ManageIQ/manageiq-ui-classic

View on GitHub
app/javascript/components/provider-dashboard-charts/heat-map-chart/HeatMapChartGraph.js

Summary

Maintainability
D
1 day
Test Coverage

Function HeatMapChartGraph has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

const HeatMapChartGraph = ({
  data, dataPoint1, dataPoint2, dataPointAvailable, title,
}) => {
  const heatmapCpuData = getHeatMapData(data[dataPoint1]);
  const heatmapMemoryData = getHeatMapData(data[dataPoint2]);

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Unexpected string concatenation.
Open

      tooltip += `<br> ` + __('Usage: Unknown');

Suggest using template literals instead of string concatenation. (prefer-template)

In ES2015 (ES6), we can use template literals instead of string concatenation.

var str = "Hello, " + name + "!";
/*eslint-env es6*/

var str = `Hello, ${name}!`;

Rule Details

This rule is aimed to flag usage of + operators with strings.

Examples

Examples of incorrect code for this rule:

/*eslint prefer-template: "error"*/

var str = "Hello, " + name + "!";
var str = "Time: " + (12 * 60 * 60 * 1000);

Examples of correct code for this rule:

/*eslint prefer-template: "error"*/
/*eslint-env es6*/

var str = "Hello World!";
var str = `Hello, ${name}!`;
var str = `Time: ${12 * 60 * 60 * 1000}`;

// This is reported by `no-useless-concat`.
var str = "Hello, " + "World!";

When Not To Use It

This rule should not be used in ES3/5 environments.

In ES2015 (ES6) or later, if you don't want to be notified about string concatenation, you can safely disable this rule.

Related Rules

Missing semicolon.
Open

    let tooltip = sprintf(__('Cluster: %s'), data[1].value) + `<br>` + sprintf(__('Provider: %s'), d1.provider)

require or disallow semicolons instead of ASI (semi)

JavaScript is unique amongst the C-like languages in that it doesn't require semicolons at the end of each statement. In many cases, the JavaScript engine can determine that a semicolon should be in a certain spot and will automatically add it. This feature is known as automatic semicolon insertion (ASI) and is considered one of the more controversial features of JavaScript. For example, the following lines are both valid:

var name = "ESLint"
var website = "eslint.org";

On the first line, the JavaScript engine will automatically insert a semicolon, so this is not considered a syntax error. The JavaScript engine still knows how to interpret the line and knows that the line end indicates the end of the statement.

In the debate over ASI, there are generally two schools of thought. The first is that we should treat ASI as if it didn't exist and always include semicolons manually. The rationale is that it's easier to always include semicolons than to try to remember when they are or are not required, and thus decreases the possibility of introducing an error.

However, the ASI mechanism can sometimes be tricky to people who are using semicolons. For example, consider this code:

return
{
    name: "ESLint"
};

This may look like a return statement that returns an object literal, however, the JavaScript engine will interpret this code as:

return;
{
    name: "ESLint";
}

Effectively, a semicolon is inserted after the return statement, causing the code below it (a labeled literal inside a block) to be unreachable. This rule and the [no-unreachable](no-unreachable.md) rule will protect your code from such cases.

On the other side of the argument are those who say that since semicolons are inserted automatically, they are optional and do not need to be inserted manually. However, the ASI mechanism can also be tricky to people who don't use semicolons. For example, consider this code:

var globalCounter = { }

(function () {
    var n = 0
    globalCounter.increment = function () {
        return ++n
    }
})()

In this example, a semicolon will not be inserted after the first line, causing a run-time error (because an empty object is called as if it's a function). The [no-unexpected-multiline](no-unexpected-multiline.md) rule can protect your code from such cases.

Although ASI allows for more freedom over your coding style, it can also make your code behave in an unexpected way, whether you use semicolons or not. Therefore, it is best to know when ASI takes place and when it does not, and have ESLint protect your code from these potentially unexpected cases. In short, as once described by Isaac Schlueter, a \n character always ends a statement (just like a semicolon) unless one of the following is true:

  1. The statement has an unclosed paren, array literal, or object literal or ends in some other way that is not a valid way to end a statement. (For instance, ending with . or ,.)
  2. The line is -- or ++ (in which case it will decrement/increment the next token.)
  3. It is a for(), while(), do, if(), or else, and there is no {
  4. The next line starts with [, (, +, *, /, -, ,, ., or some other binary operator that can only be found between two tokens in a single expression.

