Kakise/Kaki-Static

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routes/index.js

Summary

Maintainability
C
1 day
Test Coverage

Function execQuery has 30 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function execQuery(req, res, next) {
    typeof req.params.id !== 'string' ? id = 1 : id = parseInt(req.params.id, 10);

    // Get the article list
    index.listArticles({
Severity: Minor
Found in routes/index.js - About 1 hr to fix

    Expected '===' and instead saw '=='.
    Open

                    preced: pagination.max == id ? 1 : 0,
    Severity: Minor
    Found in routes/index.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Expected return with your callback function.
    Open

            next(err);
    Severity: Minor
    Found in routes/index.js by eslint

    Enforce Return After Callback (callback-return)

    The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

    function doSomething(err, callback) {
        if (err) {
            return callback(err);
        }
        callback();
    }

    To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

    Rule Details

    This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

    Options

    The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

    Default callback names

    Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            callback(err);
        }
        callback();
    }

    Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            return callback(err);
        }
        callback();
    }

    Supplied callback names

    Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

    /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
    
    function foo(err, done) {
        if (err) {
            done(err);
        }
        done();
    }
    
    function bar(err, send) {
        if (err) {
            send.error(err);
        }
        send.success();
    }

    Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

    /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
    
    function foo(err, done) {
        if (err) {
            return done(err);
        }
        done();
    }
    
    function bar(err, send) {
        if (err) {
            return send.error(err);
        }
        send.success();
    }

    Known Limitations

    Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

    • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
    • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

    Passing the callback by reference

    The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

    Example of a false negative when this rule reports correct code:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            setTimeout(callback, 0); // this is bad, but WILL NOT warn
        }
        callback();
    }

    Triggering the callback within a nested function

    The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

    Example of a false negative when this rule reports correct code:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            process.nextTick(function() {
                return callback(); // this is bad, but WILL NOT warn
            });
        }
        callback();
    }

    If/else statements

    The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

    Example of a false positive when this rule reports incorrect code:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            callback(err); // this is fine, but WILL warn
        } else {
            callback();    // this is fine, but WILL warn
        }
    }

    When Not To Use It

    There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

    Further Reading

    Related Rules

    Expected return with your callback function.
    Open

            next(err);
    Severity: Minor
    Found in routes/index.js by eslint

    Enforce Return After Callback (callback-return)

    The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

    function doSomething(err, callback) {
        if (err) {
            return callback(err);
        }
        callback();
    }

    To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

    Rule Details

    This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

    Options

    The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

    Default callback names

    Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            callback(err);
        }
        callback();
    }

    Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            return callback(err);
        }
        callback();
    }

    Supplied callback names

    Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

    /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
    
    function foo(err, done) {
        if (err) {
            done(err);
        }
        done();
    }
    
    function bar(err, send) {
        if (err) {
            send.error(err);
        }
        send.success();
    }

    Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

    /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
    
    function foo(err, done) {
        if (err) {
            return done(err);
        }
        done();
    }
    
    function bar(err, send) {
        if (err) {
            return send.error(err);
        }
        send.success();
    }

    Known Limitations

    Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

    • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
    • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

    Passing the callback by reference

    The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

    Example of a false negative when this rule reports correct code:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            setTimeout(callback, 0); // this is bad, but WILL NOT warn
        }
        callback();
    }

    Triggering the callback within a nested function

    The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

    Example of a false negative when this rule reports correct code:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            process.nextTick(function() {
                return callback(); // this is bad, but WILL NOT warn
            });
        }
        callback();
    }

    If/else statements

    The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

    Example of a false positive when this rule reports incorrect code:

    /*eslint callback-return: "error"*/
    
    function foo(err, callback) {
        if (err) {
            callback(err); // this is fine, but WILL warn
        } else {
            callback();    // this is fine, but WILL warn
        }
    }

    When Not To Use It

    There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

    Further Reading

    Related Rules

    Expected '!==' and instead saw '!='.
    Open

                    precedNext: pagination.max > id && id != 1 ? 1 : 0,
    Severity: Minor
    Found in routes/index.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Expected '!==' and instead saw '!='.
    Open

                    next: (id == 1 && id != pagination.max) ? 1 : 0
    Severity: Minor
    Found in routes/index.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Expected '!==' and instead saw '!='.
    Open

                    next: 1 != pagination.max ? 1 : 0
    Severity: Minor
    Found in routes/index.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Expected '===' and instead saw '=='.
    Open

                    next: (id == 1 && id != pagination.max) ? 1 : 0
    Severity: Minor
    Found in routes/index.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Expected an assignment or function call and instead saw an expression.
    Open

        typeof req.params.id !== 'string' ? id = 1 : id = parseInt(req.params.id, 10);
    Severity: Minor
    Found in routes/index.js by eslint

    Disallow Unused Expressions (no-unused-expressions)

    An unused expression which has no effect on the state of the program indicates a logic error.

