Function constructor
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
constructor() {
let ready = true;
this.__defineGetter__('ready', () => ready);
this.__defineSetter__('ready', (newValue) => {
ready = newValue;
'__defineSetter__' is restricted from being used. Please use Object.defineProperty instead. Open
this.__defineSetter__('ready', (newValue) => {
- Read upRead up
- Exclude checks
disallow certain object properties (no-restricted-properties)
Certain properties on objects may be disallowed in a codebase. This is useful for deprecating an API or restricting usage of a module's methods. For example, you may want to disallow using describe.only
when using Mocha or telling people to use Object.assign
instead of _.extend
.
Rule Details
This rule looks for accessing a given property key on a given object name, either when reading the property's value or invoking it as a function. You may specify an optional message to indicate an alternative API or a reason for the restriction.
Options
This rule takes a list of objects, where the object name and property names are specified:
{
"rules": {
"no-restricted-properties": [2, {
"object": "disallowedObjectName",
"property": "disallowedPropertyName"
}]
}
}
Multiple object/property values can be disallowed, and you can specify an optional message:
{
"rules": {
"no-restricted-properties": [2, {
"object": "disallowedObjectName",
"property": "disallowedPropertyName"
}, {
"object": "disallowedObjectName",
"property": "anotherDisallowedPropertyName",
"message": "Please use allowedObjectName.allowedPropertyName."
}]
}
}
If the object name is omitted, the property is disallowed for all objects:
{
"rules": {
"no-restricted-properties": [2, {
"property": "__defineGetter__",
"message": "Please use Object.defineProperty instead."
}]
}
}
If the property name is omitted, accessing any property of the given object is disallowed:
{
"rules": {
"no-restricted-properties": [2, {
"object": "require",
"message": "Please call require() directly."
}]
}
}
Examples of incorrect code for this rule:
/* eslint no-restricted-properties: [2, {
"object": "disallowedObjectName",
"property": "disallowedPropertyName"
}] */
var example = disallowedObjectName.disallowedPropertyName; /*error Disallowed object property: disallowedObjectName.disallowedPropertyName.*/
disallowedObjectName.disallowedPropertyName(); /*error Disallowed object property: disallowedObjectName.disallowedPropertyName.*/
/* eslint no-restricted-properties: [2, {
"property": "__defineGetter__"
}] */
foo.__defineGetter__(bar, baz);
/* eslint no-restricted-properties: [2, {
"object": "require"
}] */
require.resolve('foo');
Examples of correct code for this rule:
/* eslint no-restricted-properties: [2, {
"object": "disallowedObjectName",
"property": "disallowedPropertyName"
}] */
var example = disallowedObjectName.somePropertyName;
allowedObjectName.disallowedPropertyName();
/* eslint no-restricted-properties: [2, {
"object": "require"
}] */
require('foo');
When Not To Use It
If you don't have any object/property combinations to restrict, you should not use this rule.
Related Rules
- [no-restricted-globals](no-restricted-globals.md)
- [no-restricted-syntax](no-restricted-syntax.md) Source: http://eslint.org/docs/rules/
Unary operator '++' used. Open
waitForPageLoad++;
- Read upRead up
- Exclude checks
disallow the unary operators ++
and --
(no-plusplus)
Because the unary ++
and --
operators are subject to automatic semicolon insertion, differences in whitespace can change semantics of source code.
var i = 10;
var j = 20;
i ++
j
// i = 11, j = 20
var i = 10;
var j = 20;
i
++
j
// i = 10, j = 21
Rule Details
This rule disallows the unary operators ++
and --
.
Examples of incorrect code for this rule:
/*eslint no-plusplus: "error"*/
var foo = 0;
foo++;
var bar = 42;
bar--;
for (i = 0; i < l; i++) {
return;
}
Examples of correct code for this rule:
/*eslint no-plusplus: "error"*/
var foo = 0;
foo += 1;
var bar = 42;
bar -= 1;
for (i = 0; i < l; i += 1) {
return;
}
Options
This rule has an object option.
-
"allowForLoopAfterthoughts": true
allows unary operators++
and--
in the afterthought (final expression) of afor
loop.
allowForLoopAfterthoughts
Examples of correct code for this rule with the { "allowForLoopAfterthoughts": true }
option:
/*eslint no-plusplus: ["error", { "allowForLoopAfterthoughts": true }]*/
for (i = 0; i < l; i++) {
return;
}
for (i = 0; i < l; i--) {
return;
}
Source: http://eslint.org/docs/rules/
Expected 'this' to be used by class method '_call'. Open
_call(fn, internalEvent, ...internalDetails) {
- Read upRead up
- Exclude checks
Enforce that class methods utilize this
(class-methods-use-this)
If a class method does not use this
, it can safely be made a static function.
It's possible to have a class method which doesn't use this
, such as:
class A {
constructor() {
this.a = "hi";
}
print() {
console.log(this.a);
}
sayHi() {
console.log("hi");
}
}
let a = new A();
a.sayHi(); // => "hi"
In the example above, the sayHi
method doesn't use this
, so we can make it a static method:
class A {
constructor() {
this.a = "hi";
}
print() {
console.log(this.a);
}
static sayHi() {
console.log("hi");
}
}
A.sayHi(); // => "hi"
Also note in the above examples that the code calling the function on an instance of the class (let a = new A(); a.sayHi();
) changes to calling it on the class itself (A.sayHi();
).