Rule Details

This rule enforces consistent use of semicolons.

Options

This rule has two options, a string option and an object option.

String option:

  • "always" (default) requires semicolons at the end of statements
  • "never" disallows semicolons as the end of statements (except to disambiguate statements beginning with [, (, /, +, or -)

Object option (when "always"):

  • "omitLastInOneLineBlock": true ignores the last semicolon in a block in which its braces (and therefore the content of the block) are in the same line

Object option (when "never"):

  • "beforeStatementContinuationChars": "any" (default) ignores semicolons (or lacking semicolon) at the end of statements if the next line starts with [, (, /, +, or -.
  • "beforeStatementContinuationChars": "always" requires semicolons at the end of statements if the next line starts with [, (, /, +, or -.
  • "beforeStatementContinuationChars": "never" disallows semicolons as the end of statements if it doesn't make ASI hazard even if the next line starts with [, (, /, +, or -.

always

Examples of incorrect code for this rule with the default "always" option:

/*eslint semi: ["error", "always"]*/

var name = "ESLint"

object.method = function() {
    // ...
}

Examples of correct code for this rule with the default "always" option:

/*eslint semi: "error"*/

var name = "ESLint";

object.method = function() {
    // ...
};

never

Examples of incorrect code for this rule with the "never" option:

/*eslint semi: ["error", "never"]*/

var name = "ESLint";

object.method = function() {
    // ...
};

Examples of correct code for this rule with the "never" option:

/*eslint semi: ["error", "never"]*/

var name = "ESLint"

object.method = function() {
    // ...
}

var name = "ESLint"

;(function() {
    // ...
})()

import a from "a"
(function() {
    // ...
})()

import b from "b"
;(function() {
    // ...
})()

omitLastInOneLineBlock

Examples of additional correct code for this rule with the "always", { "omitLastInOneLineBlock": true } options:

/*eslint semi: ["error", "always", { "omitLastInOneLineBlock": true}] */

if (foo) { bar() }

if (foo) { bar(); baz() }

beforeStatementContinuationChars

Examples of additional incorrect code for this rule with the "never", { "beforeStatementContinuationChars": "always" } options:

/*eslint semi: ["error", "never", { "beforeStatementContinuationChars": "always"}] */
import a from "a"

(function() {
    // ...
})()

Examples of additional incorrect code for this rule with the "never", { "beforeStatementContinuationChars": "never" } options:

/*eslint semi: ["error", "never", { "beforeStatementContinuationChars": "never"}] */
import a from "a"

;(function() {
    // ...
})()

When Not To Use It

If you do not want to enforce semicolon usage (or omission) in any particular way, then you can turn this rule off.

Further Reading

Related Rules

  • [no-extra-semi](no-extra-semi.md)
  • [no-unexpected-multiline](no-unexpected-multiline.md)
  • [semi-spacing](semi-spacing.md) Source: http://eslint.org/docs/rules/

Missing semicolon.
Open

    let tooltip = sprintf(__('Cluster: %s'), data[1].value) + `<br>` + sprintf(__('Provider: %s'), d1.provider)

require or disallow semicolons instead of ASI (semi)

JavaScript is unique amongst the C-like languages in that it doesn't require semicolons at the end of each statement. In many cases, the JavaScript engine can determine that a semicolon should be in a certain spot and will automatically add it. This feature is known as automatic semicolon insertion (ASI) and is considered one of the more controversial features of JavaScript. For example, the following lines are both valid:

var name = "ESLint"
var website = "eslint.org";

On the first line, the JavaScript engine will automatically insert a semicolon, so this is not considered a syntax error. The JavaScript engine still knows how to interpret the line and knows that the line end indicates the end of the statement.

