IHTSDO/snomed-interaction-components

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js/refsetPlugin.js

Summary

Maintainability
F
3 days
Test Coverage

Function refsetPanel has 260 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function refsetPanel(divElement, options) {
    var panel = this;
    this.divElement = divElement;
    this.options = jQuery.extend(true, {}, options);
    var favoriteCall = null;
Severity: Major
Found in js/refsetPlugin.js - About 1 day to fix

    Function loadMembers has 165 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        this.loadMembers = function(conceptId, term, returnLimit, skipTo, paginate) {
            var branch = options.edition;
            if(options.release.length > 0 && options.release !== 'None'){
                branch = branch + "/" + options.release;
            };
    Severity: Major
    Found in js/refsetPlugin.js - About 6 hrs to fix

      Function refsetPanel has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring.
      Open

      function refsetPanel(divElement, options) {
          var panel = this;
          this.divElement = divElement;
          this.options = jQuery.extend(true, {}, options);
          var favoriteCall = null;
      Severity: Minor
      Found in js/refsetPlugin.js - About 3 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function has too many statements (42). Maximum allowed is 30.
      Open

              }).done(function(result) {
      Severity: Minor
      Found in js/refsetPlugin.js by eslint

      enforce a maximum number of statements allowed in function blocks (max-statements)

      The max-statements rule allows you to specify the maximum number of statements allowed in a function.

      function foo() {
        var bar = 1; // one statement
        var baz = 2; // two statements
        var qux = 3; // three statements
      }

      Rule Details

      This rule enforces a maximum number of statements allowed in function blocks.

      Options

      This rule has a number or object option:

      • "max" (default 10) enforces a maximum number of statements allows in function blocks

      Deprecated: The object property maximum is deprecated; please use the object property max instead.

      This rule has an object option:

      • "ignoreTopLevelFunctions": true ignores top-level functions

      max

      Examples of incorrect code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      };

      Examples of correct code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }

      ignoreTopLevelFunctions

      Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

      /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        var foo11 = 11;
      }

      Related Rules

      • [complexity](complexity.md)
      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

      Function has a complexity of 12.
      Open

              }).done(function(result) {
      Severity: Minor
      Found in js/refsetPlugin.js by eslint

      Limit Cyclomatic Complexity (complexity)

      Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

      function a(x) {
          if (true) {
              return x; // 1st path
          } else if (false) {
              return x+1; // 2nd path
          } else {
              return 4; // 3rd path
          }
      }

      Rule Details

      This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

      Examples of incorrect code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else if (false) {
              return x+1;
          } else {
              return 4; // 3rd path
          }
      }

      Examples of correct code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else {
              return 4;
          }
      }

      Options

      Optionally, you may specify a max object property:

      "complexity": ["error", 2]

      is equivalent to

      "complexity": ["error", { "max": 2 }]

      Deprecated: the object property maximum is deprecated. Please use the property max instead.

      When Not To Use It

      If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

      Further Reading

      Related Rules

      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md)
      • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

      File refsetPlugin.js has 262 lines of code (exceeds 250 allowed). Consider refactoring.
      Open

      /**
       * Created by termmed on 9/2/14.
       */
      /**
       * Created by termmed on 9/1/14.
      Severity: Minor
      Found in js/refsetPlugin.js - About 2 hrs to fix

        Function loadRefsets has 52 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            this.loadRefsets = function() {
                $("#" + panel.divElement.id + "-panelBody").html("<i class='glyphicon glyphicon-refresh icon-spin'></i>");
                var branch = options.edition;
                if(options.release.length > 0 && options.release !== 'None'){
                    branch = branch + "/" + options.release;
        Severity: Major
        Found in js/refsetPlugin.js - About 2 hrs to fix

          Function loadMembers has 5 arguments (exceeds 4 allowed). Consider refactoring.
          Open

              this.loadMembers = function(conceptId, term, returnLimit, skipTo, paginate) {
          Severity: Minor
          Found in js/refsetPlugin.js - About 35 mins to fix

            Avoid too many return statements within this function.
            Open

                            return 0;
            Severity: Major
            Found in js/refsetPlugin.js - About 30 mins to fix

              Expected '===' and instead saw '=='.
              Open

                      } else if (color == 'blue') {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '===' and instead saw '=='.
              Open

                      if (color == 'black') {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '===' and instead saw '=='.
              Open

                      } else if (color == 'green') {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '===' and instead saw '=='.
              Open

                      } else if (color == 'red') {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '===' and instead saw '=='.
              Open

                              if (field.conceptId == panel.conceptId) {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '===' and instead saw '=='.
              Open

                      } else if (color == 'purple') {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Use ‘===’ to compare with ‘null’.
              Open

                      if (xhrMembers != null) {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Disallow Null Comparisons (no-eq-null)

              Comparing to null without a type-checking operator (== or !=), can have unintended results as the comparison will evaluate to true when comparing to not just a null, but also an undefined value.

              if (foo == null) {
                bar();
              }

              Rule Details

              The no-eq-null rule aims reduce potential bug and unwanted behavior by ensuring that comparisons to null only match null, and not also undefined. As such it will flag comparisons to null when using == and !=.

