HansHammel/watchmen

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lib/watchmen.js

Summary

Maintainability
A
3 hrs
Test Coverage

Function ping has 80 lines of code (exceeds 25 allowed). Consider refactoring.
Open

WatchMen.prototype.ping = function (params, callback) {

  var self = this;
  var storage = self.storage;
  var service = params.service;
Severity: Major
Found in lib/watchmen.js - About 3 hrs to fix

    Expected '===' and instead saw '=='.
    Open

        return s.id == id;
    Severity: Minor
    Found in lib/watchmen.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Expected return with your callback function.
    Open

                  callback(null, service.failureInterval);
    Severity: Minor
    Found in lib/watchmen.js by eslint

    Enforce Return After Callback (callback-return)

    The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

    function doSomething(err, callback) {
        if (err) {
            return callback(err);
        }
        callback();
    }

    To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

    Rule Details

    This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

    Options

    The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

    Default callback names

    Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            callback(err);
        }
        callback();
    }

    Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            return callback(err);
        }
        callback();
    }

    Supplied callback names

    Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

    /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
    
    function foo(err, done) {
        if (err) {
            done(err);
        }
        done();
    }
    
    function bar(err, send) {
        if (err) {
            send.error(err);
        }
        send.success();
    }

    Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

    /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
    
    function foo(err, done) {
        if (err) {
            return done(err);
        }
        done();
    }
    
    function bar(err, send) {
        if (err) {
            return send.error(err);
        }
        send.success();
    }

    Known Limitations

    Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

    • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
    • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

    Passing the callback by reference

    The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

    Example of a false negative when this rule reports correct code:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            setTimeout(callback, 0); // this is bad, but WILL NOT warn
        }
        callback();
    }

    Triggering the callback within a nested function

    The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

    Example of a false negative when this rule reports correct code:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            process.nextTick(function() {
                return callback(); // this is bad, but WILL NOT warn
            });
        }
        callback();
    }

    If/else statements

    The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

    Example of a false positive when this rule reports incorrect code:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            callback(err); // this is fine, but WILL warn
        } else {
            callback();    // this is fine, but WILL warn
        }
    }

    When Not To Use It

    There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

    Further Reading

    Related Rules

    Expected return with your callback function.
    Open

                callback(null, service.failureInterval);
    Severity: Minor
    Found in lib/watchmen.js by eslint

    Enforce Return After Callback (callback-return)

    The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

    function doSomething(err, callback) {
        if (err) {
            return callback(err);
        }
        callback();
    }

    To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

    Rule Details

    This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

    Options

    The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

    Default callback names

    Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            callback(err);
        }
        callback();
    }

    Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            return callback(err);
        }
        callback();
    }

    Supplied callback names

    Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

    /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
    
    function foo(err, done) {
        if (err) {
            done(err);
        }
        done();
    }
    
    function bar(err, send) {
        if (err) {
            send.error(err);
        }
        send.success();
    }

    Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

    /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
    
    function foo(err, done) {
        if (err) {
            return done(err);
        }
        done();
    }
    
    function bar(err, send) {
        if (err) {
            return send.error(err);
        }
        send.success();
    }

    Known Limitations

    Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

    • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
    • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

    Passing the callback by reference

    The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

    Example of a false negative when this rule reports correct code:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            setTimeout(callback, 0); // this is bad, but WILL NOT warn
        }
        callback();
    }

    Triggering the callback within a nested function

    The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

    Example of a false negative when this rule reports correct code:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            process.nextTick(function() {
                return callback(); // this is bad, but WILL NOT warn
            });
        }
        callback();
    }

    If/else statements

    The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

    Example of a false positive when this rule reports incorrect code:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            callback(err); // this is fine, but WILL warn
        } else {
            callback();    // this is fine, but WILL warn
        }
    }

    When Not To Use It

    There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

    Further Reading

    Related Rules

    Expected '===' and instead saw '=='.
    Open

      if (pos == -1) {
    Severity: Minor
    Found in lib/watchmen.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Unexpected require().
    Open

        var pingFactory = require('watchmen-ping-' + service.pingServiceName);
    Severity: Minor
    Found in lib/watchmen.js by eslint

    Enforce require() on the top-level module scope (global-require)

    In Node.js, module dependencies are included using the require() function, such as:

    var fs = require("fs");

    While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

    function foo() {
    
        if (condition) {
            var fs = require("fs");
        }
    }

    Since require() does a synchronous load, it can cause performance problems when used in other locations.

    Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

    Rule Details

    This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

    Examples of incorrect code for this rule:

    /*eslint global-require: "error"*/
    /*eslint-env es6*/
    
    // calling require() inside of a function is not allowed
    function readFile(filename, callback) {
        var fs = require('fs');
        fs.readFile(filename, callback)
    }
    
    // conditional requires like this are also not allowed
    if (DEBUG) { require('debug'); }
    
    // a require() in a switch statement is also flagged
    switch(x) { case '1': require('1'); break; }
    
    // you may not require() inside an arrow function body
    var getModule = (name) => require(name);
    
    // you may not require() inside of a function body as well
    function getModule(name) { return require(name); }
    
    // you may not require() inside of a try/catch block
    try {
        require(unsafeModule);
    } catch(e) {
        console.log(e);
    }

    Examples of correct code for this rule:

    /*eslint global-require: "error"*/
    
    // all these variations of require() are ok
    require('x');
    var y = require('y');
    var z;
    z = require('z').initialize();
    
    // requiring a module and using it in a function is ok
    var fs = require('fs');
    function readFile(filename, callback) {
        fs.readFile(filename, callback)
    }
    
    // you can use a ternary to determine which module to require
    var logger = DEBUG ? require('dev-logger') : require('logger');
    
    // if you want you can require() at the end of your module
    function doSomethingA() {}
    function doSomethingB() {}
    var x = require("x"),
        z = require("z");

    When Not To Use It

    If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

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