In the debate over ASI, there are generally two schools of thought. The first is that we should treat ASI as if it didn't exist and always include semicolons manually. The rationale is that it's easier to always include semicolons than to try to remember when they are or are not required, and thus decreases the possibility of introducing an error.

However, the ASI mechanism can sometimes be tricky to people who are using semicolons. For example, consider this code:

return
{
    name: "ESLint"
};

This may look like a return statement that returns an object literal, however, the JavaScript engine will interpret this code as:

return;
{
    name: "ESLint";
}

Effectively, a semicolon is inserted after the return statement, causing the code below it (a labeled literal inside a block) to be unreachable. This rule and the [no-unreachable](no-unreachable.md) rule will protect your code from such cases.

On the other side of the argument are those who say that since semicolons are inserted automatically, they are optional and do not need to be inserted manually. However, the ASI mechanism can also be tricky to people who don't use semicolons. For example, consider this code:

var globalCounter = { }

(function () {
    var n = 0
    globalCounter.increment = function () {
        return ++n
    }
})()

In this example, a semicolon will not be inserted after the first line, causing a run-time error (because an empty object is called as if it's a function). The [no-unexpected-multiline](no-unexpected-multiline.md) rule can protect your code from such cases.

Although ASI allows for more freedom over your coding style, it can also make your code behave in an unexpected way, whether you use semicolons or not. Therefore, it is best to know when ASI takes place and when it does not, and have ESLint protect your code from these potentially unexpected cases. In short, as once described by Isaac Schlueter, a \n character always ends a statement (just like a semicolon) unless one of the following is true:

  1. The statement has an unclosed paren, array literal, or object literal or ends in some other way that is not a valid way to end a statement. (For instance, ending with . or ,.)
  2. The line is -- or ++ (in which case it will decrement/increment the next token.)
  3. It is a for(), while(), do, if(), or else, and there is no {
  4. The next line starts with [, (, +, *, /, -, ,, ., or some other binary operator that can only be found between two tokens in a single expression.

Rule Details

This rule enforces consistent use of semicolons.

Options

This rule has two options, a string option and an object option.

String option:

  • "always" (default) requires semicolons at the end of statements
  • "never" disallows semicolons as the end of statements (except to disambiguate statements beginning with [, (, /, +, or -)

Object option (when "always"):

  • "omitLastInOneLineBlock": true ignores the last semicolon in a block in which its braces (and therefore the content of the block) are in the same line

Object option (when "never"):

  • "beforeStatementContinuationChars": "any" (default) ignores semicolons (or lacking semicolon) at the end of statements if the next line starts with [, (, /, +, or -.
  • "beforeStatementContinuationChars": "always" requires semicolons at the end of statements if the next line starts with [, (, /, +, or -.
  • "beforeStatementContinuationChars": "never" disallows semicolons as the end of statements if it doesn't make ASI hazard even if the next line starts with [, (, /, +, or -.

always

Examples of incorrect code for this rule with the default "always" option:

/*eslint semi: ["error", "always"]*/

var name = "ESLint"

object.method = function() {
    // ...
}

Examples of correct code for this rule with the default "always" option:

/*eslint semi: "error"*/

var name = "ESLint";

object.method = function() {
    // ...
};

never

Examples of incorrect code for this rule with the "never" option:

/*eslint semi: ["error", "never"]*/

var name = "ESLint";

object.method = function() {
    // ...
};

Examples of correct code for this rule with the "never" option:

/*eslint semi: ["error", "never"]*/

var name = "ESLint"

object.method = function() {
    // ...
}

var name = "ESLint"

;(function() {
    // ...
})()

import a from "a"
(function() {
    // ...
})()

import b from "b"
;(function() {
    // ...
})()

omitLastInOneLineBlock

Examples of additional correct code for this rule with the "always", { "omitLastInOneLineBlock": true } options:

/*eslint semi: ["error", "always", { "omitLastInOneLineBlock": true}] */

if (foo) { bar() }

if (foo) { bar(); baz() }

beforeStatementContinuationChars

Examples of additional incorrect code for this rule with the "never", { "beforeStatementContinuationChars": "always" } options:

/*eslint semi: ["error", "never", { "beforeStatementContinuationChars": "always"}] */
import a from "a"

(function() {
    // ...
})()

Examples of additional incorrect code for this rule with the "never", { "beforeStatementContinuationChars": "never" } options:

/*eslint semi: ["error", "never", { "beforeStatementContinuationChars": "never"}] */
import a from "a"

;(function() {
    // ...
})()

When Not To Use It

If you do not want to enforce semicolon usage (or omission) in any particular way, then you can turn this rule off.