              Examples of incorrect code for this rule:

              /*eslint no-eq-null: "error"*/
              
              if (foo == null) {
                bar();
              }
              
              while (qux != null) {
                baz();
              }

              Examples of correct code for this rule:

              /*eslint no-eq-null: "error"*/
              
              if (foo === null) {
                bar();
              }
              
              while (qux !== null) {
                baz();
              }

              Source: http://eslint.org/docs/rules/

              Unnecessary semicolon.
              Open

                      };
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              disallow unnecessary semicolons (no-extra-semi)

              Typing mistakes and misunderstandings about where semicolons are required can lead to semicolons that are unnecessary. While not technically an error, extra semicolons can cause confusion when reading code.

              Rule Details

              This rule disallows unnecessary semicolons.

              Examples of incorrect code for this rule:

              /*eslint no-extra-semi: "error"*/
              
              var x = 5;;
              
              function foo() {
                  // code
              };

              Examples of correct code for this rule:

              /*eslint no-extra-semi: "error"*/
              
              var x = 5;
              
              var foo = function() {
                  // code
              };

              When Not To Use It

              If you intentionally use extra semicolons then you can disable this rule.

              Related Rules

              Expected '!==' and instead saw '!='.
              Open

                      if (xhrMembers != null) {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Use ‘===’ to compare with ‘null’.
              Open

                      if (xhrRefset != null) {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Disallow Null Comparisons (no-eq-null)

              Comparing to null without a type-checking operator (== or !=), can have unintended results as the comparison will evaluate to true when comparing to not just a null, but also an undefined value.

              if (foo == null) {
                bar();
              }

              Rule Details

              The no-eq-null rule aims reduce potential bug and unwanted behavior by ensuring that comparisons to null only match null, and not also undefined. As such it will flag comparisons to null when using == and !=.

              Examples of incorrect code for this rule:

              /*eslint no-eq-null: "error"*/
              
              if (foo == null) {
                bar();
              }
              
              while (qux != null) {
                baz();
              }

              Examples of correct code for this rule:

              /*eslint no-eq-null: "error"*/
              
              if (foo === null) {
                bar();
              }
              
              while (qux !== null) {
                baz();
              }

              Source: http://eslint.org/docs/rules/

              Expected '!==' and instead saw '!='.
              Open

                      if (typeof total != "undefined") {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '!==' and instead saw '!='.
              Open

                          if (result.total != 0) {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '===' and instead saw '=='.
              Open

                                  if (a == b)
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Empty block statement.
              Open

                              if (xhrMembers.statusText === 'abort') {} else {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              disallow empty block statements (no-empty)

              Empty block statements, while not technically errors, usually occur due to refactoring that wasn't completed. They can cause confusion when reading code.

              Rule Details

              This rule disallows empty block statements. This rule ignores block statements which contain a comment (for example, in an empty catch or finally block of a try statement to indicate that execution should continue regardless of errors).

              Examples of incorrect code for this rule:

              /*eslint no-empty: "error"*/
              
              if (foo) {
              }
              
              while (foo) {
              }
              
              switch(foo) {
              }
              
              try {
                  doSomething();
              } catch(ex) {
              
              } finally {
              
              }

              Examples of correct code for this rule:

              /*eslint no-empty: "error"*/
              
              if (foo) {
                  // empty
              }
              
              while (foo) {
                  /* empty */
              }
              
              try {
                  doSomething();
              } catch (ex) {
                  // continue regardless of error
              }
              
              try {
                  doSomething();
              } finally {
                  /* continue regardless of error */
              }

              Options

              This rule has an object option for exceptions:

              • "allowEmptyCatch": true allows empty catch clauses (that is, which do not contain a comment)

              allowEmptyCatch

              Examples of additional correct code for this rule with the { "allowEmptyCatch": true } option:

              /* eslint no-empty: ["error", { "allowEmptyCatch": true }] */
              try {
                  doSomething();
              } catch (ex) {}
              
              try {
                  doSomething();
              }
              catch (ex) {}
              finally {
                  /* continue regardless of error */
              }

              When Not To Use It

              If you intentionally use empty block statements then you can disable this rule.

              Related Rules

              Expected '===' and instead saw '=='.
              Open

                          if (total == skipTo) {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '!==' and instead saw '!='.
              Open

                              if (opts != "undefined") {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '===' and instead saw '=='.
              Open

                                  if (skipTo == 0) {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '!==' and instead saw '!='.
              Open

                              if (remaining != 0) {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Unnecessary semicolon.
              Open

                      };
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              disallow unnecessary semicolons (no-extra-semi)

              Typing mistakes and misunderstandings about where semicolons are required can lead to semicolons that are unnecessary. While not technically an error, extra semicolons can cause confusion when reading code.

              Rule Details

              This rule disallows unnecessary semicolons.

              Examples of incorrect code for this rule:

              /*eslint no-extra-semi: "error"*/
              
              var x = 5;;
              
              function foo() {
                  // code
              };

              Examples of correct code for this rule:

              /*eslint no-extra-semi: "error"*/
              
              var x = 5;
              
              var foo = function() {
                  // code
              };

              When Not To Use It

              If you intentionally use extra semicolons then you can disable this rule.

