File diff_match_patch_uncompressed.js
has 1457 lines of code (exceeds 250 allowed). Consider refactoring. Open
/**
* Diff Match and Patch
* Copyright 2018 The diff-match-patch Authors.
* https://github.com/google/diff-match-patch
*
Function patch_apply
has a Cognitive Complexity of 54 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.patch_apply = function(patches, text) {
if (patches.length == 0) {
return [text, []];
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function diff_bisect_
has a Cognitive Complexity of 54 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_bisect_ = function(text1, text2, deadline) {
// Cache the text lengths to prevent multiple calls.
var text1_length = text1.length;
var text2_length = text2.length;
var max_d = Math.ceil((text1_length + text2_length) / 2);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function diff_cleanupMerge
has a Cognitive Complexity of 48 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_cleanupMerge = function(diffs) {
// Add a dummy entry at the end.
diffs.push(new diff_match_patch.Diff(DIFF_EQUAL, ''));
var pointer = 0;
var count_delete = 0;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function patch_splitMax
has a Cognitive Complexity of 41 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.patch_splitMax = function(patches) {
var patch_size = this.Match_MaxBits;
for (var x = 0; x < patches.length; x++) {
if (patches[x].length1 <= patch_size) {
continue;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function diff_cleanupSemanticLossless
has a Cognitive Complexity of 39 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_cleanupSemanticLossless = function(diffs) {
/**
* Given two strings, compute a score representing whether the internal
* boundary falls on logical boundaries.
* Scores range from 6 (best) to 0 (worst).
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function match_bitap_
has a Cognitive Complexity of 37 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.match_bitap_ = function(text, pattern, loc) {
if (pattern.length > this.Match_MaxBits) {
throw new Error('Pattern too long for this browser.');
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function diff_cleanupSemantic
has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_cleanupSemantic = function(diffs) {
var changes = false;
var equalities = []; // Stack of indices where equalities are found.
var equalitiesLength = 0; // Keeping our own length var is faster in JS.
/** @type {?string} */
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function diff_cleanupEfficiency
has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_cleanupEfficiency = function(diffs) {
var changes = false;
var equalities = []; // Stack of indices where equalities are found.
var equalitiesLength = 0; // Keeping our own length var is faster in JS.
/** @type {?string} */
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function diff_cleanupMerge
has 104 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_cleanupMerge = function(diffs) {
// Add a dummy entry at the end.
diffs.push(new diff_match_patch.Diff(DIFF_EQUAL, ''));
var pointer = 0;
var count_delete = 0;
Function patch_make
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.patch_make = function(a, opt_b, opt_c) {
var text1, diffs;
if (typeof a == 'string' && typeof opt_b == 'string' &&
typeof opt_c == 'undefined') {
// Method 1: text1, text2
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function patch_fromText
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.patch_fromText = function(textline) {
var patches = [];
if (!textline) {
return patches;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function diff_bisect_
has 87 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_bisect_ = function(text1, text2, deadline) {
// Cache the text lengths to prevent multiple calls.
var text1_length = text1.length;
var text2_length = text2.length;
var max_d = Math.ceil((text1_length + text2_length) / 2);
Function diff_cleanupSemantic
has 83 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_cleanupSemantic = function(diffs) {
var changes = false;
var equalities = []; // Stack of indices where equalities are found.
var equalitiesLength = 0; // Keeping our own length var is faster in JS.
/** @type {?string} */
Function diff_cleanupSemanticLossless
has 83 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_cleanupSemanticLossless = function(diffs) {
/**
* Given two strings, compute a score representing whether the internal
* boundary falls on logical boundaries.
* Scores range from 6 (best) to 0 (worst).
Function patch_make
has 78 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.patch_make = function(a, opt_b, opt_c) {
var text1, diffs;
if (typeof a == 'string' && typeof opt_b == 'string' &&
typeof opt_c == 'undefined') {
// Method 1: text1, text2
Function patch_apply
has 77 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.patch_apply = function(patches, text) {
if (patches.length == 0) {
return [text, []];
}
Function patch_splitMax
has 76 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.patch_splitMax = function(patches) {
var patch_size = this.Match_MaxBits;
for (var x = 0; x < patches.length; x++) {
if (patches[x].length1 <= patch_size) {
continue;
Function diff_halfMatch_
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_halfMatch_ = function(text1, text2) {
if (this.Diff_Timeout <= 0) {
// Don't risk returning a non-optimal diff if we have unlimited time.
return null;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function match_bitap_
has 72 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.match_bitap_ = function(text, pattern, loc) {
if (pattern.length > this.Match_MaxBits) {
throw new Error('Pattern too long for this browser.');
}
Function diff_halfMatch_
has 63 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_halfMatch_ = function(text1, text2) {
if (this.Diff_Timeout <= 0) {
// Don't risk returning a non-optimal diff if we have unlimited time.
