MushroomRL/mushroom-rl

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Function _add_contact has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

    def _add_contact(self, model_1, model_2, link_1, link_2):
        model_a, model_b, link_a, link_b = self._order_contact(model_1, model_2, link_1, link_2)

        done = False
        for contact in self._contact_list:
Severity: Minor
Found in mushroom_rl/utils/pybullet/contacts.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function _log has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

    def _log(self):
        if self._logger:
            losses_fit = list()
            for i in range(len(self)):
                model_i = self[i]
Severity: Minor
Found in mushroom_rl/approximators/regressor.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function __init__ has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

    def __init__(self, wrapper, config_file, base_config_file=None, horizon=None, gamma=0.99,
                 width=None, height=None):
        """
        Constructor. For more details on how to pass YAML configuration files,
        please see <MUSHROOM_RL PATH>/examples/habitat/README.md
Severity: Minor
Found in mushroom_rl/environments/habitat_env.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function get has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

    def get(self, n_samples):
        """
        Returns the provided number of states from the replay memory.
        Args:
            n_samples (int): the number of samples to return.
Severity: Minor
Found in mushroom_rl/rl_utils/replay_memory.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function is_absorbing has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

    def is_absorbing(self, state):
        boundary = np.array([self.env_spec['table']['length'], self.env_spec['table']['width']]) / 2
        puck_pos = self.get_sim_state(state, "puck", PyBulletObservationType.BODY_POS)[:3]
        if np.any(np.abs(puck_pos[:2]) > boundary) or abs(puck_pos[2] - self.env_spec['table']['height']) > 0.05:
            return True
Severity: Minor
Found in mushroom_rl/environments/pybullet_envs/air_hockey/base.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function generate has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

    def generate(n_tilings, n_prototypes, low=None, high=None, mu=None, sigma=None):
        """
        Factory method to build ``n_tilings`` tilings of ``n_prototypes``.
        Prototypes are generated randomly sampled. If low and high are provided,
        prototypes are sampled uniformly between low and high, otherwise mu and
Severity: Minor
Found in mushroom_rl/features/tiles/voronoi.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function remove_obs has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

    def remove_obs(self, key, index):
        """
        Remove an index from the observation. Cannot remove a whole observation, to achieve this just move the
        observation to additional data.
        Helpful for example to remove the z-coordinate from positions if it's not needed
Severity: Minor
Found in mushroom_rl/utils/mujoco/observation_helper.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function __init__ has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

    def __init__(self, dataset_info, n_steps=None, n_episodes=None):
        assert (n_steps is not None and n_episodes is None) or (n_steps is None and n_episodes is not None)

        self._array_backend = ArrayBackend.get_array_backend(dataset_info.backend)

Severity: Minor
Found in mushroom_rl/core/dataset.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function reward has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

    def reward(self, state, action, next_state, absorbing):
        r = 0
        puck_pos = self.get_sim_state(next_state, "puck", PyBulletObservationType.BODY_POS)[:3]
        puck_vel = self.get_sim_state(next_state, "puck", PyBulletObservationType.BODY_LIN_VEL)[:3]

Severity: Minor
Found in mushroom_rl/environments/pybullet_envs/air_hockey/defend.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function reward has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

    def reward(self, state, action, next_state, absorbing):
        r = 0
        puck_pos, puck_vel, _ = self.get_puck(next_state)

        # If absorbing the puck is out of bounds of the table.
Severity: Minor
Found in mushroom_rl/environments/mujoco_envs/air_hockey/defend.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function _run has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

    def _run(self, dataset, n_steps, n_episodes, render, quiet, record, initial_states=None):
        self._core_logic.initialize_run(n_steps, n_episodes, initial_states, quiet)

        last = self._core_logic.converter.ones(self.env.number, dtype=bool)
        mask = None
Severity: Minor
Found in mushroom_rl/core/vectorized_core.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function __init__ has 35 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    def __init__(self, model, dt, width=1920, height=1080, start_paused=False,
                 custom_render_callback=None, record=False, camera_params=None,
                 default_camera_mode="static", hide_menu_on_startup=None,
                 geom_group_visualization_on_startup=None, headless=False):
        """
Severity: Minor
Found in mushroom_rl/utils/mujoco/viewer.py - About 1 hr to fix

    Function reward has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
    Open

        def reward(self, state, action, next_state, absorbing):
            r = 0
            puck_pos, puck_vel, _ = self.get_puck(next_state)
    
            # If absorbing the puck is out of bounds of the table.
    Severity: Minor
    Found in mushroom_rl/environments/mujoco_envs/air_hockey/repel.py - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function setup_opengl_backend_headless has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
    Open

        def setup_opengl_backend_headless(self, width, height):
    
            backend = os.environ.get("MUJOCO_GL")
            if backend is not None:
                try:
    Severity: Minor
    Found in mushroom_rl/utils/mujoco/viewer.py - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function reward has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
    Open

        def reward(self, state, action, next_state, absorbing):
            r = 0
            puck_pos, puck_vel, _ = self.get_puck(next_state)
    
            # If puck is out of bounds
    Severity: Minor
    Found in mushroom_rl/environments/mujoco_envs/air_hockey/hit.py - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function from_array has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
    Open

        def from_array(cls, states, actions, rewards, next_states, absorbings, lasts,
                       policy_state=None, policy_next_state=None, info=None, episode_info=None, theta_list=None,
                       horizon=None, gamma=0.99, backend='numpy', device=None):
            """
            Creates a dataset of transitions from the provided arrays.
    Severity: Minor
    Found in mushroom_rl/core/dataset.py - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function reward has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
    Open

        def reward(self, state, action, next_state, absorbing):
            r = 0
            puck_pos = self.get_sim_state(next_state, "puck", PyBulletObservationType.BODY_POS)[:3]
            puck_vel = self.get_sim_state(next_state, "puck", PyBulletObservationType.BODY_LIN_VEL)[:3]
    
    
    Severity: Minor
    Found in mushroom_rl/environments/pybullet_envs/air_hockey/repel.py - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function mouse_move has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

        def mouse_move(self, window, x_pos, y_pos):
            """
            Mouse mode callback for glfw.
    
            Args:
    Severity: Minor
    Found in mushroom_rl/utils/mujoco/viewer.py - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function forward has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

        def forward(self, state, action=None, get_distribution=False):
            features = self._phi(state)
    
            a_pv = self._pv(features)
            a_pa = [self._pa[i](features) for i in range(self._n_output)]
    Severity: Minor
    Found in mushroom_rl/algorithms/value/dqn/rainbow.py - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function get_view has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

        def get_view(self, index, copy=False):
            view = self.create_new_instance(self)
    
            if copy:
                view._states = torch.empty_like(self._states)
    Severity: Minor
    Found in mushroom_rl/core/_impl/torch_dataset.py - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

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