              Related Rules

              Expected error to be handled.
              Open

                      }).fail(function(err) {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Enforce Callback Error Handling (handle-callback-err)

              In Node.js, a common pattern for dealing with asynchronous behavior is called the callback pattern. This pattern expects an Error object or null as the first argument of the callback. Forgetting to handle these errors can lead to some really strange behavior in your application.

              function loadData (err, data) {
                  doSomething(); // forgot to handle error
              }

              Rule Details

              This rule expects that when you're using the callback pattern in Node.js you'll handle the error.

              Options

              The rule takes a single string option: the name of the error parameter. The default is "err".

              Examples of incorrect code for this rule with the default "err" parameter name:

              /*eslint handle-callback-err: "error"*/
              
              function loadData (err, data) {
                  doSomething();
              }

              Examples of correct code for this rule with the default "err" parameter name:

              /*eslint handle-callback-err: "error"*/
              
              function loadData (err, data) {
                  if (err) {
                      console.log(err.stack);
                  }
                  doSomething();
              }
              
              function generateError (err) {
                  if (err) {}
              }

              Examples of correct code for this rule with a sample "error" parameter name:

              /*eslint handle-callback-err: ["error", "error"]*/
              
              function loadData (error, data) {
                  if (error) {
                     console.log(error.stack);
                  }
                  doSomething();
              }

              regular expression

              Sometimes (especially in big projects) the name of the error variable is not consistent across the project, so you need a more flexible configuration to ensure that the rule reports all unhandled errors.

              If the configured name of the error variable begins with a ^ it is considered to be a regexp pattern.

              • If the option is "^(err|error|anySpecificError)$", the rule reports unhandled errors where the parameter name can be err, error or anySpecificError.
              • If the option is "^.+Error$", the rule reports unhandled errors where the parameter name ends with Error (for example, connectionError or validationError will match).
              • If the option is "^.*(e|E)rr", the rule reports unhandled errors where the parameter name matches any string that contains err or Err (for example, err, error, anyError, some_err will match).

              When Not To Use It

              There are cases where it may be safe for your application to ignore errors, however only ignore errors if you are confident that some other form of monitoring will help you catch the problem.

              Further Reading

              Expected '===' and instead saw '=='.
              Open

                          if (typeof total == "undefined") total = result.total;
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Unnecessary semicolon.
              Open

                      };
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              disallow unnecessary semicolons (no-extra-semi)

              Typing mistakes and misunderstandings about where semicolons are required can lead to semicolons that are unnecessary. While not technically an error, extra semicolons can cause confusion when reading code.

              Rule Details

              This rule disallows unnecessary semicolons.

              Examples of incorrect code for this rule:

              /*eslint no-extra-semi: "error"*/
              
              var x = 5;;
              
              function foo() {
                  // code
              };

              Examples of correct code for this rule:

              /*eslint no-extra-semi: "error"*/
              
              var x = 5;
              
              var foo = function() {
                  // code
              };

              When Not To Use It

              If you intentionally use extra semicolons then you can disable this rule.

              Related Rules

              'returnLimit2' is already defined.
              Open

                                  var returnLimit2 = returnLimit;
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              disallow variable redeclaration (no-redeclare)

              In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

              Rule Details

              This rule is aimed at eliminating variables that have multiple declarations in the same scope.

              Examples of incorrect code for this rule:

              /*eslint no-redeclare: "error"*/
              
              var a = 3;
              var a = 10;

              Examples of correct code for this rule:

              /*eslint no-redeclare: "error"*/
              
              var a = 3;
              // ...
              a = 10;

              Options

              This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

              builtinGlobals

              Examples of incorrect code for the { "builtinGlobals": true } option:

              /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
              
              var Object = 0;

              Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

              /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
              /*eslint-env browser*/
              
              var top = 0;

              The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

              Expected '!==' and instead saw '!='.
              Open

                              if (skipTo != 0) {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '!==' and instead saw '!='.
              Open

                      if (xhrRefset != null) {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              'returnLimit2' is already defined.
              Open

                                  var returnLimit2 = 0;
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              disallow variable redeclaration (no-redeclare)

              In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

              Rule Details

              This rule is aimed at eliminating variables that have multiple declarations in the same scope.

              Examples of incorrect code for this rule:

              /*eslint no-redeclare: "error"*/
              
              var a = 3;
              var a = 10;

              Examples of correct code for this rule:

              /*eslint no-redeclare: "error"*/
              
              var a = 3;
              // ...
              a = 10;

              Options

              This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

              builtinGlobals

              Examples of incorrect code for the { "builtinGlobals": true } option:

              /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
              
              var Object = 0;

              Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

              /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
              /*eslint-env browser*/
              
              var top = 0;

              The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

              Expected '===' and instead saw '=='.
              Open

                              if (skipTo == 0) {
              Severity: Minor
              Found in js/refsetPlugin.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              There are no issues that match your filters.

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