MarshallAsch/solitaire

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Method actionPerformed has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

     public void actionPerformed (ActionEvent e)
     {
          if (e.getActionCommand().equals("ok"))
          {
               frame.dispose();        //close frame when ok is pressed
Severity: Minor
Found in solitare/HighScorePanel.java - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method mouseDragged has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

     public void mouseDragged (MouseEvent e)
     {
          //if the game is dissabled do nothing
          if (!play)
               return;
Severity: Minor
Found in solitare/Board.java - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method initCards has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

     private ArrayList<Card> initCards(ArrayList<Card> shuffled)
     {
          int num = 0;
          
          //put the cards into the correct spot
Severity: Minor
Found in solitare/Board.java - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method propertyChange has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

     public void propertyChange(PropertyChangeEvent e) 
     {
          //get values
          r = ((Number)r2.getValue()).intValue();
          g = ((Number)g2.getValue()).intValue();
Severity: Minor
Found in solitare/NewUserSettingsPanel.java - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method propertyChange has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

     public void propertyChange(PropertyChangeEvent e) 
     {
          //get values
          r = ((Number)r2.getValue()).intValue();
          g = ((Number)g2.getValue()).intValue();
Severity: Minor
Found in solitare/SettingsPanel.java - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method flip1 has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

     private void flip1()
     {
          int cardLeft = 0, amount = temp.size() - 1;
          
          //if deck is not empty
Severity: Minor
Found in solitare/Board.java - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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