Rule Details
This rule is aimed to flag class methods that do not use this
.
Examples of incorrect code for this rule:
/*eslint class-methods-use-this: "error"*/
/*eslint-env es6*/
class A {
foo() {
console.log("Hello World"); /*error Expected 'this' to be used by class method 'foo'.*/
}
}
Examples of correct code for this rule:
/*eslint class-methods-use-this: "error"*/
/*eslint-env es6*/
class A {
foo() {
this.bar = "Hello World"; // OK, this is used
}
}
class A {
constructor() {
// OK. constructor is exempt
}
}
class A {
static foo() {
// OK. static methods aren't expected to use this.
}
}
Options
Exceptions
"class-methods-use-this": [<enabled>, { "exceptMethods": [<...exceptions>] }]</enabled>
The exceptMethods
option allows you to pass an array of method names for which you would like to ignore warnings.
Examples of incorrect code for this rule when used without exceptMethods:
/*eslint class-methods-use-this: "error"*/
class A {
foo() {
}
}
Examples of correct code for this rule when used with exceptMethods:
/*eslint class-methods-use-this: ["error", { "exceptMethods": ["foo"] }] */
class A {
foo() {
}
}
Source: http://eslint.org/docs/rules/
'__defineGetter__' is restricted from being used. Please use Object.defineProperty instead. Open
this.__defineGetter__('ready', () => ready);
- Read upRead up
- Exclude checks
disallow certain object properties (no-restricted-properties)
Certain properties on objects may be disallowed in a codebase. This is useful for deprecating an API or restricting usage of a module's methods. For example, you may want to disallow using describe.only
when using Mocha or telling people to use Object.assign
instead of _.extend
.
Rule Details
This rule looks for accessing a given property key on a given object name, either when reading the property's value or invoking it as a function. You may specify an optional message to indicate an alternative API or a reason for the restriction.
Options
This rule takes a list of objects, where the object name and property names are specified:
{
"rules": {
"no-restricted-properties": [2, {
"object": "disallowedObjectName",
"property": "disallowedPropertyName"
}]
}
}
Multiple object/property values can be disallowed, and you can specify an optional message:
{
"rules": {
"no-restricted-properties": [2, {
"object": "disallowedObjectName",
"property": "disallowedPropertyName"
}, {
"object": "disallowedObjectName",
"property": "anotherDisallowedPropertyName",
"message": "Please use allowedObjectName.allowedPropertyName."
}]
}
}
If the object name is omitted, the property is disallowed for all objects:
{
"rules": {
"no-restricted-properties": [2, {
"property": "__defineGetter__",
"message": "Please use Object.defineProperty instead."
}]
}
}
If the property name is omitted, accessing any property of the given object is disallowed:
{
"rules": {
"no-restricted-properties": [2, {
"object": "require",
"message": "Please call require() directly."
}]
}
}
Examples of incorrect code for this rule:
/* eslint no-restricted-properties: [2, {
"object": "disallowedObjectName",
"property": "disallowedPropertyName"
}] */
var example = disallowedObjectName.disallowedPropertyName; /*error Disallowed object property: disallowedObjectName.disallowedPropertyName.*/
disallowedObjectName.disallowedPropertyName(); /*error Disallowed object property: disallowedObjectName.disallowedPropertyName.*/
/* eslint no-restricted-properties: [2, {
"property": "__defineGetter__"
}] */
foo.__defineGetter__(bar, baz);
/* eslint no-restricted-properties: [2, {
"object": "require"
}] */
require.resolve('foo');
Examples of correct code for this rule:
/* eslint no-restricted-properties: [2, {
"object": "disallowedObjectName",
"property": "disallowedPropertyName"
}] */
var example = disallowedObjectName.somePropertyName;
allowedObjectName.disallowedPropertyName();
/* eslint no-restricted-properties: [2, {
"object": "require"
}] */
require('foo');
When Not To Use It
If you don't have any object/property combinations to restrict, you should not use this rule.
Related Rules
- [no-restricted-globals](no-restricted-globals.md)
- [no-restricted-syntax](no-restricted-syntax.md) Source: http://eslint.org/docs/rules/
Similar blocks of code found in 2 locations. Consider refactoring. Open
fireAtMain(event, ...details) {
if (this.ready) {
ipcRenderer.send('passback:main', {
event,
details,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 81.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
fireAtGoogle(event, ...details) {
if (this.ready) {
ipcRenderer.send('passback', {
event,
details,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 81.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
fireSync(event, ...details) {
if (this.ready) {
ipcRenderer.sendSync(event, ...details);
} else {
this.q.push(this.fireSync.bind(this, event, ...details));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 72.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
ipcRenderer.once(event, (internalEvent, ...internalDetails) => {
if (this.ready) {
this._call(fn, internalEvent, ...internalDetails);
} else {
this.q.push(this._call.bind(this, fn, internalEvent, ...internalDetails));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 72.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
const internalMethod = (internalEvent, ...internalDetails) => {
if (this.ready) {
this._call(fn, internalEvent, ...internalDetails);
} else {
this.q.push(this._call.bind(this, fn, internalEvent, ...internalDetails));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 72.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
fire(event, ...details) {
if (this.ready) {
ipcRenderer.send(event, ...details);
} else {
this.q.push(this.fire.bind(this, event, ...details));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 72.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76