Further Reading

Related Rules

  • [no-extra-semi](no-extra-semi.md)
  • [no-unexpected-multiline](no-unexpected-multiline.md)
  • [semi-spacing](semi-spacing.md) Source: http://eslint.org/docs/rules/

Unexpected string concatenation.
Open

    let tooltip = sprintf(__('Cluster: %s'), data[1].value) + `<br>` + sprintf(__('Provider: %s'), d1.provider)

Suggest using template literals instead of string concatenation. (prefer-template)

In ES2015 (ES6), we can use template literals instead of string concatenation.

var str = "Hello, " + name + "!";
/*eslint-env es6*/

var str = `Hello, ${name}!`;

Rule Details

This rule is aimed to flag usage of + operators with strings.

Examples

Examples of incorrect code for this rule:

/*eslint prefer-template: "error"*/

var str = "Hello, " + name + "!";
var str = "Time: " + (12 * 60 * 60 * 1000);

Examples of correct code for this rule:

/*eslint prefer-template: "error"*/
/*eslint-env es6*/

var str = "Hello World!";
var str = `Hello, ${name}!`;
var str = `Time: ${12 * 60 * 60 * 1000}`;

// This is reported by `no-useless-concat`.
var str = "Hello, " + "World!";

When Not To Use It

This rule should not be used in ES3/5 environments.

In ES2015 (ES6) or later, if you don't want to be notified about string concatenation, you can safely disable this rule.

Related Rules

Unexpected parentheses around single function argument having a body with no curly braces.
Open

      ? heatmapCpuData.find((item) => item.node === data[1].value)

Require parens in arrow function arguments (arrow-parens)

Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

Rule Details

This rule enforces parentheses around arrow function parameters regardless of arity. For example:

/*eslint-env es6*/

// Bad
a => {}

// Good
(a) => {}

Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

/*eslint-env es6*/

// Bad
if (a => 2) {
}

// Good
if (a >= 2) {
}

The rule can also be configured to discourage the use of parens when they are not required:

/*eslint-env es6*/

// Bad
(a) => {}

// Good
a => {}

Options

This rule has a string option and an object one.

String options are:

  • "always" (default) requires parens around arguments in all cases.
  • "as-needed" allows omitting parens when there is only one argument.

Object properties for variants of the "as-needed" option:

  • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

always

Examples of incorrect code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => a);
a(foo => { if (true) {} });

Examples of correct code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

() => {};
(a) => {};
(a) => a;
(a) => {'\n'}
a.then((foo) => {});
a.then((foo) => { if (true) {} });

If Statements

One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

/*eslint-env es6*/

var a = 1;
var b = 2;
// ...
if (a => b) {
 console.log('bigger');
} else {
 console.log('smaller');
}
// outputs 'bigger', not smaller as expected

The contents of the if statement is an arrow function, not a comparison.

If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

/*eslint-env es6*/

var a = 1;
var b = 0;
// ...
if ((a) => b) {
 console.log('truthy value returned');
} else {
 console.log('falsey value returned');
}
// outputs 'truthy value returned'

The following is another example of this behavior:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = a => b ? c: d;
// f = ?

f is an arrow function which takes a as an argument and returns the result of b ? c: d.

