IHTSDO/component-identifier-service

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blogic/BackEndJobService.js

Summary

Maintainability
F
4 days
Test Coverage

Function processJob has 406 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function processJob(record){

    var request=JSON.parse(record.request);
    if (!request || !request.type || request.type==null){
        var lightJob={
Severity: Major
Found in blogic/BackEndJobService.js - About 2 days to fix

    Function processJob has a Cognitive Complexity of 61 (exceeds 5 allowed). Consider refactoring.
    Open

    function processJob(record){
    
        var request=JSON.parse(record.request);
        if (!request || !request.type || request.type==null){
            var lightJob={
    Severity: Minor
    Found in blogic/BackEndJobService.js - About 1 day to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    File BackEndJobService.js has 450 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    /**
     * Created by ar on 7/31/15.
     */
    
    var job=require("../model/JobType");
    Severity: Minor
    Found in blogic/BackEndJobService.js - About 6 hrs to fix

      Function 'processJob' has too many statements (60). Maximum allowed is 30.
      Open

      function processJob(record){
      Severity: Minor
      Found in blogic/BackEndJobService.js by eslint

      enforce a maximum number of statements allowed in function blocks (max-statements)

      The max-statements rule allows you to specify the maximum number of statements allowed in a function.

      function foo() {
        var bar = 1; // one statement
        var baz = 2; // two statements
        var qux = 3; // three statements
      }

      Rule Details

      This rule enforces a maximum number of statements allowed in function blocks.

      Options

      This rule has a number or object option:

      • "max" (default 10) enforces a maximum number of statements allows in function blocks

      Deprecated: The object property maximum is deprecated; please use the object property max instead.

      This rule has an object option:

      • "ignoreTopLevelFunctions": true ignores top-level functions

      max

      Examples of incorrect code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      };

      Examples of correct code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }

      ignoreTopLevelFunctions

      Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

      /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        var foo11 = 11;
      }

      Related Rules

      • [complexity](complexity.md)
      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

      Function 'processJob' has a complexity of 32.
      Open

      function processJob(record){
      Severity: Minor
      Found in blogic/BackEndJobService.js by eslint

      Limit Cyclomatic Complexity (complexity)

      Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

      function a(x) {
          if (true) {
              return x; // 1st path
          } else if (false) {
              return x+1; // 2nd path
          } else {
              return 4; // 3rd path
          }
      }

      Rule Details

      This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

      Examples of incorrect code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else if (false) {
              return x+1;
          } else {
              return 4; // 3rd path
          }
      }

      Examples of correct code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else {
              return 4;
          }
      }

      Options

      Optionally, you may specify a max object property:

      "complexity": ["error", 2]

      is equivalent to

      "complexity": ["error", { "max": 2 }]

      Deprecated: the object property maximum is deprecated. Please use the property max instead.

      When Not To Use It

      If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

      Further Reading

      Related Rules

      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md)
      • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

      Avoid deeply nested control flow statements.
      Open

                              if (typeof err == "object") {
                                  lightJob.log = JSON.stringify(err);
                              } else {
                                  lightJob.log = err;
                              }
      Severity: Major
      Found in blogic/BackEndJobService.js - About 45 mins to fix

        Avoid deeply nested control flow statements.
        Open

                    if (true) { // previously request.systemIds.length>10
                        idDM.generateSctids(request, function (err) {
        
                            if (err) {
                                lightJob.status = "3";
        Severity: Major
        Found in blogic/BackEndJobService.js - About 45 mins to fix

          Avoid deeply nested control flow statements.
          Open

                      if (!request.systemIds || request.systemIds.length == 0) {
                          var arrayUuids = [];
                          for (var i = 0; i < request.quantity; i++) {
                              arrayUuids.push(guid());
                          }
          Severity: Major
          Found in blogic/BackEndJobService.js - About 45 mins to fix

            Avoid deeply nested control flow statements.
            Open

                                    if (err) {
                                        console.log("Error-3 in back end service:" + JSON.stringify(err));
                                        return;
                                    } else {
                                        console.log("End job " + record.name + " - id:" + record.id);
            Severity: Major
            Found in blogic/BackEndJobService.js - About 45 mins to fix

              Avoid deeply nested control flow statements.
              Open

                                      if (err) {
                                          console.log("Error-3 in back end service:" + JSON.stringify(err));
                                          return;
                                      } else {
                                          console.log("End job " + record.name + " - id:" + record.id);
              Severity: Major
              Found in blogic/BackEndJobService.js - About 45 mins to fix

                Avoid deeply nested control flow statements.
                Open

                                    if (err) {
                                        lightJob.status = "3";
                                        if (typeof err == "object") {
                                            lightJob.log = JSON.stringify(err);
                                        } else {
                Severity: Major
                Found in blogic/BackEndJobService.js - About 45 mins to fix