return null;
}
Function diff_fromDelta
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_fromDelta = function(text1, delta) {
var diffs = [];
var diffsLength = 0; // Keeping our own length var is faster in JS.
var pointer = 0; // Cursor in text1
var tokens = delta.split(/\t/g);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function patch_fromText
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.patch_fromText = function(textline) {
var patches = [];
if (!textline) {
return patches;
}
Function diff_linesToChars_
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_linesToChars_ = function(text1, text2) {
var lineArray = []; // e.g. lineArray[4] == 'Hello\n'
var lineHash = {}; // e.g. lineHash['Hello\n'] == 4
// '\x00' is a valid character, but various debuggers don't like it.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function diff_cleanupEfficiency
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_cleanupEfficiency = function(diffs) {
var changes = false;
var equalities = []; // Stack of indices where equalities are found.
var equalitiesLength = 0; // Keeping our own length var is faster in JS.
/** @type {?string} */
Function diff_lineMode_
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_lineMode_ = function(text1, text2, deadline) {
// Scan the text on a line-by-line basis first.
var a = this.diff_linesToChars_(text1, text2);
text1 = a.chars1;
text2 = a.chars2;
Function diff_compute_
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_compute_ = function(text1, text2, checklines,
deadline) {
var diffs;
if (!text1) {
Function diff_fromDelta
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_fromDelta = function(text1, delta) {
var diffs = [];
var diffsLength = 0; // Keeping our own length var is faster in JS.
var pointer = 0; // Cursor in text1
var tokens = delta.split(/\t/g);
Function diff_main
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_main = function(text1, text2, opt_checklines,
opt_deadline) {
// Set a deadline by which time the diff must be complete.
if (typeof opt_deadline == 'undefined') {
if (this.Diff_Timeout <= 0) {
Function patch_addPadding
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.patch_addPadding = function(patches) {
var paddingLength = this.Patch_Margin;
var nullPadding = '';
for (var x = 1; x <= paddingLength; x++) {
nullPadding += String.fromCharCode(x);
Function diff_main
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_main = function(text1, text2, opt_checklines,
opt_deadline) {
// Set a deadline by which time the diff must be complete.
if (typeof opt_deadline == 'undefined') {
if (this.Diff_Timeout <= 0) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function diff_linesToChars_
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_linesToChars_ = function(text1, text2) {
var lineArray = []; // e.g. lineArray[4] == 'Hello\n'
var lineHash = {}; // e.g. lineHash['Hello\n'] == 4
// '\x00' is a valid character, but various debuggers don't like it.
Function toString
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.patch_obj.prototype.toString = function() {
var coords1, coords2;
if (this.length1 === 0) {
coords1 = this.start1 + ',0';
} else if (this.length1 == 1) {
Function diff_compute_
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_compute_ = function(text1, text2, checklines,
deadline) {
var diffs;
if (!text1) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function diff_cleanupSemanticScore_
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
function diff_cleanupSemanticScore_(one, two) {
if (!one || !two) {
// Edges are the best.
return 6;
}
Function patch_addContext_
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.patch_addContext_ = function(patch, text) {
if (text.length == 0) {
return;
}
if (patch.start2 === null) {
Function diff_commonOverlap_
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_commonOverlap_ = function(text1, text2) {
// Cache the text lengths to prevent multiple calls.
var text1_length = text1.length;
var text2_length = text2.length;
// Eliminate the null case.
Function diff_lineMode_
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_lineMode_ = function(text1, text2, deadline) {
// Scan the text on a line-by-line basis first.
var a = this.diff_linesToChars_(text1, text2);
text1 = a.chars1;
text2 = a.chars2;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Consider simplifying this complex logical expression. Open
if (lastEquality && ((pre_ins && pre_del && post_ins && post_del) ||
((lastEquality.length < this.Diff_EditCost / 2) &&
(pre_ins + pre_del + post_ins + post_del) == 3))) {
// Duplicate record.
diffs.splice(equalities[equalitiesLength - 1], 0,
Function toString
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.patch_obj.prototype.toString = function() {
var coords1, coords2;
if (this.length1 === 0) {
coords1 = this.start1 + ',0';
} else if (this.length1 == 1) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function diff_commonOverlap_
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_commonOverlap_ = function(text1, text2) {
// Cache the text lengths to prevent multiple calls.
