Function setPresence
has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring. Open
const setPresence = () => {
if (!Settings.get('discordRichPresence', false)) {
if (client) {
client.disconnect();
client = null;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setPresence
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
const setPresence = () => {
if (!Settings.get('discordRichPresence', false)) {
if (client) {
client.disconnect();
client = null;
Unexpected use of continue statement. Open
if (track.album !== queue[i].album) continue;
- Read upRead up
- Exclude checks
disallow continue
statements (no-continue)
The continue
statement terminates execution of the statements in the current iteration of the current or labeled loop, and continues execution of the loop with the next iteration. When used incorrectly it makes code less testable, less readable and less maintainable. Structured control flow statements such as if
should be used instead.
var sum = 0,
i;
for(i = 0; i < 10; i++) {
if(i >= 5) {
continue;
}
a += i;
}
Rule Details
This rule disallows continue
statements.
Examples of incorrect code for this rule:
/*eslint no-continue: "error"*/
var sum = 0,
i;
for(i = 0; i < 10; i++) {
if(i >= 5) {
continue;
}
a += i;
}
/*eslint no-continue: "error"*/
var sum = 0,
i;
labeledLoop: for(i = 0; i < 10; i++) {
if(i >= 5) {
continue labeledLoop;
}
a += i;
}
Examples of correct code for this rule:
/*eslint no-continue: "error"*/
var sum = 0,
i;
for(i = 0; i < 10; i++) {
if(i < 5) {
a += i;
}
}
Compatibility
-
JSLint:
continue
Source: http://eslint.org/docs/rules/
Unexpected use of continue statement. Open
if (track.title !== queue[i].title) continue;
- Read upRead up
- Exclude checks
disallow continue
statements (no-continue)
The continue
statement terminates execution of the statements in the current iteration of the current or labeled loop, and continues execution of the loop with the next iteration. When used incorrectly it makes code less testable, less readable and less maintainable. Structured control flow statements such as if
should be used instead.
var sum = 0,
i;
for(i = 0; i < 10; i++) {
if(i >= 5) {
continue;
}
a += i;
}
Rule Details
This rule disallows continue
statements.
Examples of incorrect code for this rule:
/*eslint no-continue: "error"*/
var sum = 0,
i;
for(i = 0; i < 10; i++) {
if(i >= 5) {
continue;
}
a += i;
}
/*eslint no-continue: "error"*/
var sum = 0,
i;
labeledLoop: for(i = 0; i < 10; i++) {
if(i >= 5) {
continue labeledLoop;
}
a += i;
}
Examples of correct code for this rule:
/*eslint no-continue: "error"*/
var sum = 0,
i;
for(i = 0; i < 10; i++) {
if(i < 5) {
a += i;
}
}
Compatibility
-
JSLint:
continue
Source: http://eslint.org/docs/rules/
Unexpected use of continue statement. Open
if (track.artist !== queue[i].artist) continue;
- Read upRead up
- Exclude checks
disallow continue
statements (no-continue)
The continue
statement terminates execution of the statements in the current iteration of the current or labeled loop, and continues execution of the loop with the next iteration. When used incorrectly it makes code less testable, less readable and less maintainable. Structured control flow statements such as if
should be used instead.
var sum = 0,
i;
for(i = 0; i < 10; i++) {
if(i >= 5) {
continue;
}
a += i;
}
Rule Details
This rule disallows continue
statements.
Examples of incorrect code for this rule:
/*eslint no-continue: "error"*/
var sum = 0,
i;
for(i = 0; i < 10; i++) {
if(i >= 5) {
continue;
}
a += i;
}
/*eslint no-continue: "error"*/
var sum = 0,
i;
labeledLoop: for(i = 0; i < 10; i++) {
if(i >= 5) {
continue labeledLoop;
}
a += i;
}
Examples of correct code for this rule:
/*eslint no-continue: "error"*/
var sum = 0,
i;
for(i = 0; i < 10; i++) {
if(i < 5) {
a += i;
}
}
Compatibility
-
JSLint:
continue
Source: http://eslint.org/docs/rules/
Unary operator '++' used. Open
for (let i = 0; i < queue.length; i++) {
- Read upRead up
- Exclude checks
disallow the unary operators ++
and --
(no-plusplus)
Because the unary ++
and --
operators are subject to automatic semicolon insertion, differences in whitespace can change semantics of source code.
var i = 10;
var j = 20;
i ++
j
// i = 11, j = 20
var i = 10;
var j = 20;
i
++
j
// i = 10, j = 21
Rule Details
This rule disallows the unary operators ++
and --
.
Examples of incorrect code for this rule:
/*eslint no-plusplus: "error"*/
var foo = 0;
foo++;
var bar = 42;
bar--;
for (i = 0; i < l; i++) {
return;
}
Examples of correct code for this rule:
/*eslint no-plusplus: "error"*/
var foo = 0;
foo += 1;
var bar = 42;
bar -= 1;
for (i = 0; i < l; i += 1) {
return;
}
Options
This rule has an object option.
-
"allowForLoopAfterthoughts": true
allows unary operators++
and--
in the afterthought (final expression) of afor
loop.
allowForLoopAfterthoughts
Examples of correct code for this rule with the { "allowForLoopAfterthoughts": true }
option:
/*eslint no-plusplus: ["error", { "allowForLoopAfterthoughts": true }]*/
for (i = 0; i < l; i++) {
return;
}
for (i = 0; i < l; i--) {
return;
}
Source: http://eslint.org/docs/rules/