                  Avoid deeply nested control flow statements.
                  Open

                          } else if (request.type == job.JOBTYPE.deprecateSctids) {
                              request.action = stateMachine.actions.deprecate;
                              idDM.updateSctids(request, function (err) {
                  
                                  if (err) {
                  Severity: Major
                  Found in blogic/BackEndJobService.js - About 45 mins to fix

                    Avoid deeply nested control flow statements.
                    Open

                                            if (typeof err == "object") {
                                                lightJob.log = JSON.stringify(err);
                                            } else {
                                                lightJob.log = err;
                                            }
                    Severity: Major
                    Found in blogic/BackEndJobService.js - About 45 mins to fix

                      Avoid deeply nested control flow statements.
                      Open

                                          if (err) {
                                              lightJob.status = "3";
                                              if (typeof err == "object") {
                                                  lightJob.log = JSON.stringify(err);
                                              } else {
                      Severity: Major
                      Found in blogic/BackEndJobService.js - About 45 mins to fix

                        Expected '===' and instead saw '=='.
                        Open

                                if (request.type == job.JOBTYPE.generateSctids) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                                if (typeof err == "object") {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                            if (typeof err == "object") {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        'i' is already defined.
                        Open

                                        for (var i = 0; i < request.quantity; i++) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                    if (!request.systemIds || request.systemIds.length == 0) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        'arrayUuids' is already defined.
                        Open

                                        var arrayUuids = [];
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                } else if (request.type == job.JOBTYPE.publishSctids) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                                if (typeof err == "object") {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                } else if (request.type == job.JOBTYPE.deprecateSctids) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        'arrayUuids' is already defined.
                        Open

                                        var arrayUuids = [];
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                            if (typeof err == "object") {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                } else if (request.type == job.JOBTYPE.generateSchemeIds) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                                if (typeof err == "object") {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                } else if (request.type == job.JOBTYPE.registerSctids) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        'i' is already defined.
                        Open

                                        for (var i = 0; i < request.quantity; i++) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                    if (!request.systemIds || request.systemIds.length == 0) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                    if (!request.systemIds || request.systemIds.length == 0) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                                if (typeof err == "object") {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                            if (typeof err == "object") {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                } else if (request.type == job.JOBTYPE.registerSchemeIds) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                } else if (request.type == job.JOBTYPE.reserveSchemeIds) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        'i' is already defined.
                        Open

                                        for (var i = 0; i < request.quantity; i++) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                            if (typeof err == "object") {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                            if (typeof err == "object") {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                                if (typeof err == "object") {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                                if (typeof err == "object") {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                } else if (request.type == job.JOBTYPE.reserveSctids) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                } else if (request.type == job.JOBTYPE.releaseSctids) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                } else if (request.type == job.JOBTYPE.deprecateSchemeIds) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected error to be handled.
                        Open

                                bulkJob.findFieldSelect({status:"0"}, {id:1,name:1,request:1},1,null,{ "created_at": "A" },function(err,bulkJobRecords) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Enforce Callback Error Handling (handle-callback-err)

                        In Node.js, a common pattern for dealing with asynchronous behavior is called the callback pattern. This pattern expects an Error object or null as the first argument of the callback. Forgetting to handle these errors can lead to some really strange behavior in your application.

                        function loadData (err, data) {
                            doSomething(); // forgot to handle error
                        }

                        Rule Details

                        This rule expects that when you're using the callback pattern in Node.js you'll handle the error.

                        Options

                        The rule takes a single string option: the name of the error parameter. The default is "err".

                        Examples of incorrect code for this rule with the default "err" parameter name:

                        /*eslint handle-callback-err: "error"*/
                        
                        function loadData (err, data) {
                            doSomething();
                        }

                        Examples of correct code for this rule with the default "err" parameter name:

                        /*eslint handle-callback-err: "error"*/
                        
                        function loadData (err, data) {
                            if (err) {
                                console.log(err.stack);
                            }
                            doSomething();
                        }
                        
                        function generateError (err) {
                            if (err) {}
                        }

                        Examples of correct code for this rule with a sample "error" parameter name:

                        /*eslint handle-callback-err: ["error", "error"]*/
                        
                        function loadData (error, data) {
                            if (error) {
                               console.log(error.stack);
                            }
                            doSomething();
                        }

                        regular expression

                        Sometimes (especially in big projects) the name of the error variable is not consistent across the project, so you need a more flexible configuration to ensure that the rule reports all unhandled errors.

                        If the configured name of the error variable begins with a ^ it is considered to be a regexp pattern.