var text1_length = text1.length;
var text2_length = text2.length;
// Eliminate the null case.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if (diff_type === DIFF_EQUAL) {
patch.length2 += diff_text.length;
start2 += diff_text.length;
} else {
empty = false;
Avoid deeply nested control flow statements. Open
if (commonlength !== 0) {
if ((pointer - count_delete - count_insert) > 0 &&
diffs[pointer - count_delete - count_insert - 1][0] ==
DIFF_EQUAL) {
diffs[pointer - count_delete - count_insert - 1][1] +=
Avoid deeply nested control flow statements. Open
if (diff_text == bigpatch.diffs[0][1]) {
bigpatch.diffs.shift();
} else {
bigpatch.diffs[0][1] =
bigpatch.diffs[0][1].substring(diff_text.length);
Function diff_xIndex
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_xIndex = function(diffs, loc) {
var chars1 = 0;
var chars2 = 0;
var last_chars1 = 0;
var last_chars2 = 0;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
for (var y = 0; y < patches[x].diffs.length; y++) {
var mod = patches[x].diffs[y];
if (mod[0] !== DIFF_EQUAL) {
index2 = this.diff_xIndex(diffs, index1);
}
Avoid deeply nested control flow statements. Open
if (x1 >= x2) {
// Overlap detected.
return this.diff_bisectSplit_(text1, text2, x1, y1, deadline);
}
Avoid deeply nested control flow statements. Open
if (commonlength !== 0) {
diffs[pointer][1] = text_insert.substring(text_insert.length -
commonlength) + diffs[pointer][1];
text_insert = text_insert.substring(0, text_insert.length -
commonlength);
Avoid deeply nested control flow statements. Open
if (x1 >= x2) {
// Overlap detected.
return this.diff_bisectSplit_(text1, text2, x1, y1, deadline);
}
Avoid deeply nested control flow statements. Open
if (best_loc > loc) {
// When passing loc, don't exceed our current distance from loc.
start = Math.max(1, 2 * loc - best_loc);
} else {
// Already passed loc, downhill from here on in.
Function diff_bisectSplit_
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_bisectSplit_ = function(text1, text2, x, y,
deadline) {
Function patch_addPadding
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.patch_addPadding = function(patches) {
var paddingLength = this.Patch_Margin;
var nullPadding = '';
for (var x = 1; x <= paddingLength; x++) {
nullPadding += String.fromCharCode(x);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return this.diff_lineMode_(text1, text2, deadline);
Avoid too many return
statements within this function. Open
return 2;
Avoid too many return
statements within this function. Open
return 0;
Avoid too many return
statements within this function. Open
return this.diff_bisect_(text1, text2, deadline);
Avoid too many return
statements within this function. Open
return diffs_a.concat([new diff_match_patch.Diff(DIFF_EQUAL, mid_common)],
diffs_b);
Avoid too many return
statements within this function. Open
return 1;
Function diff_commonPrefix
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_commonPrefix = function(text1, text2) {
// Quick check for common null cases.
if (!text1 || !text2 || text1.charAt(0) != text2.charAt(0)) {
return 0;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function patch_addContext_
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.patch_addContext_ = function(patch, text) {
if (text.length == 0) {
return;
}
if (patch.start2 === null) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
diff_match_patch.prototype.diff_text1 = function(diffs) {
var text = [];
for (var x = 0; x < diffs.length; x++) {
if (diffs[x][0] !== DIFF_INSERT) {
text[x] = diffs[x][1];
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 109.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
diff_match_patch.prototype.diff_text2 = function(diffs) {
var text = [];
for (var x = 0; x < diffs.length; x++) {
if (diffs[x][0] !== DIFF_DELETE) {
text[x] = diffs[x][1];
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 109.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (m[2] === '') {
patch.start1--;
patch.length1 = 1;
} else if (m[2] == '0') {
patch.length1 = 0;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 95.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (m[4] === '') {
patch.start2--;
patch.length2 = 1;
} else if (m[4] == '0') {
patch.length2 = 0;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 95.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.length2 === 0) {
coords2 = this.start2 + ',0';
} else if (this.length2 == 1) {
coords2 = this.start2 + 1;
} else {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 92.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.length1 === 0) {
coords1 = this.start1 + ',0';
} else if (this.length1 == 1) {
coords1 = this.start1 + 1;
} else {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 92.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (k2 == -d || (k2 != d && v2[k2_offset - 1] < v2[k2_offset + 1])) {
x2 = v2[k2_offset + 1];
} else {
x2 = v2[k2_offset - 1] + 1;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 83.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (k1 == -d || (k1 != d && v1[k1_offset - 1] < v1[k1_offset + 1])) {
x1 = v1[k1_offset + 1];
} else {
x1 = v1[k1_offset - 1] + 1;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 83.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (text1.length > text2.length) {
text1_a = hm[0];
text1_b = hm[1];
text2_a = hm[2];
text2_b = hm[3];
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
} else {
text2_a = hm[0];
text2_b = hm[1];
text1_a = hm[2];
text1_b = hm[3];
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76