebox.js on lines 69..87

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 50.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

                return get_latest_juice()
                    .then((juice) => {
                        pull_juice = juice
                        return get_juicebox_by_name(juice.latest.hash + EXTENSION)
                    }, err)
        Severity: Minor
        Found in libs/juicebox/juicebox.js and 1 other location - About 45 mins to fix
        libs/juicebox/juicebox.js on lines 53..63

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 50.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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