                        • If the option is "^(err|error|anySpecificError)$", the rule reports unhandled errors where the parameter name can be err, error or anySpecificError.
                        • If the option is "^.+Error$", the rule reports unhandled errors where the parameter name ends with Error (for example, connectionError or validationError will match).
                        • If the option is "^.*(e|E)rr", the rule reports unhandled errors where the parameter name matches any string that contains err or Err (for example, err, error, anyError, some_err will match).

                        When Not To Use It

                        There are cases where it may be safe for your application to ignore errors, however only ignore errors if you are confident that some other form of monitoring will help you catch the problem.

                        Further Reading

                        Expected '===' and instead saw '=='.
                        Open

                                } else if (request.type == job.JOBTYPE.publishSchemeIds) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                    if (!request.systemIds || request.systemIds.length == 0) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                                if (typeof err == "object") {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                            if (!request || !request.type || request.type==null){
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                            if (typeof err == "object") {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Use ‘===’ to compare with ‘null’.
                        Open

                            if (!request || !request.type || request.type==null){
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Disallow Null Comparisons (no-eq-null)

                        Comparing to null without a type-checking operator (== or !=), can have unintended results as the comparison will evaluate to true when comparing to not just a null, but also an undefined value.

                        if (foo == null) {
                          bar();
                        }

                        Rule Details

                        The no-eq-null rule aims reduce potential bug and unwanted behavior by ensuring that comparisons to null only match null, and not also undefined. As such it will flag comparisons to null when using == and !=.

                        Examples of incorrect code for this rule:

                        /*eslint no-eq-null: "error"*/
                        
                        if (foo == null) {
                          bar();
                        }
                        
                        while (qux != null) {
                          baz();
                        }

                        Examples of correct code for this rule:

                        /*eslint no-eq-null: "error"*/
                        
                        if (foo === null) {
                          bar();
                        }
                        
                        while (qux !== null) {
                          baz();
                        }

                        Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                                if (typeof err == "object") {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                            if (typeof err == "object") {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                            if (typeof err == "object") {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Expected error to be handled.
                        Open

                            bulkJob.findFieldSelect({status:"1"},{id:1},1,null,null,function(err,records){
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Enforce Callback Error Handling (handle-callback-err)

                        In Node.js, a common pattern for dealing with asynchronous behavior is called the callback pattern. This pattern expects an Error object or null as the first argument of the callback. Forgetting to handle these errors can lead to some really strange behavior in your application.

                        function loadData (err, data) {
                            doSomething(); // forgot to handle error
                        }

                        Rule Details

                        This rule expects that when you're using the callback pattern in Node.js you'll handle the error.

                        Options

                        The rule takes a single string option: the name of the error parameter. The default is "err".

                        Examples of incorrect code for this rule with the default "err" parameter name:

                        /*eslint handle-callback-err: "error"*/
                        
                        function loadData (err, data) {
                            doSomething();
                        }

                        Examples of correct code for this rule with the default "err" parameter name:

                        /*eslint handle-callback-err: "error"*/
                        
                        function loadData (err, data) {
                            if (err) {
                                console.log(err.stack);
                            }
                            doSomething();
                        }
                        
                        function generateError (err) {
                            if (err) {}
                        }

                        Examples of correct code for this rule with a sample "error" parameter name:

                        /*eslint handle-callback-err: ["error", "error"]*/
                        
                        function loadData (error, data) {
                            if (error) {
                               console.log(error.stack);
                            }
                            doSomething();
                        }

                        regular expression

                        Sometimes (especially in big projects) the name of the error variable is not consistent across the project, so you need a more flexible configuration to ensure that the rule reports all unhandled errors.

                        If the configured name of the error variable begins with a ^ it is considered to be a regexp pattern.

                        • If the option is "^(err|error|anySpecificError)$", the rule reports unhandled errors where the parameter name can be err, error or anySpecificError.
                        • If the option is "^.+Error$", the rule reports unhandled errors where the parameter name ends with Error (for example, connectionError or validationError will match).
                        • If the option is "^.*(e|E)rr", the rule reports unhandled errors where the parameter name matches any string that contains err or Err (for example, err, error, anyError, some_err will match).

                        When Not To Use It

                        There are cases where it may be safe for your application to ignore errors, however only ignore errors if you are confident that some other form of monitoring will help you catch the problem.

                        Further Reading

                        'lightJob' is already defined.
                        Open

                                var lightJob={
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        'arrayUuids' is already defined.
                        Open

                                        var arrayUuids = [];
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        Expected '===' and instead saw '=='.
                        Open

                                } else if (request.type == job.JOBTYPE.releaseSchemeIds) {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require === and !== (eqeqeq)

                        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                        • [] == false
                        • [] == ![]
                        • 3 == "03"

                        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                        Rule Details

                        This rule is aimed at eliminating the type-unsafe equality operators.