    For example, n + 1; is not a syntax error, but it might be a typing mistake where a programmer meant an assignment statement n += 1; instead.

    Rule Details

    This rule aims to eliminate unused expressions which have no effect on the state of the program.

    This rule does not apply to function calls or constructor calls with the new operator, because they could have side effects on the state of the program.

    var i = 0;
    function increment() { i += 1; }
    increment(); // return value is unused, but i changed as a side effect
    
    var nThings = 0;
    function Thing() { nThings += 1; }
    new Thing(); // constructed object is unused, but nThings changed as a side effect

    This rule does not apply to directives (which are in the form of literal string expressions such as "use strict"; at the beginning of a script, module, or function).

    Sequence expressions (those using a comma, such as a = 1, b = 2) are always considered unused unless their return value is assigned or used in a condition evaluation, or a function call is made with the sequence expression value.

    Options

    This rule, in its default state, does not require any arguments. If you would like to enable one or more of the following you may pass an object with the options set as follows:

    • allowShortCircuit set to true will allow you to use short circuit evaluations in your expressions (Default: false).
    • allowTernary set to true will enable you to use ternary operators in your expressions similarly to short circuit evaluations (Default: false).
    • allowTaggedTemplates set to true will enable you to use tagged template literals in your expressions (Default: false).

    These options allow unused expressions only if all of the code paths either directly change the state (for example, assignment statement) or could have side effects (for example, function call).

    Examples of incorrect code for the default { "allowShortCircuit": false, "allowTernary": false } options:

    /*eslint no-unused-expressions: "error"*/
    
    0
    
    if(0) 0
    
    {0}
    
    f(0), {}
    
    a && b()
    
    a, b()
    
    c = a, b;
    
    a() && function namedFunctionInExpressionContext () {f();}
    
    (function anIncompleteIIFE () {});
    
    injectGlobal`body{ color: red; }`

    Note that one or more string expression statements (with or without semi-colons) will only be considered as unused if they are not in the beginning of a script, module, or function (alone and uninterrupted by other statements). Otherwise, they will be treated as part of a "directive prologue", a section potentially usable by JavaScript engines. This includes "strict mode" directives.

    "use strict";
    "use asm"
    "use stricter";
    "use babel"
    "any other strings like this in the prologue";

    Examples of correct code for the default { "allowShortCircuit": false, "allowTernary": false } options:

    /*eslint no-unused-expressions: "error"*/
    
    {} // In this context, this is a block statement, not an object literal
    
    {myLabel: someVar} // In this context, this is a block statement with a label and expression, not an object literal
    
    function namedFunctionDeclaration () {}
    
    (function aGenuineIIFE () {}());
    
    f()
    
    a = 0
    
    new C
    
    delete a.b
    
    void a

    allowShortCircuit

    Examples of incorrect code for the { "allowShortCircuit": true } option:

    /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
    
    a || b

    Examples of correct code for the { "allowShortCircuit": true } option:

    /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
    
    a && b()
    a() || (b = c)

    allowTernary

    Examples of incorrect code for the { "allowTernary": true } option:

    /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
    
    a ? b : 0
    a ? b : c()

    Examples of correct code for the { "allowTernary": true } option:

    /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
    
    a ? b() : c()
    a ? (b = c) : d()

    allowShortCircuit and allowTernary

    Examples of correct code for the { "allowShortCircuit": true, "allowTernary": true } options:

    /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true, "allowTernary": true }]*/
    
    a ? b() || (c = d) : e()

    allowTaggedTemplates

    Examples of incorrect code for the { "allowTaggedTemplates": true } option:

    /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
    
    `some untagged template string`;

    Examples of correct code for the { "allowTaggedTemplates": true } option:

    /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
    
    tag`some tagged template string`;

    Source: http://eslint.org/docs/rules/

    Unexpected require().
    Open

                version: require("../package.json").version,
    Severity: Minor
    Found in routes/index.js by eslint

    Enforce require() on the top-level module scope (global-require)

    In Node.js, module dependencies are included using the require() function, such as:

    var fs = require("fs");

    While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

    function foo() {
    
        if (condition) {
            var fs = require("fs");
        }
    }

    Since require() does a synchronous load, it can cause performance problems when used in other locations.

    Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

    Rule Details

    This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

    Examples of incorrect code for this rule:

    /*eslint global-require: "error"*/
    /*eslint-env es6*/
    
    // calling require() inside of a function is not allowed
    function readFile(filename, callback) {
        var fs = require('fs');
        fs.readFile(filename, callback)
    }
    
    // conditional requires like this are also not allowed
    if (DEBUG) { require('debug'); }
    
    // a require() in a switch statement is also flagged
    switch(x) { case '1': require('1'); break; }
    
    // you may not require() inside an arrow function body
    var getModule = (name) => require(name);
    
    // you may not require() inside of a function body as well
    function getModule(name) { return require(name); }
    
    // you may not require() inside of a try/catch block
    try {
        require(unsafeModule);
    } catch(e) {
        console.log(e);
    }

    Examples of correct code for this rule:

    /*eslint global-require: "error"*/
    
    // all these variations of require() are ok
    require('x');
    var y = require('y');
    var z;
    z = require('z').initialize();
    
    // requiring a module and using it in a function is ok
    var fs = require('fs');
    function readFile(filename, callback) {
        fs.readFile(filename, callback)
    }
    
    // you can use a ternary to determine which module to require
    var logger = DEBUG ? require('dev-logger') : require('logger');
    
    // if you want you can require() at the end of your module
    function doSomethingA() {}
    function doSomethingB() {}
    var x = require("x"),
        z = require("z");

    When Not To Use It

    If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

    Unexpected require().
    Open

                version: require("../package.json").version,
    Severity: Minor
    Found in routes/index.js by eslint

    Enforce require() on the top-level module scope (global-require)

    In Node.js, module dependencies are included using the require() function, such as:

    var fs = require("fs");

    While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

    function foo() {
    
        if (condition) {
            var fs = require("fs");
        }
    }

    Since require() does a synchronous load, it can cause performance problems when used in other locations.

    Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

    Rule Details

    This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

    Examples of incorrect code for this rule:

    /*eslint global-require: "error"*/
    /*eslint-env es6*/
    
    // calling require() inside of a function is not allowed
    function readFile(filename, callback) {
        var fs = require('fs');
        fs.readFile(filename, callback)
    }
    
    // conditional requires like this are also not allowed
    if (DEBUG) { require('debug'); }
    
    // a require() in a switch statement is also flagged
    switch(x) { case '1': require('1'); break; }
    
    // you may not require() inside an arrow function body
    var getModule = (name) => require(name);
    
    // you may not require() inside of a function body as well
    function getModule(name) { return require(name); }
    
    // you may not require() inside of a try/catch block
    try {
        require(unsafeModule);
    } catch(e) {
        console.log(e);
    }

    Examples of correct code for this rule:

    /*eslint global-require: "error"*/
    
    // all these variations of require() are ok
    require('x');
    var y = require('y');
    var z;
    z = require('z').initialize();
    
    // requiring a module and using it in a function is ok
    var fs = require('fs');
    function readFile(filename, callback) {
        fs.readFile(filename, callback)
    }
    
    // you can use a ternary to determine which module to require
    var logger = DEBUG ? require('dev-logger') : require('logger');
    
    // if you want you can require() at the end of your module
    function doSomethingA() {}
    function doSomethingB() {}
    var x = require("x"),
        z = require("z");

    When Not To Use It

    If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

            postArr.forEach(article => {
                article.toRead = Math.trunc(parseInt(toRead(article.fields.article).time, 10) / 60000); // Return an estimation in minutes
                article.fields.date = new Intl.DateTimeFormat(process.env.LANG, {
                    weekday: "long",
                    year: "numeric",
    Severity: Major
    Found in routes/index.js and 1 other location - About 1 day to fix
    routes/tags.js on lines 15..26

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 208.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

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