This should be rewritten like so:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = (a) => b ? c: d;

as-needed

Examples of incorrect code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

(a) => {};
(a) => a;
(a) => {'\n'};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => { if (true) {} });

Examples of correct code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

() => {};
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

requireForBlockBody

Examples of incorrect code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => a;
a => {};
a => {'\n'};
a.map((x) => x * x);
a.map(x => {
  return x * x;
});
a.then(foo => {});

Examples of correct code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => {};
(a) => {'\n'};
a => ({});
() => {};
a => a;
a.then((foo) => {});
a.then((foo) => { if (true) {} });
a((foo) => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

Further Reading

Unexpected string concatenation.
Open

      tooltip += `<br> ` + __('Usage: Unknown');

Suggest using template literals instead of string concatenation. (prefer-template)

In ES2015 (ES6), we can use template literals instead of string concatenation.

var str = "Hello, " + name + "!";
/*eslint-env es6*/

var str = `Hello, ${name}!`;

Rule Details

This rule is aimed to flag usage of + operators with strings.

Examples

Examples of incorrect code for this rule:

/*eslint prefer-template: "error"*/

var str = "Hello, " + name + "!";
var str = "Time: " + (12 * 60 * 60 * 1000);

Examples of correct code for this rule:

/*eslint prefer-template: "error"*/
/*eslint-env es6*/

var str = "Hello World!";
var str = `Hello, ${name}!`;
var str = `Time: ${12 * 60 * 60 * 1000}`;

// This is reported by `no-useless-concat`.
var str = "Hello, " + "World!";

When Not To Use It

This rule should not be used in ES3/5 environments.

In ES2015 (ES6) or later, if you don't want to be notified about string concatenation, you can safely disable this rule.

Related Rules

Unexpected string concatenation.
Open

    let tooltip = sprintf(__('Cluster: %s'), data[1].value) + `<br>` + sprintf(__('Provider: %s'), d1.provider)

Suggest using template literals instead of string concatenation. (prefer-template)

In ES2015 (ES6), we can use template literals instead of string concatenation.

var str = "Hello, " + name + "!";
/*eslint-env es6*/

var str = `Hello, ${name}!`;

Rule Details

This rule is aimed to flag usage of + operators with strings.

Examples

Examples of incorrect code for this rule:

/*eslint prefer-template: "error"*/

var str = "Hello, " + name + "!";
var str = "Time: " + (12 * 60 * 60 * 1000);

Examples of correct code for this rule:

/*eslint prefer-template: "error"*/
/*eslint-env es6*/

var str = "Hello World!";
var str = `Hello, ${name}!`;
var str = `Time: ${12 * 60 * 60 * 1000}`;

// This is reported by `no-useless-concat`.
var str = "Hello, " + "World!";

When Not To Use It

This rule should not be used in ES3/5 environments.

In ES2015 (ES6) or later, if you don't want to be notified about string concatenation, you can safely disable this rule.

Related Rules

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    if (data[2].value === null || data[1].value === null) {
      tooltip += `<br> ` + __('Usage: Unknown');
    } else {
      percent = data[2].value;
      tooltip += '<br>';
app/javascript/components/provider-dashboard-charts/heat-map-chart/HeatMapChartGraph.js on lines 19..25

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 107.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    if (data[2].value === null || data[1].value === null) {
      tooltip += `<br> ` + __('Usage: Unknown');
    } else {
      percent = data[2].value;
      tooltip += '<br>';
app/javascript/components/provider-dashboard-charts/heat-map-chart/HeatMapChartGraph.js on lines 37..43

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 107.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    axes: {
      bottom: {
        visible: false,
        title: 'Percent',
        mapsTo: 'percent',
app/javascript/components/provider-dashboard-charts/heat-map-chart/HeatMapChartGraph.js on lines 88..101

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 58.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    axes: {
      bottom: {
        visible: false,
        title: ' Percent',
        mapsTo: ' percent',
app/javascript/components/provider-dashboard-charts/heat-map-chart/HeatMapChartGraph.js on lines 53..66

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 58.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    let tooltip = sprintf(__('Cluster: %s'), data[1].value) + `<br>` + sprintf(__('Provider: %s'), d1.provider)
app/javascript/components/provider-dashboard-charts/heat-map-chart/HeatMapChartGraph.js on lines 18..18

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 50.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    let tooltip = sprintf(__('Cluster: %s'), data[1].value) + `<br>` + sprintf(__('Provider: %s'), d1.provider)
app/javascript/components/provider-dashboard-charts/heat-map-chart/HeatMapChartGraph.js on lines 36..36

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 50.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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