                        Examples of incorrect code for this rule:

                        /*eslint eqeqeq: "error"*/
                        
                        if (x == 42) { }
                        
                        if ("" == text) { }
                        
                        if (obj.getStuff() != undefined) { }

                        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                        Options

                        always

                        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                        Examples of incorrect code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a == b
                        foo == true
                        bananas != 1
                        value == undefined
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        Examples of correct code for the "always" option:

                        /*eslint eqeqeq: ["error", "always"]*/
                        
                        a === b
                        foo === true
                        bananas !== 1
                        value === undefined
                        typeof foo === 'undefined'
                        'hello' !== 'world'
                        0 === 0
                        true === true
                        foo === null

                        This rule optionally takes a second argument, which should be an object with the following supported properties:

                        • "null": Customize how this rule treats null literals. Possible values:
                          • always (default) - Always use === or !==.
                          • never - Never use === or !== with null.
                          • ignore - Do not apply this rule to null.

                        smart

                        The "smart" option enforces the use of === and !== except for these cases:

                        • Comparing two literal values
                        • Evaluating the value of typeof
                        • Comparing against null

                        Examples of incorrect code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        // comparing two variables requires ===
                        a == b
                        
                        // only one side is a literal
                        foo == true
                        bananas != 1
                        
                        // comparing to undefined requires ===
                        value == undefined

                        Examples of correct code for the "smart" option:

                        /*eslint eqeqeq: ["error", "smart"]*/
                        
                        typeof foo == 'undefined'
                        'hello' != 'world'
                        0 == 0
                        true == true
                        foo == null

                        allow-null

                        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                        ["error", "always", {"null": "ignore"}]

                        When Not To Use It

                        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                        Move the invocation into the parens that contain the function.
                        Open

                        var guid = (function() {
                        Severity: Minor
                        Found in blogic/BackEndJobService.js by eslint

                        Require IIFEs to be Wrapped (wrap-iife)

                        You can immediately invoke function expressions, but not function declarations. A common technique to create an immediately-invoked function expression (IIFE) is to wrap a function declaration in parentheses. The opening parentheses causes the contained function to be parsed as an expression, rather than a declaration.

                        // function expression could be unwrapped
                        var x = function () { return { y: 1 };}();
                        
                        // function declaration must be wrapped
                        function () { /* side effects */ }(); // SyntaxError

                        Rule Details

                        This rule requires all immediately-invoked function expressions to be wrapped in parentheses.

                        Options

                        This rule has two options, a string option and an object option.

                        String option:

                        • "outside" enforces always wrapping the call expression. The default is "outside".
                        • "inside" enforces always wrapping the function expression.
                        • "any" enforces always wrapping, but allows either style.

                        Object option:

                        • "functionPrototypeMethods": true additionally enforces wrapping function expressions invoked using .call and .apply. The default is false.

                        outside

                        Examples of incorrect code for the default "outside" option:

                        /*eslint wrap-iife: ["error", "outside"]*/
                        
                        var x = function () { return { y: 1 };}(); // unwrapped
                        var x = (function () { return { y: 1 };})(); // wrapped function expression

                        Examples of correct code for the default "outside" option:

                        /*eslint wrap-iife: ["error", "outside"]*/
                        
                        var x = (function () { return { y: 1 };}()); // wrapped call expression

                        inside

                        Examples of incorrect code for the "inside" option:

                        /*eslint wrap-iife: ["error", "inside"]*/
                        
                        var x = function () { return { y: 1 };}(); // unwrapped
                        var x = (function () { return { y: 1 };}()); // wrapped call expression

                        Examples of correct code for the "inside" option:

                        /*eslint wrap-iife: ["error", "inside"]*/
                        
                        var x = (function () { return { y: 1 };})(); // wrapped function expression

                        any

                        Examples of incorrect code for the "any" option:

                        /*eslint wrap-iife: ["error", "any"]*/
                        
                        var x = function () { return { y: 1 };}(); // unwrapped

                        Examples of correct code for the "any" option:

                        /*eslint wrap-iife: ["error", "any"]*/
                        
                        var x = (function () { return { y: 1 };}()); // wrapped call expression
                        var x = (function () { return { y: 1 };})(); // wrapped function expression

                        functionPrototypeMethods

                        Examples of incorrect code for this rule with the "inside", { "functionPrototypeMethods": true } options:

                        /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
                        
                        var x = function(){ foo(); }()
                        var x = (function(){ foo(); }())
                        var x = function(){ foo(); }.call(bar)
                        var x = (function(){ foo(); }.call(bar))

                        Examples of correct code for this rule with the "inside", { "functionPrototypeMethods": true } options:

                        /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
                        
                        var x = (function(){ foo(); })()
                        var x = (function(){ foo(); }).call(bar)

                        Source: http://eslint.org/docs/rules/

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